Murphy'S Posted April 19, 2011 Posted April 19, 2011 hello i'm messing around with the Mission editor and as i want to simulate a beach assault on the anatolian map, i put some udaloy cruisers of the coast to cover the red landing (and during the cas mission in fact they do it ) but i faced a problem, as soon as they see my flight they move and i want them to stay fixed i precise that i did put 0 in speed paramters and did not gave them any waypoint Quote
Wrench Posted April 19, 2011 Posted April 19, 2011 add them as a specific target area, with a ActiveDate= and InactiveDate= maybe??? [TargetArea184] Name=Beach Red Position=276000,590858 Radius=1000 ActiveDate=11/01/1962 <-- InactiveDate=01/31/1963 <-- Location=2 Alignment=Friendly Target[001].Type=USFlag Target[001].Offset=0,0 Target[001].Heading=0 Try it, and see if it works! having a similiar issue in cuba the the para drop zones and landing beaches wrench kevin stein 1 Quote
+PureBlue Posted April 21, 2011 Posted April 21, 2011 Perhaps this could work? make a copy of the Udaloy, remove it's engine so they can't move. Quote
Wrench Posted April 21, 2011 Posted April 21, 2011 ships placed in target areas, even in the Open Sea don't move, as they're location is fixed in the Targes.ini (look at modern Darwin, Libya, and all the WW2 maps -- there's 'convoy stations' that the ships just sit there, waiting to be sunk) That's why you can get away with only one model used for 'in port' or anti-ship missions. The only reason one would need to create an extra 'in port' version, is to remove the exhast smoke from the stacks, as sitting at dock, they obviously wouldn't be "making steam and under way" wrench Quote
Murphy'S Posted April 21, 2011 Author Posted April 21, 2011 ships placed in target areas, even in the Open Sea don't move, as they're location is fixed in the Targes.ini (look at modern Darwin, Libya, and all the WW2 maps -- there's 'convoy stations' that the ships just sit there, waiting to be sunk) That's why you can get away with only one model used for 'in port' or anti-ship missions. The only reason one would need to create an extra 'in port' version, is to remove the exhast smoke from the stacks, as sitting at dock, they obviously wouldn't be "making steam and under way" wrench off the "landing beach" i also put cargo ship and they do not move even if attacked it seems that only combat vessels do manoeuvers when attacked look at this mission i'm building (the mission is CAS but i put anti-ship mission by other flight) [MissionHeader]AircraftType=F-16ABlk10 MissionMap=ANATOLIA MissionType=CAS StartTime=08:23:00 StartDate=02/12/1982 [MissionData] FriendlyAirActivity=2 EnemyAirActivity=2 FriendlyAirDefenseActivity=2 EnemyAirDefenseActivity=2 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=1445 GeneratedMission=FALSE AdjustStartPosition=TRUE AdjustBaseWaypoint=TRUE CreateStaticAircraft=TRUE CreateHelpFlight=TRUE [Weather] WeatherType=CLEAR WeatherAlt=3048.000000 WeatherThickness=45.720001 HasHighLayer=FALSE FogAmount=0.750000 ContrailAlt=7467.600098 StartWindDirection=170.000015 StartWindSpeed=2.572220 WindGustingAmount=2.572220 [AircraftMission001] Name=OLDS AircraftType=F-16ABlk10 Size=2 Alignment=FRIENDLY RandomChance=100 MissionType=CAS MissionSubType=CAS_DEFENSIVE TargetArea=Gokceada ObjectiveID=1 RatingForSuccess=40 StartOnGround=TRUE CarrierBased=FALSE Position=490050.000000,673850.000000,0.000000 Heading=-82.329094 Speed=196.423965 StartTime=0.000000 BaseArea=Kaklic Air Base Waypoint[01].Command=TAKEOFF