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Using a 3D part in more than one animation?

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I have a Navy/Marine F-4B in the semi-complete stage, and have been toying with the idea of using a free animation slot to extend the nose gear to raise the nose for a cat launch. However, this would involve the same parts used for normal oleo compression which is another separate animation...any work-around ideas for this?

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Sure...you can make 'invisible' parts that are interlinked with your visible parts and animate them. But in the case you are asking about the question is what are you going to tie the animation to? If you simply make it tied to a manual animation key (like opening canopies) it won't work.

 

FC

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Thanks FC, I was hoping for something that I was overlooking. No easy solution to this one.

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