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TheStig

Create Mission Problem - Map Selected Won't Launch Briefing Screen

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Hey guys I have a problem I can't seem to figure out.

 

I have WOE with Geopards' Israel 2 terrain. It works on campaigns but not in "create mission." The most recent change I did was limited nations for the map but I did the same thing to all others I have with no problems. After selecting map and plane (stock F-4E Phantom with F-4E Kurnass skin) to fly, clicking accept to move on to the loadout/hangar screen causes the game to hang or freeze on the create mission screen. It does not CTD, but again just hangs. The music is still playing but I have no CPU activity other than just what it needs to play music.

 

I have pasted in my INI files here to have a look. Let me know if there is anything wrong I can't see. I really appreciate any help right now. I love this terrain!

 

Main INI for Israel 2:

 

[Terrain]

TerrainFullName=Israel

DataFile=Israel 2_data.INI

TargetFile=Israel 2_targets.INI

TargetTypeFile=Israel 2_types.INI

MovementFile=Israel 2_movement.INI

NationsFile=Israel 2_nations.INI

BriefingText=Israel 2_briefing.INI

DogfightFile=Israel 2_dogfight.INI

DogfightOnly=FALSE

CatFile=..\GermanyCE\GermanyCE.cat

Longitude=29.0

Latitude=35.0

LimitedNations=TRUE

 

[Map]

FilenameFormat=PlanningMap%d.bmp

Width=1000000.0

Height=1000000.0

NumZoomLevels=3

 

 

 

 

 

 

 

 

Nations INI for Israel 2 Terrain:

 

[Theater]

TheaterName=the Middle East

Location001=Israel

Location002=Egypt

Location003=Syria

Location004=Jordan

Location005=Lebanon

Location006=Cyprus

Location007=the Sinai

Location008=the Mediterranean

Location009=the Red Sea

 

[LimitedNationList]

FriendlyNation001=ISRAEL

FriendlyNation002=USAF

FriendlyNation003=USN

FriendlyNation004=USMC

EnemyNation001=EGYPT

EnemyNation002=SYRIA

EnemyNation003=JORDAN

EnemyNation004=IRAN

EnemyNation005=SOVIET

 

[Nation001]

NationID=256

Name=Israel

DisplayName=Heyl Ha'Avir

Alignment=FRIENDLY

PilotNameList=NamesIsraeli.lst

RankList=RanksIDF.lst

CallsignList=CallsignsUS.lst

Formation.Fighter=USFighter

Formation.Attack=USFighter

Formation.Bomber=USBomber

Formation.Transport=USBomber

Formation.Tank=USTank

Formation.MobileAD=USAD

PilotTrainingStandard=EXCELLENT

GenderRatio=0

Medals=MedalsISR.ini

MedalTextFile=MedalsISR.str

 

[Nation002]

NationID=257

Name=Egypt

DisplayName=Egyptian Air Force

Alignment=ENEMY

PilotNameList=NamesArabic.lst

RankList=RanksRAF.lst

CallsignList=CallsignsUS.lst

Formation.Fighter=SovietFighter

Formation.Attack=SovietFighter

Formation.Bomber=SovietBomber

Formation.Transport=SovietBomber

Formation.Tank=SovietTank

Formation.MobileAD=SovietAD

PilotTrainingStandard=POOR

GenderRatio=20

Medals=MedalsEgypt.ini

MedalTextFile=MedalsEgypt.str

 

[Nation003]

Name=Syria

DisplayName=Syrian Air Force

Alignment=ENEMY

PilotNameList=NamesArabic.lst

RankList=RanksRAF.lst

CallsignList=CallsignsUS.lst

Formation.Fighter=SovietFighter

Formation.Attack=SovietFighter

Formation.Bomber=SovietBomber

Formation.Transport=SovietBomber

Formation.Tank=SovietTank

Formation.MobileAD=SovietAD

PilotTrainingStandard=POOR

GenderRatio=0

Medals=MedalsSyria.ini

MedalTextFile=MedalsSyria.str

 

