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Bossco82

Help with ZSU-23-4 in WOV

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Hi Guys.

 

Is there a way to modify radar tracking AAA like the ZSU-23-4 to show up on the RWR when it locks onto you. I've tried everything with both ZSU-23-4's and ZSU-57's even linking them with SON9A radars via "networktype=AAA" but they simply wont show up on the RWR or provide a target for shrikes. However my AI wingmen can engage them with shrikes. The guns do fire at me but with no RWR warning.

 

I've been trying to build a lot of small NVA camps along the Ho Chi Min area of the map and I wanted to arm them with radar guided guns that would give off a RWR warning.

 

I have heavily modified the targets.ini and target types.ini I did this to modify Sead mission so that only Sams and radars were the targets. I've done this by seperating all AAA into AAA1-AAA7 and setting target type as MISC then selecting the type of AAA using "Groundobjecttype=ZSU-23" for example. SON9A's are under GUNRadar, Early warning radar is set as Barlock and under EWR. Would this alteration to the targettypes.ini effect the way the ground objects function? or is all that down to the specific ground objects data.ini?

 

Any help appreciated, cheers from Ross

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Unless you're creating a fictional post-1973 scenario, I'll let you in a secret....the NV did not have any ZSU-23-4s during the Vietnam war (1964-1973).

 

The ZSU-23-4 has its own fire control radar, NATO codename "Gundish", so networking it to a firecan (SON-9) for the sake of fire control, is likewise inaccurate. Also, since the 2006 patch updates, gun-laying radars do not achieve lock in the series 1 titles (though they do in series 2).

 

Below is the data entries that I use in the ZSU-234_Data.ini (in all series):

 

  
[MissionData]
NationName=SOVIET
ServiceStartYear=1965
ServiceEndYear=2000
GroundObjectRole=MOBILE_AAA
Availability=COMMON
Exported=TRUE
ExportStartYear=1966
ExportAvailability=COMMON

[GroundObjectData]
DamagedModel=
DestroyedModel=Tank_Destroyed.LOD
DestroyedEffect=VehicleFireEffect
EmptyMass=19300.00
Component[001]=Chassis
Component[002]=Turret

[sound]
EngineSoundName=TankEngine
MovementSoundName=TankTrack

[DetectSystem]
TargetType=AIR
RadarSearchTime=2.0
RadarSearchRange=20000.0
RadarSearchStrength=80
RadarTrackTime=20.0
RadarTrackRange=4000.0
RadarTrackStrength=75
RadarPosition=0.0,0.0,2.30
RadarMinimumRange=100.0
RadarMinimumAlt=60.0
RadarSearchFreq=8.0
RadarTrackFreq=8.4
RadarCW=FALSE
DataLink=TRUE
OpticalSight=TRUE
NightSight=TRUE
VisualRange=2500.0
VisualSearchTime=10.0
ViewportPosition=0.0,0.0,2.30
MaxVisibleDistance=7000.0
RadarCrossSection=5

[WeaponSystem]
TargetType=AIR
GunRange=2500.0
PitchAngleRate=60
MaxPitch=85.0
MinPitch=-4.0
DefaultPitchAngle=40
YawLimited=FALSE
YawAngleRate=45
DefaultYawAngle=0
ReloadGunAtAngle=FALSE
GunRecoil=10
GunStabilization=TRUE
GunRadarTracking=TRUE
RangeFinder=4
BallisticComputer=6
YawModelNodeName=turret
PitchModelNodeName=gunbase_1

[MovementSystem]
MaxRoadSpeed=12.22
MaxOffRoadSpeed=8.33
PowerAvailable=178968.0
MaxTurnRate=16.0
MaxDeceleration=5.0
SuspensionConstant=28.0
MovementEmitterName=TrackedVehicleDustEmitter
MovementEmitterPosition=0.0,-3.13,0.50

[Chassis]
ModelNodeName=chassis
MaxExtentPosition= 1.49, 3.25, 1.58
MinExtentPosition=-1.49,-2.98, 0.00
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=9.2
Armor[right].Thickness=9.2
Armor[left].Thickness=9.2
Armor[REAR].Thickness=9.2
Armor[TOP].Thickness=9.2
Armor[bOTTOM].Thickness=9.2
SystemName[001]=Engine

[Turret]
ParentComponentName=chassis
ModelNodeName=turret
DetachWhenDestroyed=TRUE
MaxExtentPosition= 1.48, 1.90, 1.58
MinExtentPosition=-1.48,-1.42, 2.56
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=8.3
Armor[right].Thickness=8.3
Armor[left].Thickness=8.3
Armor[REAR].Thickness=8.3
Armor[TOP].Thickness=8.3
SystemName[001]=GunBarrel1
SystemName[002]=GunBarrel2
SystemName[003]=GunBarrel3
SystemName[004]=GunBarrel4
SystemName[005]=RadarDish
DetachNode[001]=gunslid

[Engine]
SystemType=ENGINE
MaxExtentPosition= 1.03,-1.10, 1.50
MinExtentPosition=-1.03,-2.98, 0.41

[GunBarrel1]
SystemType=GUN
GunTypeName=23MM_AZP23
MuzzlePosition=0.126,3.126,2.179
MaxAmmo=500
TracerLoading=2
BurstAmount=25
EjectShells=FALSE

[GunBarrel2]
SystemType=GUN
GunTypeName=23MM_AZP23
MuzzlePosition=-0.126,3.126,2.179
MaxAmmo=500
TracerLoading=2
BurstAmount=25
EjectShells=FALSE

[GunBarrel3]
SystemType=GUN
GunTypeName=23MM_AZP23
MuzzlePosition=0.176,3.126,1.838
MaxAmmo=500
TracerLoading=2
BurstAmount=25
EjectShells=FALSE

[GunBarrel4]
SystemType=GUN
GunTypeName=23MM_AZP23
MuzzlePosition=-0.176,3.126,1.838
MaxAmmo=500
TracerLoading=2
BurstAmount=25
EjectShells=FALSE

[RadarDish]
SystemType=RADAR
RadarFamilyName=Gundish
DataLink=TRUE
RadarSearchTime=2.0	
RadarTrackTime=20.0
RadarType=FIRE_CONTROL

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Hi Fubar,

 

Thanks for the reply, i'm not reallly trying to integrate the ZSU-23-4 specifically into WOV I was just using it as a guide as when I fly WOE desert storm (patched to oct08) ZSU-23-4 and SON9A radar guided guns show up on my RWR when they track me. In WOV (patched to oct 08) they dont. Is there any way I can get radar guided AAA guns to show up on the RWR when they are tracking me. Also were radar guided guns of this type used in vietnam and if so what type? Please excuse me i've seen too many films and i'm only beginning to read the history books.

 

Thanks from Ross

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