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I hope this wasn't discussed before, I searched but didn't find anything.

I know that in gen2 series you can incorporate the droptanks in the max model, but how do you manage this in the inis (plane_data and weapon_data)?

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Theres basically no change for the droptank in the weapondata, you dont need to set the 3d model name in the tank wepaondata

any model name defined in the weapon dat ais overridden by the actual mesh name set in the aircrafts data ini

 

In the aircraft's data ini, one new line is required for the station which has the droptank modelled

(example from F-15 )

...

FuelTankName=Tank610_F15

FuelTankNodeName=droptank_center

 

This shows the game engine which mesh to seperate when the tanks are dropped

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Thanks Crusader it's quite clear now, I guess it was the FuelTankNodeName line that I was missing

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