[Nation004]

Name=Jordan

DisplayName=Royal Jordanian Air Force

Alignment=Neutral

PilotNameList=NamesArabic.lst

RankList=RanksRAF.lst

CallsignList=CallsignsUS.lst

Formation.Fighter=USFighter

Formation.Attack=USFighter

Formation.Bomber=USBomber

Formation.Transport=USBomber

Formation.Tank=USTank

Formation.MobileAD=USAD

PilotTrainingStandard=POOR

GenderRatio=0

Medals=MedalsSyria.ini

MedalTextFile=MedalsSyria.str

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Data INI for Israel 2

 

 

[TerrainMesh]

TextureThreshold=0.80

LowDetailMeshThreshold=0.50

MedDetailMeshThreshold=0.30

TileToHeightGridRatio=4

RenderMeshVertexCount=4096

RenderMeshIndexCount=6144

SolidObjectVertexCount=4096

SolidObjectIndexCount=6144

AlphaObjectVertexCount=2048

AlphaObjectIndexCount=3072

 

[HeightField]

DetailScale=20.0

DetailFrequency=1.0

MaxHeight=1000

MinHeight=0

 

[HeightOffset]

NonTexturedMesh=-10.0

TexturedMesh=-5.0

DetailedMesh=0.0

 

[NormalTextureMaterial]

UseEffectShader=TRUE

EffectShaderName=TerrainEffect.fx

DepthBufferCheck=TRUE

DepthBufferWrite=TRUE

RenderedInOrder=TRUE

AlphaTestEnabled=FALSE

CullMode=CLOCKWISE

LightEnabled=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.0000000

ZBufferOffset=0.000000

BlendOp=ONE

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=NO_OP

 

[WaterTextureMaterial]

UseEffectShader=TRUE

EffectShaderName=WaterEffect.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

RenderedInOrder=TRUE

AlphaTestEnabled=TRUE

CullMode=CLOCKWISE

LightEnabled=TRUE

SpecularEnabled=TRUE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

SpecularColor=1.000000,1.000000,1.000000,1.000000

SpecularPower=5.000000

Reflectivity=1.00000

ZBufferOffset=4.000000

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=2

TextureStage[01].TextureName=

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE

TextureStage[02].TextureName=

TextureStage[02].MipMap=TRUE

TextureStage[02].FilterEnabled=TRUE

TextureStage[02].ReflectionMapping=TRUE

TextureStage[02].StageColorOp=TEXTURE_BLEND_TEXTURE_ALPHA

TextureStage[02].StageAlphaOp=DIFFUSE

 

[NoiseTextureMaterial]

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

RenderedInOrder=TRUE

AlphaTestEnabled=TRUE

CullMode=CLOCKWISE

LightEnabled=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=1.000000

BlendOp=MODULATE_INV_SRC

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].TileU=TRUE

TextureStage[01].TileV=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=NO_OP

 

[solidObjectTextureMaterial]

DepthBufferCheck=TRUE

DepthBufferWrite=TRUE

RenderedInOrder=FALSE

AlphaTestEnabled=FALSE

CullMode=CLOCKWISE

LightEnabled=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

BlendOp=ONE

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=NO_OP

 

[AlphaObjectTextureMaterial]

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

RenderedInOrder=FALSE

AlphaTestEnabled=TRUE

CullMode=NO_CULL

LightEnabled=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=2.000000

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE

 

[NoiseTexture]

Size=256

MinColor=207

MaxColor=255

Frequency=1.7

ResolutionFactor=4.0

StartFadeDistance=200.0

EndFadeDistance=500.0

 

[Texture001]

Filename=sea1.TGA

HasWater=2

HeightMap=sea1_hm.BMP

HeightMapScale=10.000000

Color=0.212429,0.268664,0.327297

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture002]

Filename=sea2desert25.TGA

HasWater=1

HeightMap=sea2desert25_hm.BMP

HeightMapScale=10.000000

Color=0.505483,0.471180,0.410264

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture003]

