Jump to content

Recommended Posts

Posted

Hi,

 

I've just downloaded the superb F/A-18E/F, however when flying a SEAD mission I can't get the AGM-88D HARM to guide onto the target. Despite the enemy radar transmitting, they just fly straight into the ground!

 

Has anyone else found this problem, and can they offer a solution please?

 

Cheers

Guest rscsjsuso5
Posted

don't know if this helps but i use the agm-84d on a b52 work like a charm simple ground mode for site and radar and then either press r or e and has a lock or somewhat a lock and then fire away . i don't know a lot about agm-88 probably its a tv guided missile as tv guided doesn't work well with the simulation as i recall a fellow member in the forum as stating . i would suggest if u want a long range/impact agm try the highest model for the mavs to the land but for the sea like ships try the 84s.

 

:grin: smiles to u and thanks for your contributions to the community

 

f-18 info not a solution but specs for aircraft http://en.wikipedia.org/wiki/F/A-18E/F_Super_Hornet#Specifications_.28F.2FA-18E.2FF.29

Posted (edited)

It has nothing to do with the aircraft, it's the weapon itself. Planejunky check your AGM-88D values, particularly here:

 

MinFreq=2.000000

MaxFreq=40.000000

 

If what you see in your AGM-88D_DATA.ini is both zeros for these values, copy and paste and it'll start hitting. However, it depends too on how many SAM systems are on the map (Afghanistan map is a good one), so there is a possibility of it getting "confused" and simply not hitting anything.

Edited by EricJ
Posted

It has nothing to do with the aircraft, it's the weapon itself. Planejunky check your AGM-88D values, particularly here:

 

MinFreq=2.000000

MaxFreq=40.000000

 

If what you see in your AGM-88D_DATA.ini is both zeros for these values, copy and paste and it'll start hitting. However, it depends too on how many SAM systems are on the map (Afghanistan map is a good one), so there is a possibility of it getting "confused" and simply not hitting anything.

 

The aircraft is superb Eric! I've noticed issues with other weapons too where the sim seems to change the data file (the Brimstone launcher issue springs to mind). The above values were indeed set to zero, and overwriting those lines has sorted out the problem perfectly! Many thanks. :good:

Posted

No problem and thanks! Just remember to mod the other anti-radar missiles too. SF2 adds alot of nitpicky things but overall it adds alot to the immersion factor, and to me puts more research into the weapon, plane, etc. now.

Posted

No problem and thanks! Just remember to mod the other anti-radar missiles too. SF2 adds alot of nitpicky things but overall it adds alot to the immersion factor, and to me puts more research into the weapon, plane, etc. now.

 

Of course now we just need to port over those lovely Super Bug skins from the first generation to work with SF2! :grin:

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..