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Posted

I'm getting a weird effect near coastlines and along rivers in all the SF2 games. I'm running the combo pack and these pics are from SF2:Israel, but the same thing happens in the others too.

 

img00001.jpg

 

img00002.jpg

 

img00003.jpg

 

I don't see this when playing the first gen. games, even with the graphics settings exactly the same (customized, based on high settings).

 

My current graphics card is:

Accelerator in Use: Mobile Intel® 945GM Express Chipset Family

 

Any help would be appreciated.

 

Thanks

Posted

I'm willing to bet it is your intel integrated graphics card...which is pretty weak.

 

I've never seen that happen on any machine that I've tried it on Windows XP/Vista/7 on 32bit and 64bit

 

Some ATI and some Nvidia cards.

 

My first bet is your graphics chip, which sounds like is on a laptop. You might be SOL in that case when it comes to SF2

Posted (edited)

It has absolutely nothing to do with integrated graphics....

 

That issue is easily resolved by using the default terrainx_data.ini files for the stock terrains, and by copying over the material entries from the default terrains, to the add-on (terrains).

 

To simply things, these are the entries:

 

[NormalTextureMaterial]

EffectShaderName=terTerrainEffect.fx

DepthBufferCheck=TRUE

DepthBufferWrite=TRUE

RenderedInOrder=FALSE

AlphaTestEnabled=FALSE

CullMode=CLOCKWISE

LightEnabled=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.0000000

ZBufferOffset=0.000000

BlendOp=ONE

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=NO_OP

 

[WaterTextureMaterial]

EffectShaderName=terWaterEffect.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

RenderedInOrder=TRUE

AlphaTestEnabled=TRUE

CullMode=CLOCKWISE

LightEnabled=TRUE

SpecularEnabled=TRUE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

SpecularColor=1.000000,1.000000,1.000000,1.000000

SpecularPower=10.000000

Reflectivity=1.00000

ZBufferOffset=2.000000

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=2

TextureStage[01].TextureName=

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE

TextureStage[02].TextureName=

TextureStage[02].MipMap=TRUE

TextureStage[02].FilterEnabled=TRUE

TextureStage[02].ReflectionMapping=TRUE

TextureStage[02].StageColorOp=TEXTURE_BLEND_TEXTURE_ALPHA

TextureStage[02].StageAlphaOp=DIFFUSE

 

[backgroundMaterial]

EffectShaderName=terFarTerrainEffect.fx

DepthBufferCheck=TRUE

DepthBufferWrite=TRUE

RenderedInOrder=FALSE

AlphaTestEnabled=FALSE

CullMode=CLOCKWISE

LightEnabled=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.0000000

ZBufferOffset=0.000000

BlendOp=ONE

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=NO_OP

 

[NoiseTextureMaterial]

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

RenderedInOrder=TRUE

AlphaTestEnabled=TRUE

CullMode=CLOCKWISE

LightEnabled=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=1.000000

BlendOp=MODULATE_INV_SRC

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].TileU=TRUE

TextureStage[01].TileV=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=NO_OP

 

[solidObjectTextureMaterial]

DepthBufferCheck=TRUE

DepthBufferWrite=TRUE

RenderedInOrder=FALSE

AlphaTestEnabled=FALSE

CullMode=CLOCKWISE

LightEnabled=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

BlendOp=ONE

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=NO_OP

 

[AlphaObjectTextureMaterial]

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

RenderedInOrder=TRUE

AlphaTestEnabled=TRUE

CullMode=NO_CULL

LightEnabled=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=2.000000

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE

Edited by Fubar512
Posted

If you're not comfortable with editing .ini files, setting "Water Detail" under Options -> Graphics to medium or better may resolve it. It did in my case and doesn't lead to a significant performance hit.

Posted

If you're not comfortable with editing .ini files, setting "Water Detail" under Options -> Graphics to medium or better may resolve it. It did in my case and doesn't lead to a significant performance hit.

 

That's true...if one doesn't mind sacrificing the water shader effects.

Posted

I also noticed this problem with medium and above detail level. The difference was that my IsraelME.cat file was imported to SF2E from my old WOE/WOV/WOI install. The above mention edits solved the problem for me also.

Posted

If you're not comfortable with editing .ini files, setting "Water Detail" under Options -> Graphics to medium or better may resolve it. It did in my case and doesn't lead to a significant performance hit.

 

I tried that and got no joy, I also extracted the various terrainDATA.ini files but they are exactly the same as Fubar's post above, so there is nothing for me to change. This is a problem I've got with the stock terrains. I haven't got as far as adding any other terrains to my 2nd Gen installs.

 

If this is something I've got to live with then so be it until I upgrade.

Posted

I tried that and got no joy, I also extracted the various terrainDATA.ini files but they are exactly the same as Fubar's post above, so there is nothing for me to change. This is a problem I've got with the stock terrains. I haven't got as far as adding any other terrains to my 2nd Gen installs.

 

If this is something I've got to live with then so be it until I upgrade.

 

Do uopi have all graphic options pertaining to terrains and water maxed out? If so, and you're still expereincing this problem, I don't know what to tell you. I have no issues like that with the default terrain sets, and using thosesame values fixed the issues with 3rd party terrains. The only existing issue, is the tree/cloud issue, and the terrain/mirror issue, and only the developer can resolve those.

Posted

Feb2010 patch might just fix this according to the readme.

I haven't had the time to try at the moment.

 

It has! Case closed.

 

Thanks for all your help guys but I guess it took a higher power to fix this problem. Yes, I'm looking at you TK!

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