Filename=sea2desert50.TGA

HasWater=1

HeightMap=sea2desert50_hm.BMP

HeightMapScale=10.000000

Color=0.674493,0.583993,0.448464

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture004]

Filename=sea2desert75.TGA

HasWater=1

HeightMap=sea2desert75_hm.BMP

HeightMapScale=10.000000

Color=0.812478,0.678246,0.478836

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture005]

Filename=sea2farm25.TGA

HasWater=1

HeightMap=sea2farm25_hm.BMP

HeightMapScale=10.000000

Color=0.379917,0.394488,0.364239

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture006]

Filename=sea2farm25b.TGA

HasWater=1

HeightMap=sea2farm25b_hm.BMP

HeightMapScale=10.000000

Color=0.323301,0.351071,0.348324

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture007]

Filename=sea2farm50.TGA

HasWater=1

HeightMap=sea2farm50_hm.BMP

HeightMapScale=10.000000

Color=0.489092,0.472275,0.373083

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture008]

Filename=sea2farm75.TGA

HasWater=1

HeightMap=sea2farm75_hm.BMP

HeightMapScale=10.000000

Color=0.538694,0.510757,0.370362

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture009]

Filename=sea2mountain25.TGA

HasWater=1

HeightMap=sea2mountain25_hm.BMP

HeightMapScale=10.000000

Color=0.352858,0.367002,0.361261

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture010]

Filename=sea2mountain50.TGA

HasWater=1

HeightMap=sea2mountain50_hm.BMP

HeightMapScale=10.000000

Color=0.456403,0.438143,0.389282

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture011]

Filename=sea2mountain75.TGA

HasWater=1

HeightMap=sea2mountain75_hm.BMP

HeightMapScale=10.000000

Color=0.631139,0.551152,0.421719

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture012]

Filename=sea2city25.TGA

HasWater=1

HeightMap=sea2city25_hm.BMP

HeightMapScale=10.000000

Color=0.357141,0.374967,0.364471

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture013]

Filename=sea2city50.TGA

HasWater=1

HeightMap=sea2city50_hm.BMP

HeightMapScale=10.000000

Color=0.525215,0.487890,0.391703

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture014]

Filename=sea2city75.TGA

HasWater=1

HeightMap=sea2city75_hm.BMP

HeightMapScale=10.000000

Color=0.629667,0.558925,0.410291

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture015]

Filename=desert1.BMP

HasWater=0

HeightMap=desert1_hm.BMP

HeightMapScale=20.000000

Color=0.858675,0.710850,0.489428

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture016]

Filename=desert2.BMP

HasWater=0

HeightMap=desert2_hm.BMP

HeightMapScale=25.000000

Color=0.839992,0.700433,0.483966

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture017]

Filename=desert2farm25.BMP

HasWater=0

HeightMap=desert2farm25_hm.BMP

HeightMapScale=10.000000

Color=0.852389,0.706723,0.488755

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture018]

Filename=desert2farm50.BMP

HasWater=0

HeightMap=desert2farm50_hm.BMP

HeightMapScale=10.000000

Color=0.792693,0.669602,0.470057

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture019]

Filename=desert2farm75.BMP

HasWater=0

HeightMap=desert2farm75_hm.BMP

HeightMapScale=10.000000

Color=0.733368,0.632337,0.451457

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture020]

Filename=desert2mountain25.BMP

HasWater=0

HeightMap=desert2mountain25_hm.BMP

HeightMapScale=90.000000

Color=0.830247,0.690772,0.482596

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture021]

Filename=desert2mountain50.BMP

HasWater=0

HeightMap=desert2mountain50_hm.BMP

HeightMapScale=90.000000

Color=0.782072,0.653413,0.471663

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture022]

Filename=desert2mountain75.BMP

HasWater=0

HeightMap=desert2mountain75_hm.BMP

HeightMapScale=90.000000

Color=0.744036,0.627575,0.464992

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture023]

