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hynkel

Is it possible to get AC serials?

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Is it possible to get AC serials to appear i seqence for WoI aircrafts?

I have an NUMBER.LST file and i got the all SOVIETNUM from WoV.

I't sems only the ARABICSn to work properly in the WoI.

If so post the comand line to add to add to the DECALS.INI

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DecalLevel=2

 

just look at how other decal inis do it.

 

If youre ADDINIG new serials/ID numbers/etc, You must also have the individual Borts IN each decals folder of EACH aircraft, if you're adding them. BTW, the SoveitNums should be residing the WOI Object.cats. Edit the decals ini as seen on other Soviet-used birds and they should show up

 

An alternative, would be to create a /Decals subfolder of the /Objects folder (just like WoE/SF/WoV used), dump the Borts in there and edit the decals ini to point to it

 

the folder path would be:

 

/Objects/Decals/*decalname*

 

and in the decals ini, it would read

 

 

[Decal009]

MeshName=Fuselage

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=Decals/SovietNum

Position=3.862,-0.065

Scale=0.8

DecalMaxLOD=3

 

the question is, why use sovite borts on arab aircraft? There's a possiblily of the game's Limited Nations statement not allowing any other nations than those present/allowed on the IME map.

 

wrench

kevin stein

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Thx most helpfull! :good:

 

Why using soviet numbers?

 

I'm made an Iranian F-7M AirGuard from the messed up F-7pack (The F-7BS Sri-lankan version)

adjusted pilot position and weapon hardpoints and the wrong textures in the Skin folder ( Should be Mig-21MF textures )

It's quite orkward to use Arab serials in arabic on persian planes.

Edited by hynkel

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makes sense to me!! :good:

 

if you don't want red, there's some blue borts I made somewhere's in the downloads section (skins? Decals? -disremember exactly where)

 

If you're talking about Howling1/Madcaddie's old pak .. I'd cross CHECK everything, and possibly use newly extracted data ini for the MF (renamed/edited accordintly) to get the latest 08 flight models.

That's what I did when I updated them a few years back. Correct models ARE actually needed -- if the F-7 has the rear window (which,iirc, it shouldn't) maybe the on by TMF could be used.

 

wrench

kevin stein

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makes sense to me!! :good:

 

if you don't want red, there's some blue borts I made somewhere's in the downloads section (skins? Decals? -disremember exactly where)

 

If you're talking about Howling1/Madcaddie's old pak .. I'd cross CHECK everything, and possibly use newly extracted data ini for the MF (renamed/edited accordintly) to get the latest 08 flight models.

That's what I did when I updated them a few years back. Correct models ARE actually needed -- if the F-7 has the rear window (which,iirc, it shouldn't) maybe the on by TMF could be used.

 

wrench

kevin stein

 

Yes i noticed that i had to scrap the first version because it was based on the MiG-21MF series,and had to scrap the soviet numbers also.

BUT THE RESULT TURNED OUT REALLY WELL!

Pitty about the back window

 

th_F-7M_Iran.jpg

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did you try getting the "A.tga" to work? It's a cheat, that uses a decal to cover the window. Sometimes it shows up, sometimes it dont' (having the very same problem on the Paki F-7s, too)

 

wrench

kevin stein

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did you try getting the "A.tga" to work? It's a cheat, that uses a decal to cover the window. Sometimes it shows up, sometimes it dont' (having the very same problem on the Paki F-7s, too)

 

wrench

kevin stein

 

I dont have the comand line for that,i suppose it something you add to the decals.INI pr in the aircraft.DATA file.

How did you do it?

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this is right out of th old decals ini (08 level), so you can see there's not /D subfolder refernced, the A.tga just sits with the skin bmps

 

[Decal011]

MeshName=Rear_Glass

DecalLevel=0

DecalFacing=Right

FilenameFormat=F-7P Skybolt/PAFSilver/A

Position=0.50,1.0

Scale=2.0

DecalMaxLOD=3

 

[Decal012]

MeshName=Rear_Glass

DecalLevel=0

DecalFacing=Left

FilenameFormat=F-7P Skybolt/PAFSilver/A

Position=0.50,1.0

Scale=2.0

DecalMaxLOD=3

 

but what I can't remember is, if it worked or not!!! Might need some fiddling with the positions to get it on the window (or decal pathway)

