+whiteknight06604 Posted January 1, 2011 Posted January 1, 2011 figured a little thread necromancy couldn't hurt too much.I hope this project is still in the works. Quote
+lindr2 Posted January 2, 2011 Author Posted January 2, 2011 figured a little thread necromancy couldn't hurt too much.I hope this project is still in the works. i can send you betas 'as is', for testing if You want Quote
+Muesli Posted January 2, 2011 Posted January 2, 2011 i can send you betas 'as is', for testing if You want Over here, over here!!! Me, me, me, me!!! Quote
+whiteknight06604 Posted January 2, 2011 Posted January 2, 2011 @lindr2 I sent you a PM with my Email.thank you for the kind offer. Quote
+76.IAP-Blackbird Posted January 3, 2011 Posted January 3, 2011 That`s an interesting Airplane and lindr2 has done some very good work on it! Quote
Lexx_Luthor Posted April 9, 2011 Posted April 9, 2011 You have a Bump Thread key on your keyboard too I see. 76, what happened to those bigbutt Lavochkin 200s you were modding? ...and don't poast hard drive crash. Quote
+76.IAP-Blackbird Posted April 9, 2011 Posted April 9, 2011 HDD crash :) but not mine, They are still here, have managed to solve some probs! Ye-152 is still WIP Quote
+lindr2 Posted April 9, 2011 Author Posted April 9, 2011 News 1: i made some changes in family, made destroyed models for all versions ...but i have problem - bombbay do not open under AI control, but work ok by pressing ctrl+o - when AI drop bombs they pass though closed doors - for test i set automaticdoors=true, then doors not open at anyway. I have checked up a data/ini & not found problems, probably my animation is wrong. I need a help about. News 2: Yak-28U "First flight" 1 Quote
+whiteknight06604 Posted April 9, 2011 Posted April 9, 2011 I'm not 100% sure but I'm not sure what can be done about the AI bombs dropping through the Doors.I have seen this issue on many aircraft made by different modders. Quote
+76.IAP-Blackbird Posted April 10, 2011 Posted April 10, 2011 Zhis family is absolutly great! thank you lindr2 Quote
Wraith27 Posted April 10, 2011 Posted April 10, 2011 (edited) About bomb bays: How many bomb bay stations do You have in data.ini file? In SF1 each weaponbay station in data.ini file must have different animation even if aircraft have one weapon bay. If You have more stations in data using that same animation automatic doors wont work. SF2 may be in the same way... Edited April 10, 2011 by Wraith27 Quote
+lindr2 Posted April 10, 2011 Author Posted April 10, 2011 About bomb bays: How many bomb bay stations do You have in data.ini file? In SF1 each weaponbay station in data.ini file must have different animation even if aircraft have one weapon bay. If You have more stations in data using that same animation automatic doors wont work. SF2 may be in the same way... Thanks! You right, for RL compatable, i used this code: When i remove 2 bombbays, doors became efficient, but i still need 3 different bombbays, You have an idea? [bombBay_KD3-226_250] // 100-250 kg SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2200 AllowedWeaponClass=BOMB AttachmentType=WP,SOVIET NumWeapons=8 AttachmentPosition001=-0.22,-1.96,0.153 AttachmentPosition002= 0.22,-1.96,0.153 AttachmentPosition003=-0.22,-1.96,-0.285 AttachmentPosition004= 0.22,-1.96,-0.285 AttachmentPosition005=-0.22,-3.79,0.153 AttachmentPosition006= 0.22,-3.79,0.153 AttachmentPosition007=-0.22,-3.79,-0.285 AttachmentPosition008= 0.22,-3.79,-0.285 DiameterLimit=0.33 LengthLimit=1.5 BombBayAnimationID=10 BombBayOpenTime=1.0 BombBayCloseTime=1.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=6 Armor .Thickness=6 Armor .Thickness=6 Armor[REAR].Thickness=6 Armor[TOP].Thickness=6 Armor[bOTTOM].Thickness=6 MinExtentPosition=-0.5, -1.208,-0.714 MaxExtentPosition= 0.5, -5.05, 0.249 [bombBay_KD3-226_500] // 500 kg SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2200 AllowedWeaponClass=BOMB AttachmentType=WP,SOVIET NumWeapons=4 AttachmentPosition001=0.0,-1.96,0.418 AttachmentPosition002=0.0,-1.96,-0.136 AttachmentPosition003=0.0,-3.79,0.418 AttachmentPosition004=0.0,-3.79,-0.136 DiameterLimit=0.5 LengthLimit=1.6 BombBayAnimationID=10 BombBayOpenTime=1.0 BombBayCloseTime=1.