Filename=farm1.BMP

HasWater=0

HeightMap=farm1_hm.BMP

HeightMapScale=20.000000

Color=0.608979,0.553282,0.393157

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture024]

Filename=farm2.BMP

HasWater=0

HeightMap=farm2_hm.BMP

HeightMapScale=20.000000

Color=0.600383,0.551628,0.392416

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture025]

Filename=mountain1.BMP

HasWater=0

HeightMap=mountain1_hm.BMP

HeightMapScale=90.000000

Color=0.718371,0.605424,0.451735

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture026]

Filename=mountain2farm25.BMP

HasWater=0

HeightMap=mountain2farm25_hm.BMP

HeightMapScale=90.000000

Color=0.723625,0.613097,0.460186

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture027]

Filename=mountain2farm50.BMP

HasWater=0

HeightMap=mountain2farm50_hm.BMP

HeightMapScale=90.000000

Color=0.702820,0.600229,0.449389

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture028]

Filename=mountain2farm75.BMP

HasWater=0

HeightMap=mountain2farm75_hm.BMP

HeightMapScale=90.000000

Color=0.650959,0.568604,0.424373

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture029]

Filename=city1.BMP

HasWater=0

Color=0.659612,0.572311,0.409731

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture030]

Filename=city2desert25.BMP

HasWater=0

Color=0.668251,0.583513,0.417952

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture031]

Filename=city2desert50.BMP

HasWater=0

Color=0.688192,0.600817,0.429396

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture032]

Filename=city2desert75.BMP

HasWater=0

Color=0.778570,0.659819,0.461303

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture033]

Filename=city2farm25.BMP

HasWater=0

Color=0.638493,0.568557,0.406063

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture034]

Filename=city2farm50.BMP

HasWater=0

Color=0.620198,0.559359,0.397938

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture035]

Filename=city2farm75.BMP

HasWater=0

Color=0.613991,0.558161,0.397652

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture036]

Filename=city2mountain25.BMP

HasWater=0

Color=0.682082,0.594420,0.430369

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture037]

Filename=city2mountain50.BMP

HasWater=0

Color=0.713394,0.608202,0.445114

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture038]

Filename=city2mountain75.BMP

HasWater=0

Color=0.729449,0.617308,0.457366

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture039]

Filename=sea-city-farm1.TGA

HasWater=1

HeightMap=sea-city-farm1_hm.BMP

HeightMapScale=10.000000

Color=0.464418,0.450944,0.375297

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture040]

Filename=sea-desert-farm1.TGA

HasWater=1

HeightMap=sea-desert-farm1_hm.BMP

HeightMapScale=10.000000

Color=0.585945,0.527567,0.421605

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture041]

Filename=sea-desert-mountain1.TGA

HasWater=1

HeightMap=sea-desert-mountain1_hm.BMP

HeightMapScale=10.000000

Color=0.601590,0.535152,0.426283

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture042]

Filename=sea-farm-city1.TGA

HasWater=1

HeightMap=sea-farm-city1_hm.BMP

HeightMapScale=10.000000

Color=0.473326,0.458024,0.379986

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture043]

Filename=sea-farm-desert1.TGA

HasWater=1

HeightMap=sea-farm-desert1_hm.BMP

HeightMapScale=10.000000

Color=0.605911,0.540547,0.426304

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture044]

Filename=sea-farm-mountain1.TGA

HasWater=1

HeightMap=sea-farm-mountain1_hm.BMP

HeightMapScale=10.000000

Color=0.532087,0.491769,0.402011

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture045]

Filename=sea-mountain-desert1.TGA

HasWater=1

HeightMap=sea-mountain-desert1_hm.BMP

HeightMapScale=10.000000

Color=0.589798,0.527827,0.424271

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture046]

Filename=sea-mountain-farm1.TGA

HasWater=1

HeightMap=sea-mountain-farm1_hm.BMP

HeightMapScale=10.000000

Color=0.537319,0.495726,0.404246

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture047]

