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Eagle114th

Question about F-14A and F-14D effects

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Hello everyone,

 

I am trying to restore all of effects that were orginlaly created for F-14A and F-14D, and keep in mind, I have renamed all effect files to keep all files organized.

 

This is what F-14A_Effect look like:

 

[EmitterType001]

Name=F14ExhaustEmitter

EmissionType=POINT_EMITTER

UpdateType=NON_MOVING

MaxVisibleDistance=12000.0

EmissionRate=0.01

EmissionVolume=0.009,0.009,0.009

EmissionVelocityTableType=CONSTANT

EmissionVelocity=0.0,0.0,0.0

EmissionVelocityDeviation=0.0

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=1.4

ParticleLifeTimeDeviation=0.5

ParticleWeight=-0.1

ParticleRandomness=0.03

ParticleDragFactor=1.00

ParticleInheritence=1.0

ParticleWindFactor=0.4

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=0.400000,0.400000,0.400000,0.000000

ParticleColor[02].Time=0.016000

ParticleColor[02].Value=0.400000,0.400000,0.400000,0.100000

ParticleColor[03].Time=0.250000

ParticleColor[03].Value=0.500000,0.500000,0.500000,0.050000

ParticleColor[04].Time=1.000000

ParticleColor[04].Value=0.600000,0.600000,0.600000,0.000000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=0.300000

ParticleSize[02].Time=0.01000

ParticleSize[02].Value=0.500000

ParticleSize[03].Time=0.01000

ParticleSize[03].Value=0.500000

ParticleSize[04].Time=0.500000

ParticleSize[04].Value=1.500000

ParticleSize[05].Time=1.000000

ParticleSize[05].Value=10.000000

TextureMaterial=F14SmokeMaterial

 

[EmitterType002]

Name=F14AfterburnerEmitter

EmissionType=ORIENTED_EMITTER

UpdateType=NON_MOVING

MaxVisibleDistance=8000.000000

EmissionRate=0.000800

EmissionVolume=0.010000,0.010000,0.010000

EmissionVelocityTableType=CONSTANT

EmissionVelocity=0.000000,-120.000000,0.000000

HasLightSource=TRUE

LightColor=0.405,0.396,0.342

LightRange=200.0

LightSrcOffset=0.0,0.0,0.0

SubLightSourceX=TRUE

SubLightSrcDist=5.0

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=FALSE

ParticleLifeTime=0.030000

ParticleLifeTimeDeviation=0.035000

ParticleWeight=-0.10000

ParticleRandomness=0.010000

ParticleDragFactor=18.000000

ParticleInheritence=0.900000

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=0.100000,0.080000,0.060000,0.010000

ParticleColor[02].Time=0.200000

ParticleColor[02].Value=0.150000,0.150000,0.150000,0.00900

ParticleColor[03].Time=0.700000

ParticleColor[03].Value=0.100000,0.080000,0.060000,0.001000

ParticleColor[04].Time=1.000000

ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=0.450000

ParticleSize[02].Time=0.250000

ParticleSize[02].Value=0.380000

ParticleSize[03].Time=0.500000

ParticleSize[03].Value=0.310000

ParticleSize[04].Time=0.750000

ParticleSize[04].Value=0.240000

ParticleSize[05].Time=1.000000

ParticleSize[05].Value=0.200000

ParticleSizeDeviation=0.015000

TextureMaterial=F14AfterburnerMaterial

 

 

[F14AfterburnerMaterial]

EffectShaderName=effectFire.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=2.000000

PriorityLevel=3

BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

NumTextureStages=1

TextureStage[01].TextureName=F-14A_Afterburner.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

 

[F14SmokeMaterial]

effectLightLevel.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=0.900000,0.900000,0.900000,0.900000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=3

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=F-14A_Smoke.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

And please note that I have added EffectShaderName=effectFire.fx under afterburner effect and effectLightLevel.fx for smoke (engine dry thrust). Afterburner are succesfully restored (the afterburner are blue in color and I want to know if this is correct afterburner color as intended by Mirage Factory? And at the other hand, dry thrust engine smokes are not visible in F-14A when in flight with engine at 69 percent throttle setting.

