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CJLivesey

Help with weapons animations

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Hi,

 

I'm trying to model a 1000lb retarded bomb as used by the RAF since the 1960's. The issue i'm having is with the animation - or lack of - for the retarding fins/balute.

 

The fins should pop out similar to those of a mk82 snake-eye, but with a balute stretched between then. Problem is that in-game none of this is happening.

 

I've modelled the bomb up in 3dsmax and have an animation working within the program, so was wondering if any modellers fancy having a look as see what i'm doing wrong? I admit i'm a newbie at modelling so any help would be appreciated.

 

If anyone wants to help, please PM me and i'll send over the max files

 

Thanks in advance!

 

:drinks:

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Make sure your animations are programmed to use TCB controllers.

 

Make sure the animation is only 10 frames long (1-10 for weapons works pretty well).

 

Make sure you assign the animation in the data.ini for the weapon.

 

FC

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Cheers for that Fastcargo!

 

It was the TCB controllers which were the bit i'd missed.

 

Once again the combat ace community comes up with the goods!

 

:drinks:

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