Filename=city-desert-farm1.BMP

HasWater=0

Color=0.659357,0.584559,0.419093

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture048]

Filename=city-desert-mountain1.BMP

HasWater=0

Color=0.689760,0.595763,0.433892

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture049]

Filename=city-farm-desert1.BMP

HasWater=0

Color=0.666944,0.589692,0.420908

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture050]

Filename=city-farm-mountain1.BMP

HasWater=0

Color=0.660967,0.580687,0.420585

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture051]

Filename=city-mountain-desert1.BMP

HasWater=0

Color=0.697354,0.601524,0.436826

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture052]

Filename=city-mountain-farm1.BMP

HasWater=0

Color=0.669429,0.584408,0.422462

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture053]

Filename=city-farm-sea1.TGA

HasWater=1

HeightMap=city-farm-sea1_hm.BMP

HeightMapScale=10.000000

Color=0.580451,0.534268,0.392233

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture054]

Filename=city-sea-farm1.TGA

HasWater=1

HeightMap=city-sea-farm1_hm.BMP

HeightMapScale=10.000000

Color=0.586836,0.537639,0.394533

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture055]

Filename=cityport1.TGA

HasWater=1

HeightMap=cityport1_hm.BMP

HeightMapScale=10.000000

Color=0.497953,0.467864,0.388350

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture056]

Filename=sea2desert25b.TGA

HasWater=1

HeightMap=sea2desert25b_hm.BMP

HeightMapScale=10.000000

Color=0.420141,0.413008,0.387580

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture057]

Filename=sea2desert50b.TGA

HasWater=1

HeightMap=sea2desert50b_hm.BMP

HeightMapScale=10.000000

Color=0.633093,0.558872,0.439712

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture058]

Filename=sea2desert75b.TGA

HasWater=1

HeightMap=sea2desert75b_hm.BMP

HeightMapScale=10.000000

Color=0.810484,0.677428,0.478380

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture059]

Filename=city-river1.TGA

HasWater=2

HeightMap=city-river1_hm.BMP

HeightMapScale=10.000000

Color=0.615336,0.548251,0.403344

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture060]

Filename=city-rivermouth1.TGA

HasWater=1

HeightMap=city-rivermouth1_hm.BMP

HeightMapScale=10.000000

Color=0.459771,0.446111,0.386644

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture061]

Filename=city-riverturn1.TGA

HasWater=2

HeightMap=city-riverturn1_hm.BMP

HeightMapScale=10.000000

Color=0.628710,0.557381,0.407193

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture062]

Filename=desert-river1.TGA

HasWater=2

HeightMap=desert-river1_hm.BMP

HeightMapScale=10.000000

Color=0.727752,0.619005,0.449466

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture063]

Filename=desert-riverturn1.TGA

HasWater=2

HeightMap=desert-riverturn1_hm.BMP

HeightMapScale=10.000000

Color=0.761147,0.642314,0.458089

SolidObjectTexture=

AlphaObjectTexture=

 

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Filename=farm-river1.TGA

HasWater=2

HeightMap=farm-river1_hm.BMP

HeightMapScale=10.000000

Color=0.540034,0.510177,0.368116

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture065]

Filename=farm-riverturn1.TGA

HasWater=2

HeightMap=farm-riverturn1_hm.BMP

HeightMapScale=10.000000

Color=0.551495,0.517757,0.374050

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture066]

Filename=river-city2farm1.TGA

HasWater=1

HeightMap=river-city2farm1_hm.BMP

HeightMapScale=10.000000

Color=0.582353,0.532867,0.388047

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture067]

Filename=river-desert2farm1.TGA

HasWater=1

HeightMap=river-desert2farm1_hm.BMP

HeightMapScale=10.000000

Color=0.681705,0.591273,0.432548

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture068]

Filename=FARM3.BMP

HasWater=0

HeightMap=FARM3_hm.BMP

HeightMapScale=20.000000

Color=0.576001,0.536198,0.379012

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture069]

