stingray77 Posted April 14, 2011 Posted April 14, 2011 Two things - simple one first: me stupido! I always felt sorry for the trees in the 'Nam Expansion Pack being screwed with one of TKs updates... (The more with the addition of helos in the latest XP-Update.) So I moved on with updating the game and the XP... BUT I kept copies of my originaly SF2V May2009b-install and mod folder... So, it was an easy task now simply adding the latest XP with all the other beautiful add-ons (like aircraft!) to that install parallely. Now I have the choice of either playing the game on TKs latest patch - with DX10-lighting - or turning my Vista's Aero off and playing the May2009b version INCL. the trees! Coming to my "original" question: several screenies show a bunch of such nicely done airfield equipment like starter tractors, barrels and things like that. I think this is included in some other environment-mod... Can that be "extracted" somehow and carried over into the Vietnam Expansion Pack??? Same with the Aircraft Carriers seen elsewhere? If so, how? Here a screenie taken from the screenie-tread (by Gustav pg 165): Quote
+Soulfreak Posted April 14, 2011 Posted April 14, 2011 the starter generator and ladders are part of the F-5B (aircraft) model! I think there is a way to extract the parts out of the model. But there for you need the max file and big knowlede in max. Quote
stingray77 Posted April 14, 2011 Author Posted April 14, 2011 ...which is limited - unfortunately. So: no joy... How about the truck, the light-poles and the red/white bars around them and eqipment? Quote
+Soulfreak Posted April 14, 2011 Posted April 14, 2011 Trucks ---> Stock Thirdwire groundobject Light - red-white bars came with the terrain (3rd party add on) Quote
stingray77 Posted April 14, 2011 Author Posted April 14, 2011 Oh, okay - thanks for clarifying... Quote
Wrench Posted April 14, 2011 Posted April 14, 2011 (edited) 1) locate the item in the terrains _Types.ini 2) locate the LOD in the terrain folder 3) open LOD with hexeditor, "Search/Find ..." bmp/and or tga (do BOTH) 4) note names of skin maps (the bmp or tga) 5) with hexeditor still open, copy/paste the necessary filse (bmp, lod and ini -if required) into terrain folder to be modified 6) copy/paste entry of object from it's original _Types.ini into the _Types.ini of the terrain in question; renumber to fit sequence 7) SAVE the modded _Types.ini Now the fun reeeaaalllllly begins... 8)open targets ini, locate airbase to be 'eyecandied'. 9)Using the 'targets test.msn, as described in the SF1 KB by Some Genius in this thread: http://combatace.com/topic/44621-adding-objects-to-your-target-areas/ locate the offset (as described in that tutorial) for the object to be added. 9) transfer that information to the _Targets.ini, also as specified in aformentioned tutorial It should be noted at this time, however, that Piecemeal has already done the 'eyecandy' for the VNSEA airfields ..and I can't find the damn thing!! and it's in my SF2V VNSEA terrain folder! --but search for "PIECEMEAL'S AIRFIELD MOD ADD-ON FOR STARY'S 'GREEN HELL 3' TERRAIN" (at least that's what the readme calls it) HOWEVER... It may NOT be compatable with the Vietnam Mod/Expansion (and most likely isn't) The only problem I have with such a mod, is that not ALL airfields are fully military -- depending on the where, it may be civilian General Aviation/Internatinal airport or mixed use (civil/military -very common!!) but, there ya go! EDIT: I'd also suggest becoming intmately familiar with EVERY object in EACH _types ini, and ALL the GroundObjects (as they'll need entries added, too) Truck (both Zil and US, the Jeep, both FuelTrucks are already listed in ALL _Types ini, as TK has them sitting around the various stock airfields) wrench kevin stein Edited April 14, 2011 by Wrench forgot something! Quote
stingray77 Posted April 14, 2011 Author Posted April 14, 2011 Aaaargghh - overkill! Guess I'll leave everything as it is... I am definitively not that unhappy with the XP, to tackle such a thing..... But thanks for the how-to. Quote
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