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figured a little thread necromancy couldn't hurt too much.I hope this project is still in the works. :clapping:

 

i can send you betas 'as is', for testing if You want

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i can send you betas 'as is', for testing if You want

 

Over here, over here!!! Me, me, me, me!!!

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You have a Bump Thread key on your keyboard too I see. :drinks:

 

 

 

76, what happened to those bigbutt Lavochkin 200s you were modding?

 

...and don't poast hard drive crash.

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HDD crash :)

 

 

 

 

 

 

 

 

 

 

 

but not mine, They are still here, have managed to solve some probs! Ye-152 is still WIP

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News 1: :blink: i made some changes in family, made destroyed models for all versions ...but i have problem

 

- bombbay do not open under AI control, but work ok by pressing ctrl+o

 

- when AI drop bombs they pass though closed doors

 

- for test i set automaticdoors=true, then doors not open at anyway.

 

I have checked up a data/ini & not found problems, probably my animation is wrong. I need a help about.

 

 

News 2: :grin: Yak-28U "First flight"

 

img00077i.jpg

 

img00078jn.jpg

 

img00081vl.jpg

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I'm not 100% sure but I'm not sure what can be done about the AI bombs dropping through the Doors.I have seen this issue on many aircraft made by different modders.

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About bomb bays:

 

How many bomb bay stations do You have in data.ini file? In SF1 each weaponbay station in data.ini file must have different animation even if aircraft have one weapon bay. If You have more stations in data using that same animation automatic doors wont work. SF2 may be in the same way...

Edited by Wraith27

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About bomb bays:

 

How many bomb bay stations do You have in data.ini file? In SF1 each weaponbay station in data.ini file must have different animation even if aircraft have one weapon bay. If You have more stations in data using that same animation automatic doors wont work. SF2 may be in the same way...

 

Thanks! You right, for RL compatable, i used this code:

 

When i remove 2 bombbays, doors became efficient, but i still need 3 different bombbays, You have an idea?

 

[bombBay_KD3-226_250] // 100-250 kg

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=INTERNAL

AttachmentPosition=0.0,0.0,0.0

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2200

AllowedWeaponClass=BOMB

AttachmentType=WP,SOVIET

NumWeapons=8

AttachmentPosition001=-0.22,-1.96,0.153

AttachmentPosition002= 0.22,-1.96,0.153

AttachmentPosition003=-0.22,-1.96,-0.285

AttachmentPosition004= 0.22,-1.96,-0.285

AttachmentPosition005=-0.22,-3.79,0.153

AttachmentPosition006= 0.22,-3.79,0.153

AttachmentPosition007=-0.22,-3.79,-0.285

AttachmentPosition008= 0.22,-3.79,-0.285

DiameterLimit=0.33

LengthLimit=1.5

BombBayAnimationID=10

BombBayOpenTime=1.0

BombBayCloseTime=1.0

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[FRONT].Thickness=6

Armor

.Thickness=6

Armor

.Thickness=6

Armor[REAR].Thickness=6

Armor[TOP].Thickness=6

Armor[bOTTOM].Thickness=6

MinExtentPosition=-0.5, -1.208,-0.714

MaxExtentPosition= 0.5, -5.05, 0.249

 

[bombBay_KD3-226_500] // 500 kg

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=INTERNAL

AttachmentPosition=0.0,0.0,0.0

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2200

AllowedWeaponClass=BOMB

AttachmentType=WP,SOVIET

NumWeapons=4

AttachmentPosition001=0.0,-1.96,0.418

AttachmentPosition002=0.0,-1.96,-0.136

AttachmentPosition003=0.0,-3.79,0.418

AttachmentPosition004=0.0,-3.79,-0.136

DiameterLimit=0.5

LengthLimit=1.6

BombBayAnimationID=10

BombBayOpenTime=1.0

BombBayCloseTime=1.0

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[FRONT].Thickness=6

Armor

.Thickness=6

Armor

.Thickness=6

Armor[REAR].Thickness=6

Armor[TOP].Thickness=6

Armor[bOTTOM].Thickness=6

MinExtentPosition=-0.5, -1.208,-0.714

MaxExtentPosition= 0.5, -5.05, 0.249

 

