TheStig Posted March 26, 2011 Posted March 26, 2011 (edited) Hey guys I have a problem I can't seem to figure out. I have WOE with Geopards' Israel 2 terrain. It works on campaigns but not in "create mission." The most recent change I did was limited nations for the map but I did the same thing to all others I have with no problems. After selecting map and plane (stock F-4E Phantom with F-4E Kurnass skin) to fly, clicking accept to move on to the loadout/hangar screen causes the game to hang or freeze on the create mission screen. It does not CTD, but again just hangs. The music is still playing but I have no CPU activity other than just what it needs to play music. I have pasted in my INI files here to have a look. Let me know if there is anything wrong I can't see. I really appreciate any help right now. I love this terrain! Main INI for Israel 2: [Terrain] TerrainFullName=Israel DataFile=Israel 2_data.INI TargetFile=Israel 2_targets.INI TargetTypeFile=Israel 2_types.INI MovementFile=Israel 2_movement.INI NationsFile=Israel 2_nations.INI BriefingText=Israel 2_briefing.INI DogfightFile=Israel 2_dogfight.INI DogfightOnly=FALSE CatFile=..\GermanyCE\GermanyCE.cat Longitude=29.0 Latitude=35.0 LimitedNations=TRUE [Map] FilenameFormat=PlanningMap%d.bmp Width=1000000.0 Height=1000000.0 NumZoomLevels=3 Nations INI for Israel 2 Terrain: [Theater] TheaterName=the Middle East Location001=Israel Location002=Egypt Location003=Syria Location004=Jordan Location005=Lebanon Location006=Cyprus Location007=the Sinai Location008=the Mediterranean Location009=the Red Sea [LimitedNationList] FriendlyNation001=ISRAEL FriendlyNation002=USAF FriendlyNation003=USN FriendlyNation004=USMC EnemyNation001=EGYPT EnemyNation002=SYRIA EnemyNation003=JORDAN EnemyNation004=IRAN EnemyNation005=SOVIET [Nation001] NationID=256 Name=Israel DisplayName=Heyl Ha'Avir Alignment=FRIENDLY PilotNameList=NamesIsraeli.lst RankList=RanksIDF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 Medals=MedalsISR.ini MedalTextFile=MedalsISR.str [Nation002] NationID=257 Name=Egypt DisplayName=Egyptian Air Force Alignment=ENEMY PilotNameList=NamesArabic.lst RankList=RanksRAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=SovietFighter Formation.Attack=SovietFighter Formation.Bomber=SovietBomber Formation.Transport=SovietBomber Formation.Tank=SovietTank Formation.MobileAD=SovietAD PilotTrainingStandard=POOR GenderRatio=20 Medals=MedalsEgypt.ini MedalTextFile=MedalsEgypt.str [Nation003] Name=Syria DisplayName=Syrian Air Force Alignment=ENEMY PilotNameList=NamesArabic.lst RankList=RanksRAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=SovietFighter Formation.Attack=SovietFighter Formation.Bomber=SovietBomber Formation.Transport=SovietBomber Formation.Tank=SovietTank Formation.MobileAD=SovietAD PilotTrainingStandard=POOR GenderRatio=0 Medals=MedalsSyria.ini MedalTextFile=MedalsSyria.str [Nation004] Name=Jordan DisplayName=Royal Jordanian Air Force Alignment=Neutral PilotNameList=NamesArabic.lst RankList=RanksRAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=POOR GenderRatio=0 Medals=MedalsSyria.ini MedalTextFile=MedalsSyria.str Data INI for Israel 2 [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=6144 SolidObjectVertexCount=4096 SolidObjectIndexCount=6144 AlphaObjectVertexCount=2048 AlphaObjectIndexCount=3072 [HeightField] DetailScale=20.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] NonTexturedMesh=-10.0 TexturedMesh=-5.0 DetailedMesh=0.0 [NormalTextureMaterial] UseEffectShader=TRUE EffectShaderName=TerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.0000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [WaterTextureMaterial] UseEffectShader=TRUE EffectShaderName=WaterEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=1.000000,1.000000,1.000000,1.000000 SpecularPower=5.000000 Reflectivity=1.00000 ZBufferOffset=4.