Waypoint[01].Position=489874.741928,674751.624573,0.000000 Waypoint[01].Size=100.000000 Waypoint[01].Speed=191.740005 Waypoint[02].Command=DEPART Waypoint[02].Position=486243.821910,683270.076298,3048.000000 Waypoint[02].Size=1500.000000 Waypoint[02].Speed=191.740005 Waypoint[03].Command=INITIAL_POINT Waypoint[03].Position=443179.547354,768017.450160,609.600037 Waypoint[03].Size=1500.000000 Waypoint[03].Speed=195.488724 Waypoint[04].Command=OBJECTIVE_POINT Waypoint[04].Objective=TRUE Waypoint[04].Position=423000.000000,769000.000000,500.000000 Waypoint[04].Size=1500.000000 Waypoint[04].Speed=196.423965 Waypoint[05].Command=WAYPOINT Waypoint[05].Position=439845.575448,746910.298021,500.000000 Waypoint[05].Size=1500.000000 Waypoint[05].Speed=196.423965 Waypoint[06].Command=APPROACH Waypoint[06].Position=474779.986478,657498.291851,1524.000000 Waypoint[06].Size=1500.000000 Waypoint[06].Speed=195.488724 Waypoint[07].Command=LAND_LINEUP Waypoint[07].Position=491816.889928,664760.131888,762.000000 Waypoint[07].Size=1500.000000 Waypoint[07].Speed=73.231865 Waypoint[08].Command=LAND_TOUCHDOWN Waypoint[08].Position=490225.258072,672948.375427,0.000000 Waypoint[08].Size=50.000000 Waypoint[08].Speed=57.770000 Nation=USAF FormationType=USFighter PilotTrainingStandard=EXCELLENT Loadout=Attack AmmoPercent=100 FuelPercent=100 TracerMixRatio=6 Texture=16TFS Squadron= AircraftNumber=8 KillMarking=0 [AircraftMission002] Name=COWBOY AircraftType=A-7E Size=2 Alignment=FRIENDLY RandomChance=100 MissionType=ANTI_SHIP TargetArea=Gokceada ObjectiveID=16 RatingForSuccess=100 StartOnGround=TRUE CarrierBased=FALSE Position=552200.000000,778900.000000,0.000000 Heading=265.600555 Speed=233.431259 StartTime=2.812325 BaseArea=Bandirma AJU Waypoint[01].Command=TAKEOFF Waypoint[01].Position=551740.750000,778104.555664,0.000000 Waypoint[01].Size=100.000000 Waypoint[01].Speed=186.500000 Waypoint[02].Command=DEPART Waypoint[02].Position=543904.215059,773171.369494,3048.000000 Waypoint[02].Size=1500.000000 Waypoint[02].Speed=186.500000 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=487137.582889,782609.285142,3048.000000 Waypoint[03].Size=1500.000000 Waypoint[03].Speed=231.499802 Waypoint[04].Command=INITIAL_POINT Waypoint[04].Position=446109.104891,782537.123148,3048.000000 Waypoint[04].Size=1500.000000 Waypoint[04].Speed=231.499802 Waypoint[05].Command=OBJECTIVE_POINT Waypoint[05].Objective=TRUE Waypoint[05].Position=412414.550610,771785.644576,3048.000000 Waypoint[05].Size=1500.000000 Waypoint[05].Speed=231.499802 Waypoint[06].Command=WAYPOINT Waypoint[06].Position=448793.959283,761172.147356,3048.000000 Waypoint[06].Size=1500.000000 Waypoint[06].Speed=231.499802 Waypoint[07].Command=WAYPOINT Waypoint[07].Position=489489.388087,768758.891569,3048.000000 Waypoint[07].Size=1500.000000 Waypoint[07].Speed=231.499802 Waypoint[08].Command=APPROACH Waypoint[08].Position=546963.635387,802592.463874,1524.000000 Waypoint[08].Size=1500.000000 Waypoint[08].Speed=114.101997 Waypoint[09].Command=LAND_LINEUP Waypoint[09].Position=556830.004416,786919.392887,762.000000 Waypoint[09].Size=1500.000000 Waypoint[09].Speed=75.031876 Waypoint[10].Command=LAND_TOUCHDOWN Waypoint[10].Position=552659.250000,779695.444336,0.000000 Waypoint[10].Size=50.000000 Waypoint[10].Speed=58.980000 Nation=USN FormationType=USFighter PilotTrainingStandard=NORMAL Loadout=Anti-Ship AmmoPercent=100 FuelPercent=100 TracerMixRatio=6 Texture=USNGrey1 Squadron=VA56 AircraftNumber=73 KillMarking=0 [AircraftMission003] Name=SHOWTIME AircraftType=A-7E Size=4 Alignment=FRIENDLY RandomChance=100 