[bombBay_BD4] // 1500-3000 kg

SystemType=WEAPON_STATION

StationID=3

StationGroupID=3

StationType=INTERNAL

AttachmentPosition=0.0,0.0,0.0

AttachmentAngles=0.0,0.0,0.0

LoadLimit=3200

AllowedWeaponClass=BOMB,NUC

AttachmentType=WP,SOVIET

NumWeapons=1

AttachmentPosition001=0.0,-2.904,0.11

DiameterLimit=0.90

LengthLimit=3.6

BombBayAnimationID=10

BombBayOpenTime=1.0

BombBayCloseTime=1.0

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[FRONT].Thickness=6

Armor

.Thickness=6

Armor

.Thickness=6

Armor[REAR].Thickness=6

Armor[TOP].Thickness=6

Armor[bOTTOM].Thickness=6

MinExtentPosition=-0.5, -1.208,-0.714

MaxExtentPosition= 0.5, -5.05, 0.249

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Do the same animation 3 times with different numbers - each for another bay in data.ini

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Do the same animation 3 times with different numbers - each for another bay in data.ini

 

I have tried this, at result bombbays opens on very short time and targets was not hit by AI.

 

If i remove 2 bombbays AI opens door, flies to the target & drops bombs precisely.

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I have tried this, at result bombbays opens on very short time and targets was not hit by AI.

 

If i remove 2 bombbays AI opens door, flies to the target & drops bombs precisely.

 

I don't know how to fix it :( There are some aircraft that have more then 1 animation for 1 weapon bay - for example F-22, F-23 - maby their creators will have some idea. The problem is that this aircraft use only guided weapons. Maby it's a problem with AI and can't be fixed... You can check it - take for example F-23 - change it's allowed weapons to dumb bombs, change loadout's and look how it works. Maby I'll test it this evening if I'll have time.

 

update:

 

I made small test:

 

I take oryginal F-23A without any modifications ( My game is SF2 WOE +EP2 feb11 )

 

I changed this in data.ini

 

[MissionData]

...

AircraftRole=BOMBER

...

Availability=VERY_COMMON

....

PrimaryRoles=STRIKE

...

 

I add this section from B-1B_96 bomber

 

[LevelBombAI]

ReleaseAlt=200.0

ReleaseCount=28

ReleaseInterval=0.05

 

made some changes in weapon section:

 

[RearWeaponsBay]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=4

StationType=INTERNAL

AttachmentPosition=0.0,0.0,0.0

AttachmentAngles=0.0,0.0,0.0

LoadLimit=11100

AllowedWeaponClass=BOMB

AttachmentType=NATO,USN,USAF

NumWeapons=8

AttachmentPosition001=-0.178, 1.05,0.112

AttachmentPosition002=-0.178,-1.10,0.112

AttachmentPosition003=-0.178, 1.05,-0.281

AttachmentPosition004=-0.178,-1.10,-0.281

AttachmentPosition005= 0.178, 1.05,0.112

AttachmentPosition006= 0.178,-1.10,0.112

AttachmentPosition007= 0.178, 1.05,-0.281

AttachmentPosition008= 0.178,-1.10,-0.281

EjectVelocity=0.0,0.0,-8.0

DiameterLimit=0.166

LengthLimit=1.92

MovingPylon=FALSE

ModelNodeName=RackSDBR

AutomaticDoors=TRUE

BombBayAnimationID=4

BombBayOpenTime=0.50

BombBayCloseTime=0.50

 

[RearWeaponsBayAHMInner]