Filename=Bergwald.BMP

HasWater=0

HeightMap=Bergwald_hm.BMP

HeightMapScale=100.000000

Color=0.476243,0.431401,0.305379

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture070]

Filename=Bergwald2FARM25.BMP

HasWater=0

HeightMap=Bergwald2FARM25_hm.BMP

HeightMapScale=100.000000

Color=0.482266,0.436386,0.309521

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture071]

Filename=Bergwald2FARM50.BMP

HasWater=0

HeightMap=Bergwald2FARM50_hm.BMP

HeightMapScale=100.000000

Color=0.498713,0.451557,0.322573

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture072]

Filename=Bergwald2FARM75.BMP

HasWater=0

HeightMap=Bergwald2FARM75_hm.BMP

HeightMapScale=100.000000

Color=0.505844,0.460667,0.332540

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

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HeightMap=MOUNTAIN2Bergwald50_hm.BMP

HeightMapScale=100.000000

Color=0.669058,0.571772,0.423784

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

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Filename=MOUNTAIN2Bergwald75.BMP

HasWater=0

HeightMap=MOUNTAIN2Bergwald75_hm.BMP

HeightMapScale=100.000000

Color=0.589388,0.514734,0.374971

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

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HeightMap=Schnee_hm.BMP

HeightMapScale=100.000000

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[Texture077]

Filename=Schnee2MOUNTAIN25.BMP

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HeightMap=Schnee2MOUNTAIN25_hm.BMP

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Color=0.903004,0.879612,0.844976

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[Texture078]

Filename=Schnee2MOUNTAIN50.BMP

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Color=0.834328,0.783140,0.712382

SolidObjectTexture=

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[Texture079]

Filename=Schnee2MOUNTAIN75.BMP

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Color=0.777761,0.694642,0.580468

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Filename=Kibuz.BMP

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HeightMap=Kibuz_hm.BMP

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SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

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SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

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HasWater=0

HeightMap=Feldflugplatz_hm.BMP

HeightMapScale=0.000000

Color=0.411745,0.404334,0.184604

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture083]

Filename=Oase.BMP

HasWater=0

HeightMap=Oase_hm.BMP

HeightMapScale=10.000000

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SolidObjectTexture=

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture084]

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HasWater=1

HeightMap=Rivermouth_hm.BMP

HeightMapScale=10.000000

Color=0.504985,0.484161,0.367910

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

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Color=0.827093,0.689233,0.482184

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

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Filename=FeldflugplatzWueste.BMP

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Color=0.712967,0.612447,0.445842

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

Edited by TheStig

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is this the updated Israel2 I did a couple of years back??? If not, I'd suggest using that one (VERY expanded targets ini). May also need to use the Desert.cat, as ALL the airfields are desert terrain based.

 

(btw, IRAN is WRONG!!! should be Iraq -Iran is classed a FRIENDLY in the nations.ini)

 

You're definately using a old version, as the update goes to 99 tiles...

 

wrench

kevin stein

Edited by Wrench

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Hey Wrench,

 

I installed your updates, which replaced the original ones I had pasted above. Here are my findings:

 

- Playing the map with no limit on nations functions normally in both campaign and create mission modes

 

- Limiting the nations causes game to hang when creating mission and clicking accept. I have to either ALT-CTR-DEL out or reset my computer

 

 

I still have no idea what's wrong.

 

Here is the Nations INI:

 

TheaterName=the Middle East

Location001=Israel

Location002=Egypt

Location003=Syria

Location004=Jordan

Location005=Lebanon

Location006=Cyprus

Location007=Sinai

Location008=Mediterranean

Location009=Red Sea

 

[LimitedNationList]

FriendlyNation001=Israel

FriendlyNation002=USAF

FriendlyNation003=USN

EnemyNation001=Egypt

EnemyNation002=Syria

EnemyNation003=Jordan

 

[Nation001]