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=2 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE TextureStage[02].TextureName= TextureStage[02].MipMap=TRUE TextureStage[02].FilterEnabled=TRUE TextureStage[02].ReflectionMapping=TRUE TextureStage[02].StageColorOp=TEXTURE_BLEND_TEXTURE_ALPHA TextureStage[02].StageAlphaOp=DIFFUSE [NoiseTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=CLOCKWISE LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 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Filename=Schnee2MOUNTAIN75.BMP HasWater=0 Color=0.777761,0.694642,0.580468 SolidObjectTexture= AlphaObjectTexture= [Texture080] Filename=Kibuz.BMP HasWater=0 HeightMap=Kibuz_hm.BMP HeightMapScale=10.000000 Color=0.619762,0.559467,0.399370 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture081] Filename=Kibuzklein.BMP HasWater=0 HeightMap=Kibuzklein_hm.BMP HeightMapScale=10.000000 Color=0.606341,0.554588,0.395300 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture082] Filename=Feldflugplatz.BMP HasWater=0 HeightMap=Feldflugplatz_hm.BMP HeightMapScale=0.000000 Color=0.411745,0.404334,0.184604 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture083] Filename=Oase.BMP HasWater=0 HeightMap=Oase_hm.BMP HeightMapScale=10.000000 Color=0.835415,0.695589,0.480177 SolidObjectTexture= AlphaObjectTexture=terobject_trees1.TGA [Texture084] Filename=Rivermouth.TGA HasWater=1 HeightMap=Rivermouth_hm.BMP HeightMapScale=10.000000 Color=0.504985,0.484161,0.367910 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture085] Filename=Kanal1.BMP HasWater=0 HeightMap=Kanal1_hm.BMP HeightMapScale=0.000000 Color=0.827093,0.689233,0.482184 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture086] Filename=FeldflugplatzWueste.BMP HasWater=0 HeightMap=FeldflugplatzWueste_hm.BMP HeightMapScale=0.000000 Color=0.802990,0.718014,0.498907 SolidObjectTexture= AlphaObjectTexture= [Texture087] Filename=Kanalmuendung links.TGA HasWater=2 HeightMap=Kanalmuendung links_hm.BMP HeightMapScale=10.000000 Color=0.718932,0.615787,0.447046 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture088] Filename=Kanalmuendung.TGA HasWater=2 HeightMap=Kanalmuendung_hm.BMP HeightMapScale=10.000000 Color=0.712967,0.612447,0.445842 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA Edited March 26, 2011 by TheStig Quote
+Wrench Posted March 26, 2011 Posted March 26, 2011 (edited) is this the updated Israel2 I did a couple of years back??? If not, I'd suggest using that one (VERY expanded targets ini). May also need to use the Desert.cat, as ALL the airfields are desert terrain based. (btw, IRAN is WRONG!!! should be Iraq -Iran is classed a FRIENDLY in the nations.ini) You're definately using a old version, as the update goes to 99 tiles... wrench kevin stein Edited March 26, 2011 by Wrench Quote
TheStig Posted March 27, 2011 Author Posted March 27, 2011 Hey Wrench, I installed your updates, which replaced the original ones I had pasted above. Here are my findings: - Playing the map with no limit on nations functions normally in both campaign and create mission modes - Limiting the nations causes game to hang when creating mission and clicking accept. I have to either ALT-CTR-DEL out or reset my computer I still have no idea what's wrong. Here is the Nations INI: TheaterName=the Middle East Location001=Israel Location002=Egypt Location003=Syria Location004=Jordan Location005=Lebanon Location006=Cyprus Location007=Sinai Location008=Mediterranean Location009=Red Sea [LimitedNationList] FriendlyNation001=Israel FriendlyNation002=USAF FriendlyNation003=USN EnemyNation001=Egypt EnemyNation002=Syria EnemyNation003=Jordan [Nation001] NationID=256 Name=Israel DisplayName=Heyl Ha'Avir Alignment=FRIENDLY PilotNameList=NamesUS.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=Excellent GenderRatio=0 [Nation002] NationID=257 Name=Egypt DisplayName=Ägyptische LSK Alignment=ENEMY PilotNameList=NamesUS.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=SovietFighter Formation.Attack=SovietFighter Formation.Bomber=SovietBomber Formation.Transport=SovietBomber Formation.Tank=SovietTank Formation.MobileAD=SovietAD PilotTrainingStandard=NORMAL GenderRatio=20 [Nation003] Name=Syria DisplayName=Syrische LSK Alignment=ENEMY PilotNameList=NamesUS.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=SovietFighter Formation.Attack=SovietFighter Formation.Bomber=SovietBomber Formation.Transport=SovietBomber Formation.Tank=SovietTank Formation.MobileAD=SovietAD PilotTrainingStandard=NORMAL GenderRatio=0 [Nation004] Name=Jordan DisplayName=Royal Jordanian Air Force Alignment=ENEMY PilotNameList=NamesUS.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=POOR GenderRatio=0 Quote
