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Content count
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swambast last won the day on September 23 2022
swambast had the most liked content!
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542 +500 ReputationAbout swambast
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Rank
Master Control Programmer
Profile Information
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Gender
Male
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Location
Michigan
Contact Methods
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Yahoo
swambast@yahoo.com
Recent Profile Visitors
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swambast started following B-57B SEA Camo Over Gray, Time to improve the old SF2 jets, Ripping-off Without Shame and and 2 others
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Time to improve the old SF2 jets
swambast replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wow, little behind these days but what an absolute awesome surprise - love the "old school" love here! Great job GKABS, and if you have any more 'Nam focused aircraft next let me know as I'd be extremely interested in supporting/helping. Looking great so far and keep it going, so cool! -
WIP - B-52 / Large Aircraft: Military Hangar
swambast replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi there, busy lately but making progress here - thanks for those that reached out. Here I have now a utility lift vehicle for some eye candy in the hangar. It is nice and low poly with simple 1024 res map so easy on the frame rates when you hangar in, and obviously I painted it in military style GSE yellow. I plan to do an older style pushback tug/tractor next and have already acquired the assets so I don't have to scratch build, and can focus on more on simple mesh updates and even more on texturing which always takes the longest time. Anyway, just quick update for now and hope you like it. -
WIP - B-52 / Large Aircraft: Military Hangar
swambast replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
OK, some weekend progress - first round and start of "interior decorating". Will continue to add more details and interior props soon enough, hope you enjoy for now, thanks!- 29 replies
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WIP - B-52 / Large Aircraft: Military Hangar
swambast replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Progress update: started on open hangar version first since it’s obviously going to be more complex and detailed. New support struts and scratch texturing based on reference pics, added exterior paneling details including weathering and riveting, strung up the overhead lamps, etc. Any other suggested changes, let me know. Otherwise, I will assume is OK and move into my favorite part of modeling – adding in details for the interior which I always enjoy (always a sucker for the details). Side note: @allenjb42 - that is awesome! Maybe you can give it a try through these hangars soon enough....LOL- 29 replies
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WIP Mega THREAD!
swambast replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Had strange feeling as well, I can't wait to hear the explanation on this...what a "School Project".... -
WIP - B-52 / Large Aircraft: Military Hangar
swambast replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Need some input here - for the rear of the hangar is there a preference to have it a closed wall structure? In some cases, it seems like the front hangar doors are mirrored in the rear as well, meaning you can enter and exit through front and back. Hope that makes sense describing it? So, would it be best to do 1) a front open hangar door with a closed rear wall or 2) a front open hangar door with similar hangar door in rear (e.g., mirrored front and back)? -
WIP - B-52 / Large Aircraft: Military Hangar
swambast replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thank you for your kind words GKABS, and likewise the countless contributions you've made here are amazing indeed. I am looking forward to the opportunity to partner on another project again soon! -
WIP - B-52 / Large Aircraft: Military Hangar
swambast replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wow, that is ironic indeed and good timing... I would be happy as always to partner with @GKABS on any thing he might have in the works, as we've partnered on similar structures in the past and they really turned out nice! -
Ripping-off Without Shame
swambast replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
How can anyone seriously defend this? This is clearly as @Menrva called it, "ripping-off without shame." Of course my works have been stolen and used without my permission as well - disgraceful indeed. This seems to be more the norm these days, people coming in stealing whatever they want, putting the goods back together in some way and then desperately wanting attention and recognition to lift their egos. Sad from where we once were, but reality indeed and another warning to stay guarded on what is publicly shared... -
WIP - B-52 / Large Aircraft: Military Hangar
swambast posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi, while modding time is challenged these days I've had at least 3 requests to make a very large aircraft hangar, capable of housing something like B-52s, KC-135 fueling tankers and more. As far as I understand, we don't really have too many hangar options of that scale. So I decided to honor the requests and made this one from scratch. This is the version I am using, which is much more typical than what you find in some of the newer reference images (e.g., the newer half-dome / wide arc hangars from recent images are very new and quite rare costing est. $34M). Anyway, let me know of any suggestions you might have; otherwise once I finalize the exterior, I will begin creating an interior version as well. Side note, I've created it so the center emblem is completely customizable - you can remove it altogether, you can easily add your own version, etc. so this should allow great flexibility to use it as you need it. Thanks. /- 29 replies
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Found on Google Earth
swambast replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just before I migrated to Windows 11, of which I'm still experiencing massive 3ds Max issues and falling back to the old development computer, I had a few goodies underway that I need to unload. Much to everyone's surprise, the mystery vehicle has been revealed. And the assigned crew here are not happy about Wrench's rusty van serving American hot dogs. But in secret, some are really starting to enjoy them. Created this just for fun in case you like it. Wrench, I'll PM you with more details and see what other changes you might like. And maybe, just maybe if you sell more dogs you can get this thing a fresh paint job... -
B-57B SEA Camo Over Gray
swambast replied to KiwiBiggles's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wow, that looks really nice - love the coloring and weathering you put on it especially - great job Wrench! -
MiG Mondays - But Read the Rules First
swambast replied to JosefK's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Return - 3ds Max 2009 and Windows 11 Compatibility
swambast replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi Gents, thanks for the ideas, much appreciated. The biggest issue is after finally getting MAX installed, it just won't load and constantly crashes upon the splash screen. So @simonmiller416 while I appreciate the tip, it has nothing to do with a "right click bug." I would love to have that problem honestly. But right now, Max just doesn't even successfully load. For Windows 11 Pro, perhaps a better and easier option might be to use the default built-in Hyper-V which comes with the Pro edition. That being said, I am not a fan at all of Virtual Machines. The clunkiness of having to transfer virtual files into real saved files, chunking out memory and SSD space, etc. is such a hassle in my opinion. I would only look to this for an absolute last resort effort, but @Menrva 's suggestion is, ultimately, probably going to be the best option at some point. In the meantime, @Wrench the suggestion of using an older machine is a practical option, although by far the least preferred. I have a multi monitor, complex NAS set up, etc. so I wanted my new Win 11 computer to completely replace all my legacy hardware, not sit along side it and not to mention I just don't have that kind of room. For other personal reasons, this has not become a high priority for the moment, but I will continue fighting to see how much progress I can make in getting this to work. When I last left off my efforts about a month ago, I was making some major breakthroughs that seemed very encouraging. Thanks for your thoughts on this. -
Return - 3ds Max 2009 and Windows 11 Compatibility
swambast replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Unfortunately, I've reached out to several 3d modelers using Win 11 Pro, and no one has had success so far especially with getting the mental ray and thirdwire exporter plug-ins to work. I think for now I'm out of luck unless others have had some success and can share more insights and details.