NationID=256

Name=Israel

DisplayName=Heyl Ha'Avir

Alignment=FRIENDLY

PilotNameList=NamesUS.lst

RankList=RanksUSAF.lst

CallsignList=CallsignsUS.lst

Formation.Fighter=USFighter

Formation.Attack=USFighter

Formation.Bomber=USBomber

Formation.Transport=USBomber

Formation.Tank=USTank

Formation.MobileAD=USAD

PilotTrainingStandard=Excellent

GenderRatio=0

 

[Nation002]

NationID=257

Name=Egypt

DisplayName=Ägyptische LSK

Alignment=ENEMY

PilotNameList=NamesUS.lst

RankList=RanksUSAF.lst

CallsignList=CallsignsUS.lst

Formation.Fighter=SovietFighter

Formation.Attack=SovietFighter

Formation.Bomber=SovietBomber

Formation.Transport=SovietBomber

Formation.Tank=SovietTank

Formation.MobileAD=SovietAD

PilotTrainingStandard=NORMAL

GenderRatio=20

 

[Nation003]

Name=Syria

DisplayName=Syrische LSK

Alignment=ENEMY

PilotNameList=NamesUS.lst

RankList=RanksUSAF.lst

CallsignList=CallsignsUS.lst

Formation.Fighter=SovietFighter

Formation.Attack=SovietFighter

Formation.Bomber=SovietBomber

Formation.Transport=SovietBomber

Formation.Tank=SovietTank

Formation.MobileAD=SovietAD

PilotTrainingStandard=NORMAL

GenderRatio=0

 

[Nation004]

Name=Jordan

DisplayName=Royal Jordanian Air Force

Alignment=ENEMY

PilotNameList=NamesUS.lst

RankList=RanksUSAF.lst

CallsignList=CallsignsUS.lst

Formation.Fighter=USFighter

Formation.Attack=USFighter

Formation.Bomber=USBomber

Formation.Transport=USBomber

Formation.Tank=USTank

Formation.MobileAD=USAD

PilotTrainingStandard=POOR

GenderRatio=0

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the syrian and egyptian DisplayName= are still in German (didn't I change them english??)

 

This is my I2 nations.ini: (mind you, is sf2, but should work the same. RAF/France, from 56 war, and Greece because of Cyprus; those, plus the US services, should be removed)

 

TheaterName=The Middle East

Location001=Israel

Location002=Egypt

Location003=Syria

Location004=Jordan

Location005=Lebanon

Location006=Cyprus

Location007=Sinai

Location008=Mediterranean

Location009=Red Sea

 

[LimitedNationList]

FriendlyNation001=ISRAEL

FriendlyNation002=USAF

FriendlyNation003=USN

FriendlyNation004=USMC

FriendlyNation005=RAF

FriendlyNation006=France

FriendlyNation007=Greece

EnemyNation001=Egypt

EnemyNation002=Syria

EnemyNation003=Jordan

EnemyNation004=Lebanon

EnemyNation005=Libya

 

this is the main, Isreal 2.ini:

 

[Terrain]

TerrainFullName=Israel 2

DataFile=Israel 2_data.INI

TargetFile=Israel 2_targets.INI

TargetTypeFile=Israel 2_types.INI

MovementFile=Israel 2_movement.INI

NationsFile=Israel 2_nations.INI

BriefingText=Israel 2_briefing.INI

DogfightFile=Israel 2_dogfight.INI

DogfightOnly=FALSE

CatFile=..\Desert\Desert.CAT

//CatFile=..\GermanyCE\GermanyCE.CAT

//CatFile=..\VietnamSEA\VietnamSEA.CAT

Longitude=29.0

Latitude=35.0

LimitedNations=TRUE

 

[Map]

FilenameFormat=PlanningMap%d.bmp

Width=1000000.0

Height=1000000.0

NumZoomLevels=3

 

[WeatherChance]

ScatteredChance=25

BrokenChance=25

OvercastChance=4

InclementChance=2

 

Wonder if the extra space in the folder/main ini name has something to do with it?? Never experienced any types of crash with it in either series (but, again, I don't build missions either!<grin>)

 

even in 1stGens at 08 levels, you no longer need to list the ]Nation001[, etc in the terrain's nations ini.