MissionType=ANTI_SHIP TargetArea=Gokceada ObjectiveID=20 RatingForSuccess=100 StartOnGround=TRUE CarrierBased=FALSE Position=552200.000000,778900.000000,0.000000 Heading=265.627594 Speed=233.431259 StartTime=-8.610459 BaseArea=Bandirma AJU Waypoint[01].Command=WAYPOINT Waypoint[01].Position=552659.250000,779695.444336,500.000000 Waypoint[01].Size=100.000000 Waypoint[01].Speed=188.289993 Waypoint[02].Command=WAYPOINT Waypoint[02].Position=550262.585656,788639.917362,500.000000 Waypoint[02].Size=1500.000000 Waypoint[02].Speed=188.289993 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=486611.091339,768837.479645,3048.000000 Waypoint[03].Size=1500.000000 Waypoint[03].Speed=231.499802 Waypoint[04].Command=INITIAL_POINT Waypoint[04].Position=446873.501448,767527.321479,3048.000000 Waypoint[04].Size=1500.000000 Waypoint[04].Speed=231.499802 Waypoint[05].Command=OBJECTIVE_POINT Waypoint[05].Objective=TRUE Waypoint[05].Position=412016.601385,772183.593801,3048.000000 Waypoint[05].Size=1500.000000 Waypoint[05].Speed=231.499802 Waypoint[06].Command=WAYPOINT Waypoint[06].Position=444529.319470,775522.915230,3048.000000 Waypoint[06].Size=1500.000000 Waypoint[06].Speed=231.499802 Waypoint[07].Command=WAYPOINT Waypoint[07].Position=487150.645422,779347.103265,3048.000000 Waypoint[07].Size=1500.000000 Waypoint[07].Speed=231.499802 Waypoint[08].Command=APPROACH Waypoint[08].Position=546963.635387,802592.463874,1524.000000 Waypoint[08].Size=1500.000000 Waypoint[08].Speed=114.101997 Waypoint[09].Command=LAND_LINEUP Waypoint[09].Position=556830.004416,786919.392887,762.000000 Waypoint[09].Size=1500.000000 Waypoint[09].Speed=75.031876 Waypoint[10].Command=LAND_TOUCHDOWN Waypoint[10].Position=552659.250000,779695.444336,0.000000 Waypoint[10].Size=50.000000 Waypoint[10].Speed=58.980000 Nation=USN FormationType=USFighter PilotTrainingStandard=EXCELLENT Loadout=Anti-Ship AmmoPercent=100 FuelPercent=100 TracerMixRatio=6 Texture=USNGrey1 Squadron=VA27 AircraftNumber=66 KillMarking=0 [AircraftMission004] Name=ZEBRA AircraftType=A-7E Size=4 Alignment=FRIENDLY RandomChance=100 MissionType=ANTI_SHIP TargetArea=Gokceada ObjectiveID=19 RatingForSuccess=100 StartOnGround=TRUE CarrierBased=FALSE Position=552200.000000,778900.000000,0.000000 Heading=266.113678 Speed=233.431259 StartTime=-15.346665 BaseArea=Bandirma AJU Waypoint[01].Command=WAYPOINT Waypoint[01].Position=552659.250000,779695.444336,1000.000000 Waypoint[01].Size=100.000000 Waypoint[01].Speed=188.289993 Waypoint[02].Command=WAYPOINT Waypoint[02].Position=550262.585656,788639.917362,1000.000000 Waypoint[02].Size=1500.000000 Waypoint[02].Speed=188.289993 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=486057.662031,762771.680954,3048.000000 Waypoint[03].Size=1500.000000 Waypoint[03].Speed=231.499802 Waypoint[04].Command=INITIAL_POINT Waypoint[04].Position=447642.313647,758716.363527,3048.000000 Waypoint[04].Size=1500.000000 Waypoint[04].Speed=231.499802 Waypoint[05].Command=OBJECTIVE_POINT Waypoint[05].Objective=TRUE Waypoint[05].Position=412334.960765,774730.468843,3048.000000 Waypoint[05].Size=1500.000000 Waypoint[05].Speed=231.499802 Waypoint[06].Command=WAYPOINT Waypoint[06].Position=447768.988269,773585.672697,3048.000000 Waypoint[06].Size=1500.000000 Waypoint[06].Speed=231.499802 Waypoint[07].Command=WAYPOINT Waypoint[07].Position=481655.246507,780319.153530,3048.000000 Waypoint[07].Size=1500.000000 Waypoint[07].Speed=231.499802 Waypoint[08].Command=APPROACH Waypoint[08].Position=546963.635387,802592.463874,1524.000000 Waypoint[08].Size=1500.000000 