Bossco82 Posted December 18, 2009 Posted December 18, 2009 Hi Guys. Is there a way to modify radar tracking AAA like the ZSU-23-4 to show up on the RWR when it locks onto you. I've tried everything with both ZSU-23-4's and ZSU-57's even linking them with SON9A radars via "networktype=AAA" but they simply wont show up on the RWR or provide a target for shrikes. However my AI wingmen can engage them with shrikes. The guns do fire at me but with no RWR warning. I've been trying to build a lot of small NVA camps along the Ho Chi Min area of the map and I wanted to arm them with radar guided guns that would give off a RWR warning. I have heavily modified the targets.ini and target types.ini I did this to modify Sead mission so that only Sams and radars were the targets. I've done this by seperating all AAA into AAA1-AAA7 and setting target type as MISC then selecting the type of AAA using "Groundobjecttype=ZSU-23" for example. SON9A's are under GUNRadar, Early warning radar is set as Barlock and under EWR. Would this alteration to the targettypes.ini effect the way the ground objects function? or is all that down to the specific ground objects data.ini? Any help appreciated, cheers from Ross Quote
Fubar512 Posted December 18, 2009 Posted December 18, 2009 Unless you're creating a fictional post-1973 scenario, I'll let you in a secret....the NV did not have any ZSU-23-4s during the Vietnam war (1964-1973). The ZSU-23-4 has its own fire control radar, NATO codename "Gundish", so networking it to a firecan (SON-9) for the sake of fire control, is likewise inaccurate. Also, since the 2006 patch updates, gun-laying radars do not achieve lock in the series 1 titles (though they do in series 2). Below is the data entries that I use in the ZSU-234_Data.ini (in all series): [MissionData] NationName=SOVIET ServiceStartYear=1965 ServiceEndYear=2000 GroundObjectRole=MOBILE_AAA Availability=COMMON Exported=TRUE ExportStartYear=1966 ExportAvailability=COMMON [GroundObjectData] DamagedModel= DestroyedModel=Tank_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=19300.00 Component[001]=Chassis Component[002]=Turret [sound] EngineSoundName=TankEngine MovementSoundName=TankTrack [DetectSystem] TargetType=AIR RadarSearchTime=2.0 RadarSearchRange=20000.0 RadarSearchStrength=80 RadarTrackTime=20.0 RadarTrackRange=4000.0 RadarTrackStrength=75 RadarPosition=0.0,0.0,2.30 RadarMinimumRange=100.0 RadarMinimumAlt=60.0 RadarSearchFreq=8.0 RadarTrackFreq=8.4 RadarCW=FALSE DataLink=TRUE OpticalSight=TRUE NightSight=TRUE VisualRange=2500.0 VisualSearchTime=10.0 ViewportPosition=0.0,0.0,2.30 MaxVisibleDistance=7000.0 RadarCrossSection=5 [WeaponSystem] TargetType=AIR GunRange=2500.0 PitchAngleRate=60 MaxPitch=85.0 MinPitch=-4.0 DefaultPitchAngle=40 YawLimited=FALSE YawAngleRate=45 DefaultYawAngle=0 ReloadGunAtAngle=FALSE GunRecoil=10 GunStabilization=TRUE GunRadarTracking=TRUE RangeFinder=4 BallisticComputer=6 YawModelNodeName=turret PitchModelNodeName=gunbase_1 [MovementSystem] MaxRoadSpeed=12.22 MaxOffRoadSpeed=8.33 PowerAvailable=178968.0 MaxTurnRate=16.0 MaxDeceleration=5.0 SuspensionConstant=28.0 MovementEmitterName=TrackedVehicleDustEmitter MovementEmitterPosition=0.0,-3.13,0.50 [Chassis] ModelNodeName=chassis MaxExtentPosition= 1.49, 3.25, 1.58 MinExtentPosition=-1.49,-2.98, 0.00 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=9.2 Armor[right].Thickness=9.2 Armor[left].Thickness=9.2 Armor[REAR].Thickness=9.2 Armor[TOP].Thickness=9.2 Armor[bOTTOM].Thickness=9.2 SystemName[001]=Engine [Turret] ParentComponentName=chassis ModelNodeName=turret DetachWhenDestroyed=TRUE MaxExtentPosition= 1.48, 1.90, 1.58 MinExtentPosition=-1.48,-1.42, 2.56 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=8.3 Armor[right].Thickness=8.3 Armor[left].Thickness=8.3 Armor[REAR].Thickness=8.3 Armor[TOP].Thickness=8.3 SystemName[001]=GunBarrel1 SystemName[002]=GunBarrel2 SystemName[003]=GunBarrel3 SystemName[004]=GunBarrel4 SystemName[005]=RadarDish DetachNode[001]=gunslid [Engine] SystemType=ENGINE MaxExtentPosition= 1.03,-1.10, 1.50 MinExtentPosition=-1.03,-2.98, 0.41 [GunBarrel1] SystemType=GUN GunTypeName=23MM_AZP23 MuzzlePosition=0.126,3.126,2.179 MaxAmmo=500 TracerLoading=2 BurstAmount=25 EjectShells=FALSE [GunBarrel2] SystemType=GUN GunTypeName=23MM_AZP23 MuzzlePosition=-0.126,3.126,2.179 MaxAmmo=500 TracerLoading=2 BurstAmount=25 EjectShells=FALSE [GunBarrel3] SystemType=GUN GunTypeName=23MM_AZP23 MuzzlePosition=0.176,3.126,1.838 MaxAmmo=500 TracerLoading=2 BurstAmount=25 EjectShells=FALSE [GunBarrel4] SystemType=GUN GunTypeName=23MM_AZP23 MuzzlePosition=-0.176,3.126,1.838 MaxAmmo=500 TracerLoading=2 BurstAmount=25 EjectShells=FALSE [RadarDish] SystemType=RADAR RadarFamilyName=Gundish DataLink=TRUE RadarSearchTime=2.0 RadarTrackTime=20.0 RadarType=FIRE_CONTROL Quote
Bossco82 Posted December 18, 2009 Author Posted December 18, 2009 Hi Fubar, Thanks for the reply, i'm not reallly trying to integrate the ZSU-23-4 specifically into WOV I was just using it as a guide as when I fly WOE desert storm (patched to oct08) ZSU-23-4 and SON9A radar guided guns show up on my RWR when they track me. In WOV (patched to oct 08) they dont. Is there any way I can get radar guided AAA guns to show up on the RWR when they are tracking me. Also were radar guided guns of this type used in vietnam and if so what type? Please excuse me i've seen too many films and i'm only beginning to read the history books. Thanks from Ross Quote
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