 

try this ... rename the folder and main ini to Israel2, taking out the space. It's worth a try!

 

wrench

kevin stein

Edited by Wrench

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I used your nations ini and now I get Soviet aircraft along with US on the map. Limit Nations is turned on in the main ini too, WTH??

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Crap Wrench, I hope I didn't fool you with my problem. Even I'm still baffled after yet again reinstalling the Israel 2 map and your upgrade. :blink:

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Wrench,

 

My problem is identical to the Iceland terrain in this link:

 

http://combatace.com...ionlist__st__80

 

 

However, I included the USAF, USMC, and USN in my first adjustment of the nations and it still locked up. I also removed Iran and tried it again with no success and got the same lock-up issue. It seems like some maps just can't handle the nation restriction coding. I really want to get it to work right for single random missions rather than flying Israel on campaign mode only.

Edited by TheStig

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Wrench I got it to work again. The issue had to do with the nation IDs. Another problem though is I still keep getting Soviets on Israeli soil. Nations INI is below that I am using. LimitedNations is turned on in the main ini.

 

TheaterName=the Middle East

Location001=Israel

Location002=Egypt

Location003=Syria

Location004=Jordan

Location005=Lebanon

Location006=Cyprus

Location007=Sinai

Location008=Mediterranean

Location009=Red Sea

 

[LimitedNationList]

FriendlyNation001=Israel

FriendlyNation002=USAF

FriendlyNation003=USN

FriendlyNation004=USMC

FriendlyNation005=RAF

FriendlyNation006=France

FriendlyNation007=Greece

EnemyNation001=Egypt

EnemyNation002=Syria

EnemyNation003=Jordan

EnemyNation004=Lebanon

EnemyNation005=Libya

EnemyNation006=Iraq

 

[Nation001]

NationID=030

Name=Israel

DisplayName=Israel

Alignment=FRIENDLY

PilotNameList=NamesUS.lst

RankList=RanksUSAF.lst

CallsignList=CallsignsUS.lst

Formation.Fighter=USFighter

Formation.Attack=USFighter

Formation.Bomber=USBomber

Formation.Transport=USBomber

Formation.Tank=USTank

Formation.MobileAD=USAD

PilotTrainingStandard=Excellent

GenderRatio=0

 

[Nation002]

NationID=031

Name=Egypt

DisplayName=Egypt

Alignment=ENEMY

PilotNameList=NamesUS.lst

RankList=RanksUSAF.lst

CallsignList=CallsignsUS.lst

Formation.Fighter=SovietFighter

Formation.Attack=SovietFighter

Formation.Bomber=SovietBomber

Formation.Transport=SovietBomber

Formation.Tank=SovietTank

Formation.MobileAD=SovietAD

PilotTrainingStandard=EXCELLENT

GenderRatio=20

 

[Nation003]

NationID=032

Name=Syria

DisplayName=Syria

Alignment=ENEMY

PilotNameList=NamesUS.lst

RankList=RanksUSAF.lst

CallsignList=CallsignsUS.lst

Formation.Fighter=SovietFighter

Formation.Attack=SovietFighter

Formation.Bomber=SovietBomber

Formation.Transport=SovietBomber

Formation.Tank=SovietTank

Formation.MobileAD=SovietAD

PilotTrainingStandard=EXCELLENT

GenderRatio=20

 

[Nation004]

NationID=043

Name=Jordan

DisplayName=Royal Jordanian Air Force

Alignment=ENEMY

PilotNameList=NamesUS.lst

RankList=RanksUSAF.lst

CallsignList=CallsignsUS.lst

Formation.Fighter=SovietFighter

Formation.Attack=SovietFighter

Formation.Bomber=SovietBomber

Formation.Transport=SovietBomber

Formation.Tank=SovietTank

Formation.MobileAD=SovietAD

PilotTrainingStandard=EXCELLENT

GenderRatio=20

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