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Those blue triangles.

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I don't know if this has already been noted, but in case it hasn't...


While messing around with the NVidia CP settings for the CFS3 exe I tried enabling the Triple Buffering that is supposed to complement Vertical Sync. With it enabled it produced the dreaded blue triangles, experienced when fast-panning with TiR. After disabling Triple Buffering, no more triangles.

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ATI without Triple Buffering produces the same triangles only they are white.

I'll try forcing Triple Buffering on Direct3D and sees if there is any difference. Theoretically it will be worst.

These white/blue triangles is caused by the lack of speed in downloading textures on the graphic card (I think).

Edited by Von Paulus

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