TurtleHawk 6 Posted January 31, 2010 The hud on my installation seems to be missing some symbology, velocity vector, altitude ladder/pitch ladder(?), not sure exactly what it's called, gun pipper. I've downloaded and reinstalled twice. Maybe I've missed an installation step? Does anyone have any tips, please? Thanks for your help, Share this post Link to post Share on other sites
FastCargo 412 Posted January 31, 2010 (edited) If you are using SF2/V/E/I patched to Dec 2009, do the following: Backup your F-31A_AVIONICS.INI first! Go into your F-31A_AVIONICS.INI and find the [DTVFilterMaterial] entry. Then substitute the [DTVFilterMaterial] and [HUD] entries with this block of text - [DTVFilterMaterial]EffectShaderName=twColor1.fx IRImage=TRUE DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=2 BlendOp=MODULATE NumTextureStages=1 TextureStage[01].TextureName=GreenTVFilter.bmp TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=DIFFUSE [HUD] HUDMaterial=HUDMaterial HUDColor=0.0,1.0,0.0,0.7 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.17,-0.18 ViewportBottomRight=0.17,0.22 GunBoresightAngle=0.0 RocketBoresightAngle=0.0 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Should fix the HUD problem and possible TV screen issues. FC Edited January 31, 2010 by FastCargo Share this post Link to post Share on other sites
TurtleHawk 6 Posted January 31, 2010 (edited) That fixed it. Thanks, again, FC. ------------------------- Hey, FC, SF2 series, Win7. Thanks Edited January 31, 2010 by TurtleHawk Share this post Link to post Share on other sites
jomni 6 Posted February 5, 2010 (edited) Hi. Does this fix work on all planes? I've inserted EffectShaderName=twColor1.fx, HUDMaterial=HUDMaterial, and HUDMaterial lines to all of the avionics. Haven't test all but seems to not work for those that I've tested. Anything missing? UPDATE: Problem solved. The mod has 2 avionics.ini's and I was editing the wrong one. Edited February 6, 2010 by jomni Share this post Link to post Share on other sites