tawkingjames Posted January 30, 2011 Posted January 30, 2011 Playing WOV. I have searched the NB; What do the values in weapon.ini mean? I want to make bombs more effective, slightly easier to hit targets, do more damage to surrounding area. I just dont know what to change exactly. I assumed the "explosives" value might do it? Or do I mess with "mass"? Also, at the bottom, what does CEP stand for? I have messed with the following, example- Mk 81 250lb bomb: In Weapondata.ini I have changed the "Explosives=xxxxx" value to "Explosives=1555.110001" as example; I think I have noticed some difference, not sure... =[WeaponData001] TypeName=Mk81 FullName=Mk.81 250-lb Bomb ModelName=mk81 Mass=113.400002 Diameter=0.230000 Length=1.880000 SubsonicDragCoeff=0.092000 SupersonicDragCoeff=0.357000 AttachmentType=NATO,USAF,USN SpecificStationCode= NationName=USAF StartYear=0 EndYear=0 Availability=3 BaseQuantity=24 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=3 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=SmallBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=1555.110001 <<<<<<<<-----------------========== FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 EODisplayFlags=0 CEP=20.000000 Quote
Sheriff__001 Posted March 29, 2011 Posted March 29, 2011 There's no real need to do that. The best things to do are to learn to drop the bombs accurately, and drop more of them (multiple ejector racks were invented for a reason). It is only in the modern era of precision guided weapons that one can think in terms of "one bomb-one target". Quote
firehawkordy Posted April 20, 2011 Posted April 20, 2011 If you are using the weapon packs there is no reason to change the entries at all as when they were developed input was given by Marine and Naval Aviation Ordnancemen as well as USAF Ammo Troops and other weapon handlers. All the variables were based on real life experience and non-classified sources. If you want your weapons to be "more effective" try installing the Range scenery and Practice,Practice, Practice, that is the only way you will be able to put bombs on target. As for CEP; Circular Error of Probability The entry you use ,20.0000, means that if all goes well you should hit near your aim point to within 20 feet (maybe meters). Hitting anything within 50 feet using a 250 lb bomb would be considered a near lethal hit. One thing to point out, the weight of a weapon is not an indicator of the weight of explosive filler. Mk 82 GP bomb body is 500 pounds, of that approximately 51% of it's weight is just the casing, the explosive content would be less than 250 pounds, but enough to ruin someones day. One last thing, the proper word and spelling is ORDNANCE, ordinance is a minor law or instruction. If you break an ordinance you have to pay a ticket or fine, if you break ordnance you could be paying with your life. Quote
+Fubar512 Posted April 20, 2011 Posted April 20, 2011 All figures range, distance, and altitude figures in this series are expressed in meters (m). All weights, in Kilograms (kg). The correct explosive weight for that weapon would be 44.0 kg, according to this article: http://en.wikipedia.org/wiki/Mark_81_bomb. Oh, and the actual CEP of a Mark 81 is less than 5 meters (about 15 feet). Quote
firehawkordy Posted April 20, 2011 Posted April 20, 2011 Now you know it's been a while since I was in the Weapon Editor tweeking things, forgot everything was metric. I still think that playing with the values on Mk 80 series bomb is just cheating yourself out of learning the skills to put weapons on target. The amount of work done on the first weapon pack was staggering, I know I spent about 30-40 hours getting the FAE to work before giving the values out so they could be loaded into the proper bomb body.Even then someone else came up with a better .ini for it. Not to mention doing some early beta testing, I still have the test video of the nuke from before it was released. If it ain't broke don't fix it and the weapon packs don't need fixing. Quote
Lt. James Cater Posted April 20, 2011 Posted April 20, 2011 (edited) The Range will be the greatest place you ever know in this sim. http://combatace.com/files/file/2658-bombing-range-terrain/ Edited April 20, 2011 by Lt. James Cater Quote
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