+swambast Posted December 22, 2009 Posted December 22, 2009 Sorry Guys, I'm asking this because I don't have access to my WOV computer (v 8.30.06) or of course would test it myself: can someone please refresh my memory and let me know if the .Heading=0 and .Heading=360 values are both acceptable within WOV (v 8.30.06 if possible)? Thanks in advance... Quote
+FastCargo Posted December 22, 2009 Posted December 22, 2009 (edited) I'm pretty sure they are considered equal as long as the progression is logical (ie 0,90,180,270,360) Won't swear to that though. FC Edited December 22, 2009 by FastCargo Quote
+Wrench Posted December 22, 2009 Posted December 22, 2009 Shouldn't be a problem. I've usually used just the 0, but I know 359 works, so 360 should too! What I've seen in targets placements, the Game Engine dosen't seem to care how the heading is stated ... I've seen or used 1, 2 and 3 digit headings with no issues (even seen them as minus heading ie: -090, which to me would be 270 ?? ) The only thing I don't think can be used is the z numbers -for vertical displacement; or at least I've never seen it working! (like on the original ww2 maps, the amtower always seemed to have 3 placements -70,100,10 or something equally odd) wrench kevin stein Quote
+swambast Posted December 22, 2009 Author Posted December 22, 2009 Great, thanks guys, appreciate it! Quote
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