aizen Posted February 23, 2011 Posted February 23, 2011 hello! This is my first post. I'm flying essentially Navy, and feeling concerned to improve a little bit carrier ops. my first experiment is about AOA Indexers, parameters of thoses provided in stock aircrafts are totally unreliable. So I worked to make them usable for all Navy Skyhawks, Phantoms and Crusaders. nothing for corsairs actually sorry... So with this mod, you would be able to maintain correct AOA until the touchdown. Simply replace provided lines in each cockpit.ini and that's over! Take care. Fastergekko A-4: [AoAIndexerFast] Type=ANGLE_OF_ATTACK_INDEXER NodeName=indexer_fast MovementType=LIGHT //Slow (18.00 - 30.00) Set[01].Value=06.97 Set[02].Value=27.79 [AoAIndexerOnSpeed] Type=ANGLE_OF_ATTACK_INDEXER NodeName=indexer_on_speed MovementType=LIGHT //OnSpeed (16.50 - 18.50) Set[01].Value=05.36 Set[02].Value=07.50 [AoAIndexerSlow] Type=ANGLE_OF_ATTACK_INDEXER NodeName=indexer_slow MovementType=LIGHT //Fast (0.0 - 17.00) Set[01].Value=-5.00 Set[02].Value=05.90 F-8: [AoAIndexerfast] Type=ANGLE_OF_ATTACK_INDEXER NodeName=indexer_fast MovementType=LIGHT //Slow (13.75 - 30.00) Set[01].Value=7.63 Set[02].Value=35.25 [AoAIndexerOnSpeed] Type=ANGLE_OF_ATTACK_INDEXER NodeName=indexer_on_speed MovementType=LIGHT //OnSpeed (12.25 - 14.25) Set[01].Value=6.46 Set[02].Value=8.03 [AoAIndexerslow] Type=ANGLE_OF_ATTACK_INDEXER NodeName=indexer_slow MovementType=LIGHT //Fast (0.0 - 12.75) Set[01].Value=-5.00 Set[02].Value=6.85 F-4: [AoAIndexerfastLeft] Type=ANGLE_OF_ATTACK_INDEXER NodeName=indexer_fast_left MovementType=LIGHT //Slow (19.50 - 30.00) Set[01].Value=7.00 Set[02].Value=35.21 [AoAIndexerOnSpeedLeft] Type=ANGLE_OF_ATTACK_INDEXER NodeName=indexer_on_speed_left MovementType=LIGHT //OnSpeed (17.90 - 20.10) Set[01].Value=5.20 Set[02].Value=7.20 [AoAIndexerslowLeft] Type=ANGLE_OF_ATTACK_INDEXER NodeName=indexer_slow_left MovementType=LIGHT //Fast (0.0 - 18.50) Set[01].Value=-5.00 Set[02].Value=5.40 [AoAIndexerfastRight] Type=ANGLE_OF_ATTACK_INDEXER NodeName=indexer_fast_right MovementType=LIGHT //Slow (19.50 - 30.00) Set[01].Value=6.55 Set[02].Value=35.21 [AoAIndexerOnSpeedRight] Type=ANGLE_OF_ATTACK_INDEXER NodeName=indexer_on_speed_right MovementType=LIGHT //OnSpeed (17.90 - 20.10) Set[01].Value=5.20 Set[02].Value=7.20 [AoAIndexerslowRight] Type=ANGLE_OF_ATTACK_INDEXER NodeName=indexer_slow_right MovementType=LIGHT //Fast (0.0 - 18.50) Set[01].Value=-5.00 Set[02].Value=5.40 Quote
FastCargo Posted February 23, 2011 Posted February 23, 2011 Except, if I'm reading that correctly, you've got the values completely reversed. Fast speed = Low AOA. Slow speed = High AOA. Actually, now that I look at it closer, (at least so far with the F-4 and A-7 and F-8), that though the symbology is correct in activation and position, the colors are jacked. The upper 'lower the nose/slow' chevron should be Red (currently Green), the lower 'raise the nose/fast' chevron should be Yellow (currently Red), and the 'on speed' donut should be Green (currently Yellow). At least, that's how I've seen it in aircraft...was there a time when the colors were different? FC Quote
FastCargo Posted February 23, 2011 Posted February 23, 2011 Well, crap. Now that I've done more research, it seems that USN colors were in fact different and match what's in the sim. But, the general activation positions are correct for all aircraft (ie it points 'down' when the AOA is high and points 'up' when the AOA is low). FC Quote
+Dels Posted February 23, 2011 Posted February 23, 2011 Well, crap. Now that I've done more research, it seems that USN colors were in fact different and match what's in the sim. But, the general activation positions are correct for all aircraft (ie it points 'down' when the AOA is high and points 'up' when the AOA is low). FC I'm with you FC, every aircraft I've flown with an indexer was red/green/yellow from top to bottom. Dels Quote
aizen Posted February 24, 2011 Author Posted February 24, 2011 Ok, now I understand, I had real difficult time to interpret indications from the indexers while on the groove, I think that I was more looking at colors than a chevron position. Red means you're in danger and not everythings OK! that's why I reverted the light sequence. Well, I will take time to make corrections soon, reverting the sequence and change colors directly on texture files. Thanks FC Fastergekko Quote
aizen Posted March 1, 2011 Author Posted March 1, 2011 Okay it's done. Sob, my first mod... All lights work now correctly in colors and positions. and all angles have been adapted for carrier use. It concerns all Navy Skyhawk, Corsairs, Crusaders and Phantoms, No USAF or IAF versions included so far. From my point of view, ILS Beam is by far too steep, and can't be followed to make correct approaches. but even by approaching via a less steep angle, nose is still too low. I assume that's because pilots position is too low too. I would like to rise it a little bit, but I'm affraid that will mess with cockpits. The Mod is available here and any comments will be very welcome: http://combatace.com/files/file/11812-sf2v-aoa-indexer-ver10/ Fastergekko Quote
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