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=6 Armor .Thickness=6 Armor .Thickness=6 Armor[REAR].Thickness=6 Armor[TOP].Thickness=6 Armor[bOTTOM].Thickness=6 MinExtentPosition=-0.5, -1.208,-0.714 MaxExtentPosition= 0.5, -5.05, 0.249 [bombBay_BD4] // 1500-3000 kg SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=3200 AllowedWeaponClass=BOMB,NUC AttachmentType=WP,SOVIET NumWeapons=1 AttachmentPosition001=0.0,-2.904,0.11 DiameterLimit=0.90 LengthLimit=3.6 BombBayAnimationID=10 BombBayOpenTime=1.0 BombBayCloseTime=1.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=6 Armor .Thickness=6 Armor .Thickness=6 Armor[REAR].Thickness=6 Armor[TOP].Thickness=6 Armor[bOTTOM].Thickness=6 MinExtentPosition=-0.5, -1.208,-0.714 MaxExtentPosition= 0.5, -5.05, 0.249 Quote
Wraith27 Posted April 10, 2011 Posted April 10, 2011 Do the same animation 3 times with different numbers - each for another bay in data.ini Quote
+lindr2 Posted April 10, 2011 Author Posted April 10, 2011 Do the same animation 3 times with different numbers - each for another bay in data.ini I have tried this, at result bombbays opens on very short time and targets was not hit by AI. If i remove 2 bombbays AI opens door, flies to the target & drops bombs precisely. Quote
Wraith27 Posted April 11, 2011 Posted April 11, 2011 (edited) I have tried this, at result bombbays opens on very short time and targets was not hit by AI. If i remove 2 bombbays AI opens door, flies to the target & drops bombs precisely. I don't know how to fix it :( There are some aircraft that have more then 1 animation for 1 weapon bay - for example F-22, F-23 - maby their creators will have some idea. The problem is that this aircraft use only guided weapons. Maby it's a problem with AI and can't be fixed... You can check it - take for example F-23 - change it's allowed weapons to dumb bombs, change loadout's and look how it works. Maby I'll test it this evening if I'll have time. update: I made small test: I take oryginal F-23A without any modifications ( My game is SF2 WOE +EP2 feb11 ) I changed this in data.ini [MissionData] ... AircraftRole=BOMBER ... Availability=VERY_COMMON .... PrimaryRoles=STRIKE ... I add this section from B-1B_96 bomber [LevelBombAI] ReleaseAlt=200.0 ReleaseCount=28 ReleaseInterval=0.05 made some changes in weapon section: [RearWeaponsBay] SystemType=WEAPON_STATION StationID=11 StationGroupID=4 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=11100 AllowedWeaponClass=BOMB AttachmentType=NATO,USN,USAF NumWeapons=8 AttachmentPosition001=-0.178, 1.05,0.112 AttachmentPosition002=-0.178,-1.10,0.112 AttachmentPosition003=-0.178, 1.05,-0.281 AttachmentPosition004=-0.178,-1.10,-0.281 AttachmentPosition005= 0.178, 1.05,0.112 AttachmentPosition006= 0.178,-1.10,0.112 AttachmentPosition007= 0.178, 1.05,-0.281 AttachmentPosition008= 0.178,-1.10,-0.281 EjectVelocity=0.0,0.0,-8.0 DiameterLimit=0.166 LengthLimit=1.92 MovingPylon=FALSE ModelNodeName=RackSDBR AutomaticDoors=TRUE BombBayAnimationID=4 BombBayOpenTime=0.50 BombBayCloseTime=0.50 [RearWeaponsBayAHMInner] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=11650 AllowedWeaponClass=BOMB AttachmentType=NATO,USN,USAF NumWeapons=4 AttachmentPosition001= 0.18,0.05,0.107 AttachmentPosition002=-0.18,0.05,0.107 AttachmentPosition003= 0.18,0.05,-0.286 AttachmentPosition004=-0.18,0.05,-0.286 EjectVelocity=0.0,0.0,-8.0 DiameterLimit=0.2 LengthLimit=3.655 MovingPylon=FALSE ModelNodeName=RackAHMI AutomaticDoors=TRUE BombBayAnimationID=5 BombBayOpenTime=0.50 BombBayCloseTime=0.50 [RearWeaponsBayAHMOuter] SystemType=WEAPON_STATION StationID=13 StationGroupID=5 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=11650 AllowedWeaponClass=BOMB AttachmentType=NATO,USN,USAF NumWeapons=4 AttachmentPosition001= 0.444,-0.35,0.107 AttachmentPosition002=-0.444,-0.35,0.107 AttachmentPosition003= 0.444,-0.35,-0.286 AttachmentPosition004=-0.444,-0.35,-0.286 EjectVelocity=0.0,0.0,-8.0 DiameterLimit=0.2 LengthLimit=3.655 MovingPylon=FALSE ModelNodeName=RackAHMO AutomaticDoors=TRUE BombBayAnimationID=6 BombBayOpenTime=0.50 BombBayCloseTime=0.50 [RearWeaponsBayLarge] SystemType=WEAPON_STATION StationID=14 StationGroupID=4 