DudleyAz Posted September 22, 2011 Posted September 22, 2011 Can you give us some indication as to what is on your short list for future aircraft. Don't get me wrong, I'm on pins and needles waiting for a new, quality Apache sim to come out, but I'm hoping someone will do a MH/AH-6 someday. Lots of opportunities to replicate 160th missions with the Killer Egg! Dud Quote
+Alphadelta Posted September 26, 2011 Author Posted September 26, 2011 (edited) Are you done yet, are you done yet, are you done yet? Almost, but not quite! :) We'll have the target range out this year, Herat + campaign next year and possibly the CH-47D by the end of next year. We'll see. AD, whatever you guys come up with, its fine by me. BTW, there is no way any of those helos will stay that clean. The ones I see here are filthy inside and out. Keep up the great work. I'm desperately waiting for something new. I couldn't agree more. The latest version of the skin is quite a bit dirtier than the skin shown in this thread. Can you give us some indication as to what is on your short list for future aircraft. Don't get me wrong, I'm on pins and needles waiting for a new, quality Apache sim to come out, but I'm hoping someone will do a MH/AH-6 someday. Lots of opportunities to replicate 160th missions with the Killer Egg! Dud You and me both Dudley. That's why the MH-6/AH-6 series will be worked on after the Chinook is complete. Cheers Edited September 26, 2011 by Alphadelta Quote
+JediMaster Posted September 28, 2011 Posted September 28, 2011 Will the skins change dynamically? In other words, at the start of a campaign it should be a relatively clean one, but as time progresses it would get worse and worse. I don't know of any sim that does this, of course, just idle thinking. I know Cliffs of Dover does have a "weathering" slider you can adjust, but I don't know if it's done automatically during a campaign. Quote
+Alphadelta Posted September 28, 2011 Author Posted September 28, 2011 VRAM limits become a real and unpleasant issue when you start going down that route. An airframe already gets Diffuse + bump + specular + cube map + glow map + damage + damage bump + damage spec...Adding the 4 extra maps (dirt map + dirt map bump + dirt map spec + mask). would probably push VRAM usage over the limit. Cheers Quote
+JediMaster Posted September 29, 2011 Posted September 29, 2011 I don't mean "take one skin and then dynamically add stuff to it". I mean, say for example you have a skin from a particular battalion. You just make like, I don' t know, 4 versions of it, each a bit more weathered than the first. You fly the first 5-10 missions, you use the "cleanest" one. Then you get assigned the next skin for the next 5-10 missions, and so on. In other words, you just make multiple variations of a particular skin (by starting with one, weathering it a bit, saving, weathering it more, saving again, etc) and then tell the campaign to switch which skin it uses as you go instead of making the skins user-selectable (which I think is ok for single missions, but not in a campaign). You don't change it in the mission itself. It's really no different from having a campaign where you change squadrons or bases or carriers or whatever and then having a different skin there, it's just that instead of going from a skin with one tailcode to another, or silver metal to camo, you go from "slightly dirty" to "pretty dirty" to "worn and filthy" by campaign end. Quote
+Alphadelta Posted September 29, 2011 Author Posted September 29, 2011 (edited) That method would require removing the model from the instancing system, which would put serious burden on the GPU as each airframe would be rendered in it's own individual batch process. Squadron decals and possible weathering could be done via glyph bombing but for that you need eye-relative rendering else you get graphical issues caused by floating point inaccuracy. Welcome to the world of highly efficient, 200$ engines. :) Cheers Edited September 29, 2011 by Alphadelta Quote
+Alphadelta Posted October 5, 2011 Author Posted October 5, 2011 Nightlighting + backlighting + cubemap reflections. Quote
+Old Diego Posted October 5, 2011 Posted October 5, 2011 Simply stunning work, AD. The extreme level of craftsmanship and attention to detail is beyond fantastic. Quote
+JediMaster Posted October 6, 2011 Posted October 6, 2011 I don't know how simple or complex a thing it is, but the interior reflections have always contributed highly to the immersion I feel in a cockpit in the sims that have had it. Quote
+Alphadelta Posted October 16, 2011 Author Posted October 16, 2011 The reflections are dynamic (they move as you change your view position in the cockpit). They're made using cubemaps. It's a really fast way to make reflections and as you say, it contributes a lot to feeling like you're surround by glass. A quick preview of the Chinooks door gun. Quote
+JediMaster Posted October 17, 2011 Posted October 17, 2011 Will there be an option to let a former Minnesotan governor carry that? Quote
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