+Wrench Posted March 27, 2011 Posted March 27, 2011 (edited) the syrian and egyptian DisplayName= are still in German (didn't I change them english??) This is my I2 nations.ini: (mind you, is sf2, but should work the same. RAF/France, from 56 war, and Greece because of Cyprus; those, plus the US services, should be removed) TheaterName=The Middle East Location001=Israel Location002=Egypt Location003=Syria Location004=Jordan Location005=Lebanon Location006=Cyprus Location007=Sinai Location008=Mediterranean Location009=Red Sea [LimitedNationList] FriendlyNation001=ISRAEL FriendlyNation002=USAF FriendlyNation003=USN FriendlyNation004=USMC FriendlyNation005=RAF FriendlyNation006=France FriendlyNation007=Greece EnemyNation001=Egypt EnemyNation002=Syria EnemyNation003=Jordan EnemyNation004=Lebanon EnemyNation005=Libya this is the main, Isreal 2.ini: [Terrain] TerrainFullName=Israel 2 DataFile=Israel 2_data.INI TargetFile=Israel 2_targets.INI TargetTypeFile=Israel 2_types.INI MovementFile=Israel 2_movement.INI NationsFile=Israel 2_nations.INI BriefingText=Israel 2_briefing.INI DogfightFile=Israel 2_dogfight.INI DogfightOnly=FALSE CatFile=..\Desert\Desert.CAT //CatFile=..\GermanyCE\GermanyCE.CAT //CatFile=..\VietnamSEA\VietnamSEA.CAT Longitude=29.0 Latitude=35.0 LimitedNations=TRUE [Map] FilenameFormat=PlanningMap%d.bmp Width=1000000.0 Height=1000000.0 NumZoomLevels=3 [WeatherChance] ScatteredChance=25 BrokenChance=25 OvercastChance=4 InclementChance=2 Wonder if the extra space in the folder/main ini name has something to do with it?? Never experienced any types of crash with it in either series (but, again, I don't build missions either!<grin>) even in 1stGens at 08 levels, you no longer need to list the ]Nation001[, etc in the terrain's nations ini. try this ... rename the folder and main ini to Israel2, taking out the space. It's worth a try! wrench kevin stein Edited March 27, 2011 by Wrench Quote
TheStig Posted March 27, 2011 Author Posted March 27, 2011 I used your nations ini and now I get Soviet aircraft along with US on the map. Limit Nations is turned on in the main ini too, WTH?? Quote
TheStig Posted March 30, 2011 Author Posted March 30, 2011 Crap Wrench, I hope I didn't fool you with my problem. Even I'm still baffled after yet again reinstalling the Israel 2 map and your upgrade. Quote
TheStig Posted March 31, 2011 Author Posted March 31, 2011 (edited) Wrench, My problem is identical to the Iceland terrain in this link: http://combatace.com...ionlist__st__80 However, I included the USAF, USMC, and USN in my first adjustment of the nations and it still locked up. I also removed Iran and tried it again with no success and got the same lock-up issue. It seems like some maps just can't handle the nation restriction coding. I really want to get it to work right for single random missions rather than flying Israel on campaign mode only. Edited March 31, 2011 by TheStig Quote
TheStig Posted April 3, 2011 Author Posted April 3, 2011 Wrench I got it to work again. The issue had to do with the nation IDs. Another problem though is I still keep getting Soviets on Israeli soil. Nations INI is below that I am using. LimitedNations is turned on in the main ini. TheaterName=the Middle East Location001=Israel Location002=Egypt Location003=Syria Location004=Jordan Location005=Lebanon Location006=Cyprus Location007=Sinai Location008=Mediterranean Location009=Red Sea [LimitedNationList] FriendlyNation001=Israel FriendlyNation002=USAF FriendlyNation003=USN FriendlyNation004=USMC FriendlyNation005=RAF FriendlyNation006=France FriendlyNation007=Greece EnemyNation001=Egypt EnemyNation002=Syria EnemyNation003=Jordan EnemyNation004=Lebanon EnemyNation005=Libya EnemyNation006=Iraq [Nation001] NationID=030 Name=Israel DisplayName=Israel Alignment=FRIENDLY PilotNameList=NamesUS.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=Excellent GenderRatio=0 [Nation002] NationID=031 Name=Egypt DisplayName=Egypt Alignment=ENEMY PilotNameList=NamesUS.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=SovietFighter Formation.Attack=SovietFighter Formation.Bomber=SovietBomber Formation.Transport=SovietBomber Formation.Tank=SovietTank Formation.MobileAD=SovietAD PilotTrainingStandard=EXCELLENT GenderRatio=20 [Nation003] NationID=032 Name=Syria DisplayName=Syria Alignment=ENEMY PilotNameList=NamesUS.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=SovietFighter Formation.Attack=SovietFighter Formation.Bomber=SovietBomber Formation.Transport=SovietBomber Formation.Tank=SovietTank Formation.MobileAD=SovietAD PilotTrainingStandard=EXCELLENT GenderRatio=20 [Nation004] NationID=043 Name=Jordan DisplayName=Royal Jordanian Air Force Alignment=ENEMY PilotNameList=NamesUS.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=SovietFighter Formation.Attack=SovietFighter Formation.Bomber=SovietBomber Formation.Transport=SovietBomber Formation.Tank=SovietTank Formation.MobileAD=SovietAD PilotTrainingStandard=EXCELLENT GenderRatio=20 Quote
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