SystemType=WEAPON_STATION

StationID=12

StationGroupID=4

StationType=INTERNAL

AttachmentPosition=0.0,0.0,0.0

AttachmentAngles=0.0,0.0,0.0

LoadLimit=11650

AllowedWeaponClass=BOMB

AttachmentType=NATO,USN,USAF

NumWeapons=4

AttachmentPosition001= 0.18,0.05,0.107

AttachmentPosition002=-0.18,0.05,0.107

AttachmentPosition003= 0.18,0.05,-0.286

AttachmentPosition004=-0.18,0.05,-0.286

EjectVelocity=0.0,0.0,-8.0

DiameterLimit=0.2

LengthLimit=3.655

MovingPylon=FALSE

ModelNodeName=RackAHMI

AutomaticDoors=TRUE

BombBayAnimationID=5

BombBayOpenTime=0.50

BombBayCloseTime=0.50

 

[RearWeaponsBayAHMOuter]

SystemType=WEAPON_STATION

StationID=13

StationGroupID=5

StationType=INTERNAL

AttachmentPosition=0.0,0.0,0.0

AttachmentAngles=0.0,0.0,0.0

LoadLimit=11650

AllowedWeaponClass=BOMB

AttachmentType=NATO,USN,USAF

NumWeapons=4

AttachmentPosition001= 0.444,-0.35,0.107

AttachmentPosition002=-0.444,-0.35,0.107

AttachmentPosition003= 0.444,-0.35,-0.286

AttachmentPosition004=-0.444,-0.35,-0.286

EjectVelocity=0.0,0.0,-8.0

DiameterLimit=0.2

LengthLimit=3.655

MovingPylon=FALSE

ModelNodeName=RackAHMO

AutomaticDoors=TRUE

BombBayAnimationID=6

BombBayOpenTime=0.50

BombBayCloseTime=0.50

 

[RearWeaponsBayLarge]

SystemType=WEAPON_STATION

StationID=14

StationGroupID=4

StationType=INTERNAL

AttachmentPosition=0.0,0.0,0.0

AttachmentAngles=0.0,0.0,0.0

LoadLimit=11100

AllowedWeaponClass=BOMB

AttachmentType=NATO,USN,USAF

NumWeapons=2

AttachmentPosition001=0.0,-0.35, 0.107

AttachmentPosition002=0.0, 0.05,-0.286

EjectVelocity=0.0,0.0,-8.0

DiameterLimit=0.37

LengthLimit=3.68

MovingPylon=FALSE

ModelNodeName=RackSDBR

AutomaticDoors=TRUE

BombBayAnimationID=7

BombBayOpenTime=0.50

BombBayCloseTime=0.50

 

(all this bays are one bay in 3D model)

 

I set loadout.ini to:

 

 

Loadout[11].WeaponType=Mk82

Loadout[11].Quantity=8

Loadout[12].WeaponType=Mk82

Loadout[12].Quantity=4

Loadout[13].WeaponType=Mk82

Loadout[13].Quantity=4

Loadout[14].WeaponType=Mk82

Loadout[14].Quantity=2

 

I fly ESCORT mision and watched my test F-23 in strike mision - for me every thing works fine. All bays were open correctly and bomb hit theirs targets...

Edited by Wraith27

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I fly ESCORT mision and watched my test F-23 in strike mision - for me every thing works fine. All bays were open correctly and bomb hit theirs targets...

 

hmm ... you use automatic doors it's not same. But i find another solution. And it's works ok. I have ordered my attack my target. 3 missions were successful one for another.