 

I also have problem witih F-14D body vapor not showing up and this is what F-14D_Effect look like:

 

[EmitterType001]

Name=F14ExhaustEmitter

EmissionType=POINT_EMITTER

UpdateType=NON_MOVING

MaxVisibleDistance=12000.0

EmissionRate=0.01

EmissionVolume=0.009,0.009,0.009

EmissionVelocityTableType=CONSTANT

EmissionVelocity=0.0,0.0,0.0

EmissionVelocityDeviation=0.0

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=1.4

ParticleLifeTimeDeviation=0.5

ParticleWeight=-0.1

ParticleRandomness=0.03

ParticleDragFactor=1.00

ParticleInheritence=1.0

ParticleWindFactor=0.4

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=0.400000,0.400000,0.400000,0.000000

ParticleColor[02].Time=0.016000

ParticleColor[02].Value=0.400000,0.400000,0.400000,0.100000

ParticleColor[03].Time=0.250000

ParticleColor[03].Value=0.500000,0.500000,0.500000,0.050000

ParticleColor[04].Time=1.000000

ParticleColor[04].Value=0.600000,0.600000,0.600000,0.000000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=0.300000

ParticleSize[02].Time=0.01000

ParticleSize[02].Value=0.500000

ParticleSize[03].Time=0.01000

ParticleSize[03].Value=0.500000

ParticleSize[04].Time=0.500000

ParticleSize[04].Value=1.500000

ParticleSize[05].Time=1.000000

ParticleSize[05].Value=10.000000

TextureMaterial=F14SmokeMaterial

 

[EmitterType002]

Name=F14AfterburnerEmitter

EmissionType=ORIENTED_EMITTER

UpdateType=NON_MOVING

MaxVisibleDistance=8000.000000

EmissionRate=0.000800

EmissionVolume=0.010000,0.010000,0.010000

EmissionVelocityTableType=CONSTANT

EmissionVelocity=0.000000,-120.000000,0.000000

HasLightSource=TRUE

LightColor=0.405,0.396,0.342

LightRange=200.0

LightSrcOffset=0.0,0.0,0.0

SubLightSourceX=TRUE

SubLightSrcDist=5.0

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=FALSE

ParticleLifeTime=0.030000

ParticleLifeTimeDeviation=0.035000

ParticleWeight=-0.10000

ParticleRandomness=0.010000

ParticleDragFactor=18.000000

ParticleInheritence=0.900000

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=0.100000,0.080000,0.060000,0.010000

ParticleColor[02].Time=0.200000

ParticleColor[02].Value=0.150000,0.150000,0.150000,0.00900

ParticleColor[03].Time=0.700000

ParticleColor[03].Value=0.100000,0.080000,0.060000,0.001000

ParticleColor[04].Time=1.000000

ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=0.380000

ParticleSize[02].Time=0.250000

ParticleSize[02].Value=0.360000

ParticleSize[03].Time=0.500000

ParticleSize[03].Value=0.310000

ParticleSize[04].Time=0.750000

ParticleSize[04].Value=0.240000

ParticleSize[05].Time=1.000000

ParticleSize[05].Value=0.200000

ParticleSizeDeviation=0.015000

TextureMaterial=F14AfterburnerMaterialA

 

[EmitterType003]

Name=F14AfterburnerEmitter2

EmissionType=ORIENTED_EMITTER

UpdateType=NON_MOVING

MaxVisibleDistance=8000.000000

EmissionRate=0.000800

EmissionVolume=0.010000,0.010000,0.010000

EmissionVelocityTableType=CONSTANT

EmissionVelocity=0.000000,-120.000000,0.000000

HasLightSource=TRUE

LightColor=0.405,0.396,0.342

LightRange=200.0

LightSrcOffset=0.0,0.0,0.0

SubLightSourceX=TRUE

SubLightSrcDist=5.0

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=FALSE

ParticleLifeTime=0.030000

ParticleLifeTimeDeviation=0.035000

ParticleWeight=-0.10000

ParticleRandomness=0.010000

ParticleDragFactor=18.000000

ParticleInheritence=0.900000

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=0.100000,0.080000,0.060000,0.010000