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=11100 AllowedWeaponClass=BOMB AttachmentType=NATO,USN,USAF NumWeapons=2 AttachmentPosition001=0.0,-0.35, 0.107 AttachmentPosition002=0.0, 0.05,-0.286 EjectVelocity=0.0,0.0,-8.0 DiameterLimit=0.37 LengthLimit=3.68 MovingPylon=FALSE ModelNodeName=RackSDBR AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=0.50 (all this bays are one bay in 3D model) I set loadout.ini to: Loadout[11].WeaponType=Mk82 Loadout[11].Quantity=8 Loadout[12].WeaponType=Mk82 Loadout[12].Quantity=4 Loadout[13].WeaponType=Mk82 Loadout[13].Quantity=4 Loadout[14].WeaponType=Mk82 Loadout[14].Quantity=2 I fly ESCORT mision and watched my test F-23 in strike mision - for me every thing works fine. All bays were open correctly and bomb hit theirs targets... Edited April 11, 2011 by Wraith27 Quote
+lindr2 Posted April 14, 2011 Author Posted April 14, 2011 I fly ESCORT mision and watched my test F-23 in strike mision - for me every thing works fine. All bays were open correctly and bomb hit theirs targets... hmm ... you use automatic doors it's not same. But i find another solution. And it's works ok. I have ordered my attack my target. 3 missions were successful one for another. Yak-28(1959) Loadout[01].WeaponType=FAB250 M54 Loadout[01].Quantity=6 Loadout[01].RackType=KD3-226-250 Loadout[02].WeaponType=Yak-28_FT Loadout[02].Quantity=1 Loadout[03].WeaponType=Yak-28_FT Loadout[03].Quantity=1 Loadout[01].WeaponType=RBK-500 ShOAB-0.5 Loadout[01].Quantity=4 Loadout[01].RackType=KD3-226-500 Loadout[02].WeaponType=Yak-28_FT Loadout[02].Quantity=1 Loadout[03].WeaponType=Yak-28_FT Loadout[03].Quantity=1 [bombBay_BD4] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=3200 AllowedWeaponClass=BOMB,MER AttachmentType=WP,SOVIET NumWeapons=1 AttachmentPosition001=0.0,-2.904,0.11 DiameterLimit=0.90 LengthLimit=3.6 BombBayAnimationID=10 BombBayOpenTime=1.0 BombBayCloseTime=1.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=6 Armor .Thickness=6 Armor .Thickness=6 Armor[REAR].Thickness=6 Armor[TOP].Thickness=6 Armor[bOTTOM].Thickness=6 MinExtentPosition=-0.5, -1.208,-0.714 MaxExtentPosition= 0.5, -5.05, 0.249 [WeaponData001] TypeName=KD3-226-500 FullName=KD3-226-500 Internal Bomb Rack ModelName= Mass=100.000000 Diameter=0.800000 Length=3.500000 SubsonicDragCoeff=0.000000 SupersonicDragCoeff=0.000000 AttachmentType=SOVIET SpecificStationCode= NationName=SOVIET StartYear=1950 EndYear=2000 Availability=3 BaseQuantity=64 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=6 WeaponsRackType=MER NumWeapons=4 LoadLimit=530.000000 DiameterLimit=0.000000 LengthLimit=1.600000 MaxFuelAmount=0.000000 Attachment01Position=-0.220000,-1.960000,0.653000 Attachment01Angle=0.000000,0.000000,0.000000 Attachment02Position=0.220000,-1.960000,0.653000 Attachment02Angle=0.000000,0.000000,0.000000 Attachment03Position=0.220000,-3.790000,0.653000 Attachment03Angle=0.000000,0.000000,0.000000 Attachment04Position=-0.220000,-3.790000,0.653000 Attachment04Angle=0.000000,0.000000,0.000000 Asymmetrical=FALSE AttachAtZero=FALSE HideStationPylon=FALSE [WeaponData001] TypeName=KD3-226-500 FullName=KD3-226-500 Internal Bomb Rack ModelName= Mass=100.000000 Diameter=0.800000 Length=3.500000 SubsonicDragCoeff=0.000000 SupersonicDragCoeff=0.000000 AttachmentType=SOVIET SpecificStationCode= NationName=SOVIET StartYear=1950 EndYear=2000 Availability=3 BaseQuantity=64 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=6 WeaponsRackType=MER NumWeapons=4 LoadLimit=530.000000 DiameterLimit=0.000000 LengthLimit=1.600000 MaxFuelAmount=0.000000 Attachment01Position=-0.220000,-1.960000,0.653000 Attachment01Angle=0.000000,0.000000,0.000000 Attachment02Position=0.220000,-1.960000,0.653000 Attachment02Angle=0.000000,0.000000,0.000000 Attachment03Position=0.220000,-3.790000,0.653000 Attachment03Angle=0.000000,0.000000,0.000000 Attachment04Position=-0.220000,-3.790000,0.653000 Attachment04Angle=0.000000,0.000000,0.000000 Asymmetrical=FALSE AttachAtZero=FALSE HideStationPylon=FALSE Quote
+lindr2 Posted June 11, 2011 Author Posted June 11, 2011 Project update: Yak-28BI Yak-28RR Experimental Yak-28IM Yak-28N Quote
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