liamp51 Posted March 13, 2011 Posted March 13, 2011 Hi all, Sorry to ask so many questions. I searched for this but couldn't really find a good answer. I was trying to replace the default TireTouch track to a sound of an aircraft touching down on the ground from inside the cockpit. I saved that file as a .WAV file which I know SF2 needs, and then re-named it to TireTouch. When my aircraft touches down in game, I don't hear my track, or maybe it is just really quiet. The recording it's self is very loud, but who knows. I was wondering how to make custom sounds work in the game that weren't made for it in the first place. Thanks! liamp51 EDIT: I tried to edit the SOUNDLIST.INI but to no avail. Quote
Fubar512 Posted March 13, 2011 Posted March 13, 2011 It must be encoded in monaural format. Stereo .wav files will not work. Quote
liamp51 Posted March 13, 2011 Author Posted March 13, 2011 Ok, thanks! I'll see what Audacity can do with it! Quote
liamp51 Posted March 13, 2011 Author Posted March 13, 2011 Ok, now I've got it playing in the game, but is there a way I can have it loop, so once you touch down, it keeps playing? Quote
FrankD Posted March 13, 2011 Posted March 13, 2011 (edited) Some sounds does work in Stereo, mostly the menu sounds but also some "ambient" sounds like the windloop one hear as cockpit background sound. I'm not sure that they will be heard equally on all systems though. Ok, now I've got it playing in the game, but is there a way I can have it loop, so once you touch down, it keeps playing? What about changing "Looped=FALSE" to "Looped=TRUE" in the SOUNDLIST.INI? Edited March 13, 2011 by FrankD Quote
FrankD Posted March 13, 2011 Posted March 13, 2011 Well Liamp51, I just tried and it does work. Your modified soundlist.ini is in the "Flight" subfolder of you mod folder, right? Quote
liamp51 Posted March 13, 2011 Author Posted March 13, 2011 (edited) Yep, it's the "TireTouch" entry. Does it have to be a certain length for it to be looped? Here is my entry: [TireTouch] Priority=HIGH Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=100.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=90 Edited March 13, 2011 by liamp51 Quote
FrankD Posted March 13, 2011 Posted March 13, 2011 (edited) Don't know for sure, I simply switched from FALSE to TRUE, and the default sound looped like a mad (and that was a torture for my ears!). May I suggest that you try with the default sound, to loop it, then, try with your custom sound and see where the issues is exactly? Edit: here's mine: [TireTouch] Priority=NORMAL Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=100.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 The Priority and ConeOutsideVolume aparameters are different. Wanna see my dog and family pictures now that we are intimate? Edited March 13, 2011 by FrankD Quote
HrntFixr Posted March 13, 2011 Posted March 13, 2011 Wanna see my dog and family pictures now that we are intimate? Ok now thats just freaking funny! Quote
Fubar512 Posted March 13, 2011 Posted March 13, 2011 Ah sorry, but stereo sound effects do not work in either series. I've just attemprted it, loading a stereo windloop, and it does not work until I reencode it as monoaural. Quote
FrankD Posted March 13, 2011 Posted March 13, 2011 (edited) So I may be lucky in some sort as it does work here. Maybe that it depends on your ingame's sound option. For example, M2kStall.WAV is a cutsom StallSound played when in a Mirage2k, and so forth. I'm not even using my Audigy X-Fi card anymore as my new motherboard is a micro ATX and I had no room for it, so I'm actually using an onboard audio chipset. I mean that one shouldn't even need a specific hardware. That said, to be sure that they'll be heard by everyone that want to, I'll re encode them in monoaural. Better safe than sorry. PS: I'm on XP Pro SP3 by the way, not sure that does matter though. Edited March 13, 2011 by FrankD Quote
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