ParticleColor[02].Time=0.200000

ParticleColor[02].Value=0.150000,0.150000,0.150000,0.00900

ParticleColor[03].Time=0.700000

ParticleColor[03].Value=0.100000,0.080000,0.060000,0.001000

ParticleColor[04].Time=1.000000

ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=0.380000

ParticleSize[02].Time=0.250000

ParticleSize[02].Value=0.360000

ParticleSize[03].Time=0.500000

ParticleSize[03].Value=0.310000

ParticleSize[04].Time=0.750000

ParticleSize[04].Value=0.240000

ParticleSize[05].Time=1.000000

ParticleSize[05].Value=0.200000

ParticleSizeDeviation=0.015000

TextureMaterial=F14AfterburnerMaterialB

 

[EmitterType004]

Name=F-14FuselageVortexEmitter

EmissionType=POINT_EMITTER

UpdateType=NON_MOVING

MaxVisibleDistance=12000.0

EmissionRate=0.015

EmissionVolume=0.01,0.01,0.01

EmissionVelocityTableType=CONSTANT

EmissionVelocity=0.0,0.0,0.0

EmissionVelocityDeviation=0.0

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=0.5

ParticleLifeTimeDeviation=0.01

ParticleWeight=-0.1

ParticleRandomness=0.03

ParticleDragFactor=1.00

ParticleInheritence=1.0

ParticleWindFactor=0.4

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=0.800000,0.800000,0.800000,0.000000

ParticleColor[02].Time=0.016000

ParticleColor[02].Value=1.000000,1.000000,1.0000000,0.400000

ParticleColor[03].Time=0.250000

ParticleColor[03].Value=1.000000,1.000000,1.000000,0.40000

ParticleColor[04].Time=1.000000

ParticleColor[04].Value=0.800000,0.800000,0.700000,0.000000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=0.250000

ParticleSize[02].Time=0.01000

ParticleSize[02].Value=1.000000

ParticleSize[03].Time=0.01000

ParticleSize[03].Value=2.500000

ParticleSize[04].Time=0.500000

ParticleSize[04].Value=2.500000

ParticleSize[05].Time=1.000000

ParticleSize[05].Value=0.250000

TextureMaterial=F14FuseVaporSmokeMaterial

 

[F14FuseVaporSmokeMaterial]

effectLightLevel.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=3

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=F-14D_fusevapor.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[F14AfterburnerMaterialA]

EffectShaderName=effectFire.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=2.000000

PriorityLevel=3

BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

NumTextureStages=1

TextureStage[01].TextureName=F-14D_Afterburner_A.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[F14AfterburnerMaterialB]

EffectShaderName=effectFire.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=2.000000

PriorityLevel=3

BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

NumTextureStages=1

TextureStage[01].TextureName=F-14D_Afterburner_B.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[F14SmokeMaterial]

effectLightLevel.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=0.900000,0.900000,0.900000,0.900000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=3

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=F-14D_SMOKE.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

Here is picture of files I have inside Effect folder for F-14A and F-14D effects.

 

f14aandf14deffectfiles.jpg

 

I am still learning about .ini for Strike Fighter 2 since they are different from Strike Fighter 1, and like I said, right now it is my goal to restore all of effects that are given to F-14A and F-14D orginally in SF2 since they are recently imported into SF2 with custome effect not working properly.

 

Thank you and I look forward to the replies.

 

 

Chaoic out...

Edited by Eagle114th

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DOH!!! I just realized I forgot to add EffectShaderName at front of these new DX10 shader effect names. I must have a dead brain after intense studying in university and the problem is all fixed now.

 

:yes:

 

 

Chaoic out...

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