 

wrench

kevin stein

Edited by Wrench

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this is right out of th old decals ini (08 level), so you can see there's not /D subfolder refernced, the A.tga just sits with the skin bmps

 

[Decal011]

MeshName=Rear_Glass

DecalLevel=0

DecalFacing=Right

FilenameFormat=F-7P Skybolt/PAFSilver/A

Position=0.50,1.0

Scale=2.0

DecalMaxLOD=3

 

[Decal012]

MeshName=Rear_Glass

DecalLevel=0

DecalFacing=Left

FilenameFormat=F-7P Skybolt/PAFSilver/A

Position=0.50,1.0

Scale=2.0

DecalMaxLOD=3

 

but what I can't remember is, if it worked or not!!! Might need some fiddling with the positions to get it on the window (or decal pathway)

 

wrench

kevin stein

 

Thx i will try it :good:

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Thx i will try it :good:

 

SUCCES!

I created an D folder inside each skin and put the specific A.TGA there,i also added an TEXURES.INI inside the D folder for each cammo (added name=A.TGA) inside of it.

 

th_ChengduF-7M_Backwidow_gone.jpg

Edited by hynkel

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so, those position numbers worked??? Have to check this in my SF2 Indo-Pak mod for the F-7P

 

If the positions are different, can you post yours?

 

wrench

kevin stein

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so, those position numbers worked??? Have to check this in my SF2 Indo-Pak mod for the F-7P

 

If the positions are different, can you post yours?

 

wrench

kevin stein

 

From the F-7M decal.INI , yes thoose numers worked :salute:

 

[Decal001]

MeshName=VertTail

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=FinFlashTiltedR

Position=-4.94,1.20

Scale=1.8

DecalMaxLOD=3

 

[Decal002]

MeshName=VertTail

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=FinFlashTiltedL

Position=-4.94,1.20

Scale=1.8

DecalMaxLOD=3

 

[Decal003]

MeshName=VertTail

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=LMIRAGE5NUM

Position=-5.75,1.84

Scale=0.8

DecalMaxLOD=3

 

[Decal004]

MeshName=VertTail

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=LMIRAGE5NUM

Position=-5.75,1.84

Scale=0.8

DecalMaxLOD=3

 

[Decal005]

MeshName=RightOuterWing

DecalLevel=0

DecalFacing=TOP

FilenameFormat=InsigniaWingR

Position=2.43,-2.20

Scale=1.0

DecalMaxLOD=3

 

[Decal006]

MeshName=LeftOuterWing

DecalLevel=0

DecalFacing=TOP

FilenameFormat=InsigniaWingL

Position=-2.43,-2.20

Scale=1.0

DecalMaxLOD=3

 

[Decal007]

MeshName=RightOuterWing

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=InsigniaWingL

Position=2.43,-2.20

Scale=1.0

DecalMaxLOD=3

 

[Decal008]

MeshName=LeftOuterWing

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=InsigniaWingR

Position=-2.43,-2.20

Scale=1.0

DecalMaxLOD=3

 

[Decal009]

MeshName=Fuselage

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=InsigniaFuseR

Position=-3.42,0.02

Scale=1.0

DecalMaxLOD=3

 

[Decal010]

MeshName=Fuselage

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=InsigniaFuseL

Position=-3.42,0.02

Scale=1.0

DecalMaxLOD=3

 

[Decal011]

MeshName=Nose

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=LMIRAGE5NUM

Position=4.35,0.00

Scale=1.0

DecalMaxLOD=3

 

[Decal012]

MeshName=Nose

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=LMIRAGE5NUM

Position=4.35,0.00

Scale=1.0

DecalMaxLOD=3

 

[Decal013]

MeshName=Rear_Glass

DecalLevel=0

DecalFacing=Right

FilenameFormat=F-7M/IRIAF_Cammo/D/A

Position=0.50,1.0

Scale=2.0

DecalMaxLOD=3

 

[Decal014]

MeshName=Rear_Glass

DecalLevel=0

DecalFacing=Left

FilenameFormat=F-7M/IRIAF_Cammo/D/A

Position=0.50,1.0

Scale=2.0

DecalMaxLOD=3

Edited by hynkel

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Something must have changed in SF2, because that trick now longer seems to work. NUTS!!!

 

need it for the Paki F-7Ps; got pylons but need that window gone. DRAT!! (insert crying man figure)

 

thanks anyway!

 

wrench

kevin stein

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