Raven229a Posted June 8, 2010 Posted June 8, 2010 I successfully added carriers and US and FAA carrier-based squadrons to all the fictional stock European campaigns. Unfortunately, the USN squadron decals will not show on the stock aircraft (for example: F-4B, A-4C, or F-8E). National and kill decals still work, as does the USNGrey series skins. While this is just a cosmetic problem, it's annoying because I can get the squadron markings to work on all the other stock campaigns. Quote
Wrench Posted June 8, 2010 Posted June 8, 2010 the terrain dosen't care what service flys over it ... in other words, look to the object cats for you missing decals. Also, double check the decals inis ... in a full merged install, EVERYTHING is available, so perhaps it a decals level being "off" Also, stock aircraft or 3rd party??? , as the SF2 Series handles decals in a different way from 1st Gens Have you edited the campaing ini to add the squadrons represented by the aircraft? Is the Squadronlist. up to date?? more info, please wrench kevin stein Quote
+Gocad Posted June 8, 2010 Posted June 8, 2010 (edited) I don't think that this would be related to skins or decal.ini files of the aircraft in question on a fully merged install, as all campaigns in any version of SF2 would use the same skin. I would rather look at the campaign files, whether you linked units with the proper squadron number. Remember, you need to use the squadronlist to get the stock squadron decals to show up in a campaign VF-103 snuck into the 1962 Red Thunder campaign in SF2E: Some excerpts from the Campaign.ini: [uSNUnit002] UnitName=VF-62 'Boomerangs' (this unit uses a 3rd party skin) ForceID=1 UnitID=30 ... [uSNUnit003] Squadron=VF103 (this unit uses a stock skin) ForceID=1 UnitID=31 ... From Campaign_data: (this actually the important part) [AirUnit030] AircraftType=F-8C_MF_L UnitName=VF-62 'Boomerangs' <- doesn't use the Squadronlist ForceID=1 Nation=USN StartDate=10/30/1962 DefaultTexture=VF62_68 StartNumber=0 ... [AirUnit031] AircraftType=F-8E Squadron=VF103 <- uses the squadronlist...stock squadron decals won't show up if you don't use that ForceID=1 Nation=USN StartDate=10/30/1962 DefaultTexture=USNGrey1 StartNumber=50 ... Edited June 9, 2010 by Gocad Quote
Raven229a Posted June 29, 2010 Author Posted June 29, 2010 the terrain dosen't care what service flys over it ... in other words, look to the object cats for you missing decals. Also, double check the decals inis ... in a full merged install, EVERYTHING is available, so perhaps it a decals level being "off" Also, stock aircraft or 3rd party??? , as the SF2 Series handles decals in a different way from 1st Gens Have you edited the campaing ini to add the squadrons represented by the aircraft? Is the Squadronlist. up to date?? more info, please wrench kevin stein To answer your post: -My version of SF2 is a merged install -The loss of USN squadron markings is happening only on the three European campaigns -The USN Squadron markings work just fine in Single Missions on the German terrain -The loss of USN Squadron markings happens to both stock and 3rd party aircraft -The squadron format in both campaign.ini and campaign_data.ini is exactly the same as the stock squadrons -I used already existing squadrons where ever possible and added the squadrons I needed to the squadronlist.ini Quote
+Gocad Posted June 29, 2010 Posted June 29, 2010 (edited) To answer your post: -My version of SF2 is a merged install -The loss of USN squadron markings is happening only on the three European campaigns -The USN Squadron markings work just fine in Single Missions on the German terrain -The loss of USN Squadron markings happens to both stock and 3rd party aircraft -The squadron format in both campaign.ini and campaign_data.ini is exactly the same as the stock squadrons -I used already existing squadrons where ever possible and added the squadrons I needed to the squadronlist.ini Post your campaign files then...my pic above clearly shows that you do get USN Squadron decals to show up in one of the European stock campaigns. And I'm using a merged install as well. To be honest, addon skins rarely make use of the squadronlist to get the squadron specific deacls to show up. Edited June 29, 2010 by Gocad Quote
Raven229a Posted July 2, 2010 Author Posted July 2, 2010 Post your campaign files then...my pic above clearly shows that you do get USN Squadron decals to show up in one of the European stock campaigns. And I'm using a merged install as well. To be honest, addon skins rarely make use of the squadronlist to get the squadron specific deacls to show up. Here is my campaign files for the 1962 European campaign. I had to convert them to text files, because it wouldn't allow me to upload them as ini files. All of the content is the same. CAMPAIGNE1.txt CAMPAIGNE1_DATA.txt Quote
+Gocad Posted July 2, 2010 Posted July 2, 2010 Here is my campaign files for the 1962 European campaign. I had to convert them to text files, because it wouldn't allow me to upload them as ini files. All of the content is the same. I thought so...you're using 'UnitName' instead of 'Squadron' for the stock Navy skins i.e. [AirUnit078] AircraftType=A-4C UnitName=VA23 ForceID=1 Nation=USN DefaultTexture=USNGrey1 The game can only call up the stock squadron decals when you use Squadron=, which refers to a unit in the squadronlist. UnitName= on the other hand lets you enter just about anything, but has no connection to the squadronlist...I had mentioned that already in my first post. Quote
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