+ChampionsVA56 Posted October 27, 2010 Posted October 27, 2010 (edited) OK........let me see if I have this right......... I've tried to make some static terrain targets of aircraft to populate a target airfield. Using the simple terrain object conversion works...BUT the plane sits on its belly (sunk in the dirt) BECAUSE there is not data file to tell it it has landing gear.....CORRECT?? OK.....so tried to make it a ground object with the data file intact and STILL....sits on its belly....ARRGHHH!! So....am I correct in assuming that the only way to do this is to use a 3D model specifically created to be a terrain object aircraft (Like the Bandios team CH-47)...??? Sorry.......new to this terrain stuff.............walking about like a DRUNK BLIND MAN in a carnival FUNHOUSE...............................Champ Edited October 27, 2010 by ChampionsVA56 Quote
+RAVEN Posted October 27, 2010 Posted October 27, 2010 Correct! They must be modded to sit on the ground, even fixed gear AC will sink to center. Raven Quote
Wrench Posted October 27, 2010 Posted October 27, 2010 (edited) yes, they must be specificly created to be static models. (you should have seen how marcello's Mi-8 disappeared when I tried to make it static for Indo-Pak. The only thing visible was the rotor hub!!) right now, what we have for helos are: S-76 in the Factroy Place (availble in butt-loads of other terrain mods, -AE, ASW has the additional 'black.bmp' for the rotors and wheels) Bandido's Team: Puma Chinook (both I have reskinned to 'generic' green) C-130E (which I havn't gotten around to generic-izing the skin. would take all of >5 minutes) UH-1 in various and sundry of my terrain mods cocas is working on a mi-8 static for Indo-Pak there are a couple of others in other terrain mods, but they're original source has not allowed them to be shared. wrench kevin stein Edited October 27, 2010 by Wrench Quote
+ChampionsVA56 Posted October 27, 2010 Author Posted October 27, 2010 (edited) THANK YOU very much: DARN,I could have made some really NEAT stuff....................:( BTW.........I did already make another skin for the C-130.....let me know if you want a copy) Edited October 27, 2010 by ChampionsVA56 Quote
Wrench Posted October 27, 2010 Posted October 27, 2010 (edited) mine's just plane, unmarked camo. VERY generic here's a test you can do for the destroyed model... in ObjectData001.cat you'll find the the AN-12_Destroyed.lod. Copy/paste it into a (test) terrain of choice. Edit the _types ini callout for the Parked Herc like so (obviously, this will ONLY work in SF2): [TargetType***] Name=Herc FullName=Parked C-130 Hercules ModelName=C-130E_Static.LOD TargetType=MISC ActiveYear=0 TargetValue=75 UseGroundObject=FALSE DamagePoint=0.1 ArmorValue=0.1 ArmorType=0 RepairRate=10.0 StartDetectChance=20 StartIdentifiedChance=20 IncreaseDetectChanceKey=0 MaxVisibleDist=5000.0 DamagedModel= DestroyedEffect=LargeRocketGroundExplosion DestroyedModel=AN-12_Destroyed.LOD SecondaryEffect=SmallOilFireEffect SecondaryChance=100 see how that goes (or, it if works at all...it should, tho) wrench kevin stein Edited October 27, 2010 by Wrench Quote
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