Waypoint[08].Speed=114.101997 Waypoint[09].Command=LAND_LINEUP Waypoint[09].Position=556830.004416,786919.392887,762.000000 Waypoint[09].Size=1500.000000 Waypoint[09].Speed=75.031876 Waypoint[10].Command=LAND_TOUCHDOWN Waypoint[10].Position=552659.250000,779695.444336,0.000000 Waypoint[10].Size=50.000000 Waypoint[10].Speed=58.980000 Nation=USN FormationType=USFighter PilotTrainingStandard=EXCELLENT Loadout=Anti-Ship AmmoPercent=100 FuelPercent=100 TracerMixRatio=6 Texture=USNGrey1 Squadron=VA46 AircraftNumber=44 KillMarking=0 [AircraftMission005] Name=AUSTIN AircraftType=F-16ABlk10 Size=2 Alignment=FRIENDLY RandomChance=100 MissionType=CAS MissionSubType=CAS_DEFENSIVE TargetArea=Gokceada ObjectiveID=3 RatingForSuccess=100 StartOnGround=TRUE CarrierBased=FALSE Position=490050.000000,673850.000000,0.000000 Heading=-35.006744 Speed=239.549484 StartTime=118.416954 BaseArea=Kaklic Air Base Waypoint[01].Command=WAYPOINT Waypoint[01].Position=489874.741928,674751.624573,500.000000 Waypoint[01].Size=100.000000 Waypoint[01].Speed=191.740005 Waypoint[02].Command=WAYPOINT Waypoint[02].Position=486243.821910,683270.076298,500.000000 Waypoint[02].Size=1500.000000 Waypoint[02].Speed=191.740005 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=448510.030946,754452.261970,3352.800049 Waypoint[03].Size=1500.000000 Waypoint[03].Speed=241.788681 Waypoint[04].Command=INITIAL_POINT Waypoint[04].Position=440742.438533,758293.454673,3352.800049 Waypoint[04].Size=1500.000000 Waypoint[04].Speed=241.788681 Waypoint[05].Command=OBJECTIVE_POINT Waypoint[05].Objective=TRUE Waypoint[05].Position=423000.000000,769000.000000,3500.000000 Waypoint[05].Size=1500.000000 Waypoint[05].Speed=239.549484 Waypoint[06].Command=WAYPOINT Waypoint[06].Position=417068.845375,735339.592460,3500.000000 Waypoint[06].Size=1500.000000 Waypoint[06].Speed=239.549484 Waypoint[07].Command=WAYPOINT Waypoint[07].Position=416691.149734,729582.902528,3500.000000 Waypoint[07].Size=1500.000000 Waypoint[07].Speed=239.549484 Waypoint[08].Command=APPROACH Waypoint[08].Position=474779.986478,657498.291851,1524.000000 Waypoint[08].Size=1500.000000 Waypoint[08].Speed=103.986000 Waypoint[09].Command=LAND_LINEUP Waypoint[09].Position=491816.889928,664760.131888,762.000000 Waypoint[09].Size=1500.000000 Waypoint[09].Speed=73.231865 Waypoint[10].Command=LAND_TOUCHDOWN Waypoint[10].Position=490225.258072,672948.375427,0.000000 Waypoint[10].Size=50.000000 Waypoint[10].Speed=57.770000 Nation=USAF FormationType=USFighter PilotTrainingStandard=NORMAL Loadout=Attack AmmoPercent=100 FuelPercent=100 TracerMixRatio=6 Texture=16TFS Squadron= AircraftNumber=85 KillMarking=0 [GroundMission001] Name=G003 GroundObjectType=T-72A Nation=Soviet RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=8 FormationType=SovietTank MobileObject=TRUE Position=416772.223535,772379.651159,0.000000 Heading=0.000000 Speed=0.000000 StartTime=365.781494 Alignment=ENEMY PilotTrainingStandard=NORMAL Texture=Green ObjectNumber=0 [GroundMission002] Name=G004 GroundObjectType=Leopard2A4 Nation=Greece RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=12 FormationType=USTank MobileObject=TRUE Position=417329.352450,772379.651159,0.000000 Heading=0.000000 Speed=0.000000 StartTime=365.781494 Alignment=FRIENDLY PilotTrainingStandard=NORMAL Texture=Green ObjectNumber=0 [GroundMission003] Name=G005 GroundObjectType=T-72A Nation=Soviet RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=12 FormationType=USTank MobileObject=TRUE Position=416573.248922,772698.010539,0.000000 Heading=0.000000 