 

Yak-28(1959)

 

Loadout[01].WeaponType=FAB250 M54

Loadout[01].Quantity=6

Loadout[01].RackType=KD3-226-250

Loadout[02].WeaponType=Yak-28_FT

Loadout[02].Quantity=1

Loadout[03].WeaponType=Yak-28_FT

Loadout[03].Quantity=1

 

Loadout[01].WeaponType=RBK-500 ShOAB-0.5

Loadout[01].Quantity=4

Loadout[01].RackType=KD3-226-500

Loadout[02].WeaponType=Yak-28_FT

Loadout[02].Quantity=1

Loadout[03].WeaponType=Yak-28_FT

Loadout[03].Quantity=1

 

[bombBay_BD4]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=INTERNAL

AttachmentPosition=0.0,0.0,0.0

AttachmentAngles=0.0,0.0,0.0

LoadLimit=3200

AllowedWeaponClass=BOMB,MER

AttachmentType=WP,SOVIET

NumWeapons=1

AttachmentPosition001=0.0,-2.904,0.11

DiameterLimit=0.90

LengthLimit=3.6

BombBayAnimationID=10

BombBayOpenTime=1.0

BombBayCloseTime=1.0

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[FRONT].Thickness=6

Armor

.Thickness=6

Armor

.Thickness=6

Armor[REAR].Thickness=6

Armor[TOP].Thickness=6

Armor[bOTTOM].Thickness=6

MinExtentPosition=-0.5, -1.208,-0.714

MaxExtentPosition= 0.5, -5.05, 0.249

 

[WeaponData001]

TypeName=KD3-226-500

FullName=KD3-226-500 Internal Bomb Rack

ModelName=

Mass=100.000000

Diameter=0.800000

Length=3.500000

SubsonicDragCoeff=0.000000

SupersonicDragCoeff=0.000000

AttachmentType=SOVIET

SpecificStationCode=

NationName=SOVIET

StartYear=1950

EndYear=2000

Availability=3

BaseQuantity=64

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=6

WeaponsRackType=MER

NumWeapons=4

LoadLimit=530.000000

DiameterLimit=0.000000

LengthLimit=1.600000

MaxFuelAmount=0.000000

Attachment01Position=-0.220000,-1.960000,0.653000

Attachment01Angle=0.000000,0.000000,0.000000

Attachment02Position=0.220000,-1.960000,0.653000

Attachment02Angle=0.000000,0.000000,0.000000

Attachment03Position=0.220000,-3.790000,0.653000

Attachment03Angle=0.000000,0.000000,0.000000

Attachment04Position=-0.220000,-3.790000,0.653000

Attachment04Angle=0.000000,0.000000,0.000000

Asymmetrical=FALSE

AttachAtZero=FALSE

HideStationPylon=FALSE

 

[WeaponData001]

TypeName=KD3-226-500

FullName=KD3-226-500 Internal Bomb Rack

ModelName=

Mass=100.000000

Diameter=0.800000

Length=3.500000

SubsonicDragCoeff=0.000000

SupersonicDragCoeff=0.000000

AttachmentType=SOVIET

SpecificStationCode=

NationName=SOVIET

StartYear=1950

EndYear=2000

Availability=3

BaseQuantity=64

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=6

WeaponsRackType=MER

NumWeapons=4

LoadLimit=530.000000

DiameterLimit=0.000000

LengthLimit=1.600000

MaxFuelAmount=0.000000

Attachment01Position=-0.220000,-1.960000,0.653000

Attachment01Angle=0.000000,0.000000,0.000000

Attachment02Position=0.220000,-1.960000,0.653000

Attachment02Angle=0.000000,0.000000,0.000000

Attachment03Position=0.220000,-3.790000,0.653000

Attachment03Angle=0.000000,0.000000,0.000000

Attachment04Position=-0.220000,-3.790000,0.653000

Attachment04Angle=0.000000,0.000000,0.000000

Asymmetrical=FALSE

AttachAtZero=FALSE

HideStationPylon=FALSE

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Project update:

 

Yak-28BI

 

img00102p.jpg

 

Yak-28RR

 

img00101f.jpg

 

 

Experimental

 

Yak-28IM

 

img00100ld.jpg

 

Yak-28N

 

img00099a.jpg

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