Guest rscsjsuso5 Posted April 12, 2010 Posted April 12, 2010 easy question- i'm flying the f-8 early by erwin i want to know - the plane/mod is a high poly mod and so is their a way to alter the model to have less poly and if not ,is their a way to compensate the mod by altering the game engines fps/frames .probably i miss something. also is their a complete skin template for the aircraft, maybe i can alter it to make a low resolution to better fps. thanks and enjoy your week
+SayethWhaaaa Posted April 12, 2010 Posted April 12, 2010 As far as I know, your best bet would be to lower your object detail settings in-game. The other options you mentioned would require too much of a rebuild, particularly the polycount/model issue.
+baffmeister Posted April 14, 2010 Posted April 14, 2010 Two things that might be worth a try. If the skins are High Res you can reduce their size using simple photo editors. Last time I checked the ThirdWire skin bitmaps are 512x512. Also, a long time ago I had a massive frame rate hit with one aircraft that had a lot of small decals on it that were being used at multiple lod levels. Here's an example of what to look for: [Decal001] MeshName=Fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Insignia Position=-1.175,-0.014 Rotation=0.0 Scale=1.5 DecalMaxLOD=3...................For small decals it helps frame rates if you set this to 1. Just a couple of ideas that may help a bit. Regards.
fallout3 Posted April 17, 2010 Posted April 17, 2010 I made the J-8 and the 3dmax model is about 9000 polys without payload. It`s my first addon so I didn`t make .LODs, and later Erwin repacked that without much modification ,and the 9000 poly standard remained.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now