Speed=0.000000 StartTime=365.781494 Alignment=ENEMY PilotTrainingStandard=NORMAL Texture=Green ObjectNumber=0 [GroundMission004] Name=G006 GroundObjectType=T-72A Nation=Soviet RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=12 FormationType=USTank MobileObject=TRUE Position=416453.864155,772021.496856,0.000000 Heading=0.000000 Speed=0.000000 StartTime=365.781494 Alignment=ENEMY PilotTrainingStandard=NORMAL Texture=Green ObjectNumber=0 [GroundMission005] Name=G007 GroundObjectType=Leopard2A4 Nation=Greece RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=10 FormationType=USTank MobileObject=TRUE Position=417289.557528,772101.086701,0.000000 Heading=0.000000 Speed=0.000000 StartTime=365.781494 Alignment=FRIENDLY PilotTrainingStandard=NORMAL Texture=Green ObjectNumber=0 [GroundMission006] Name=G008 GroundObjectType=ZSU-23 Nation=Soviet RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=2 FormationType=USTank MobileObject=TRUE NetworkAirDefense=TRUE Position=415976.325085,773294.934377,0.000000 Heading=0.000000 Speed=0.000000 StartTime=365.781494 Alignment=ENEMY PilotTrainingStandard=NORMAL Texture=Tan ObjectNumber=0 [GroundMission007] Name=G009 GroundObjectType=ZSU-23 Nation=Soviet RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=2 FormationType=USTank MobileObject=TRUE NetworkAirDefense=TRUE Position=415817.145394,772459.241004,0.000000 Heading=0.000000 Speed=0.000000 StartTime=365.781494 Alignment=ENEMY PilotTrainingStandard=NORMAL Texture=Tan ObjectNumber=0 [GroundMission008] Name=G010 GroundObjectType=ZSU-23 Nation=Soviet RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=2 FormationType=USTank MobileObject=TRUE NetworkAirDefense=TRUE Position=415777.350472,771822.522244,0.000000 Heading=0.000000 Speed=0.000000 StartTime=365.781494 Alignment=ENEMY PilotTrainingStandard=NORMAL Texture=Tan ObjectNumber=0 [GroundMission009] Name=G011 GroundObjectType=SA-13L Nation=Soviet RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=1 FormationType= MobileObject=TRUE Position=415379.401247,773056.164842,0.000000 Heading=0.000000 Speed=0.000000 StartTime=365.781494 Alignment=ENEMY PilotTrainingStandard=NORMAL Texture=green ObjectNumber=0 [GroundMission010] Name=G012 GroundObjectType=SA-13L Nation=Soviet RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=1 FormationType= MobileObject=TRUE Position=415339.606324,772220.471469,0.000000 Heading=0.000000 Speed=0.000000 StartTime=365.781494 Alignment=ENEMY PilotTrainingStandard=NORMAL Texture=green ObjectNumber=0 [GroundMission011] Name=G013 GroundObjectType=UDALOY II Class Nation=Soviet RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=1 FormationType= NavalObject=TRUE NetworkAirDefense=TRUE Position=412357.000000,775305.000000,0.000000 Heading=0.000000 Speed=0.000000 StartTime=365.781494 Alignment=ENEMY PilotTrainingStandard=NORMAL Texture= ShipNumber=0 [GroundMission012] Name=G014 GroundObjectType=UDALOY II Class Nation=Soviet RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=1 FormationType= NavalObject=TRUE NetworkAirDefense=TRUE Position=412116.217600,774568.371898,0.000000 Heading=0.000000 Speed=0.000000 StartTime=365.781494 Alignment=ENEMY PilotTrainingStandard=NORMAL Texture= ShipNumber=0 [GroundMission013] Name=G015 GroundObjectType=UDALOY II Class Nation=Soviet RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=1 FormationType= NavalObject=TRUE NetworkAirDefense=TRUE Position=412195.807445,773931.653137,0.000000 Heading=0.000000 Speed=0.000000 StartTime=365.781494 Alignment=ENEMY PilotTrainingStandard=NORMAL Texture= ShipNumber=0 [GroundMission014] Name=G016 GroundObjectType=UDALOY II Class Nation=Soviet RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=1 FormationType= NavalObject=TRUE NetworkAirDefense=TRUE Position=412315.192213,771623.547631,0.000000 Heading=0.000000 Speed=0.000000 StartTime=365.781494 Alignment=ENEMY PilotTrainingStandard=NORMAL Texture= ShipNumber=0 [GroundMission015] Name=G017 GroundObjectType=UDALOY II Class Nation=Soviet RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=1 FormationType= NavalObject=TRUE NetworkAirDefense=TRUE Position=412156.012523,772140.881624,0.000000 Heading=0.000000 Speed=0.000000 StartTime=365.781494 Alignment=ENEMY PilotTrainingStandard=NORMAL Texture= ShipNumber=0 [GroundMission016] Name=G018 GroundObjectType=UDALOY II Class Nation=Soviet RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=1 FormationType= NavalObject=TRUE NetworkAirDefense=TRUE Position=412275.397290,772538.830849,0.000000 Heading=0.000000 Speed=0.000000 StartTime=365.781494 Alignment=ENEMY PilotTrainingStandard=NORMAL Texture= ShipNumber=0 [GroundMission017] Name=G019 GroundObjectType=CargoShip2 Nation=Soviet RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=1 FormationType= NavalObject=TRUE NetworkAirDefense=TRUE Position=411957.037910,773056.164842,0.000000 Heading=0.000000 Speed=0.000000 StartTime=365.781494 Alignment=ENEMY PilotTrainingStandard=NORMAL Texture= ShipNumber=0 [GroundMission018] Name=G020 GroundObjectType=CargoShip2 Nation=Soviet RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=1 FormationType= NavalObject=TRUE NetworkAirDefense=TRUE Position=412235.602368,773374.524222,0.000000 Heading=0.000000 Speed=0.000000 StartTime=365.781494 Alignment=ENEMY PilotTrainingStandard=NORMAL Texture= ShipNumber=0 [GroundMission019] Name=G021 GroundObjectType=CargoShip2 Nation=Soviet RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=1 FormationType= NavalObject=TRUE NetworkAirDefense=TRUE Position=412116.217600,772618.420694,0.000000 Heading=0.000000 Speed=0.000000 StartTime=365.781494 Alignment=ENEMY PilotTrainingStandard=NORMAL Texture= ShipNumber=0 [GroundMission020] Name=G022 GroundObjectType=Carguero Nation=Soviet RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=1 FormationType= NavalObject=TRUE NetworkAirDefense=TRUE Position=412156.012523,772101.086701,0.000000 Heading=0.000000 Speed=0.000000 StartTime=365.781494 Alignment=ENEMY PilotTrainingStandard=NORMAL Texture= ShipNumber=0 [GroundMission021] Name=G023 GroundObjectType=Carguero Nation=Soviet RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=1 FormationType= NavalObject=TRUE NetworkAirDefense=TRUE Position=411797.858220,771583.752709,0.000000 Heading=0.000000 Speed=0.000000 StartTime=528.322510 Alignment=ENEMY PilotTrainingStandard=NORMAL Texture= ShipNumber=0 [Callsign] GroundCallsignID=11 FACCallsignID=1 TACCCallsignID=1 Quote
Wrench Posted April 21, 2011 Posted April 21, 2011 it seems that only combat vessels do manoeuvers when attacked that would make sense, as cargo ships, by default, don't have any weapons or sensors for them (well, there are some that do....) what's needed would be an APA, LSD or LST, with it's self defense batteies wrench kevin stein Quote
+WhiteBoySamurai Posted May 21, 2011 Posted May 21, 2011 I haven't tested this extensively, but it seems like ships added in the targets.ini (i.e. as fixed objects) don't emit radar signals. They'll still shoot guns, and I'm pretty sure I've seen some of them launch (supposedly radar-guided) missiles. Is this an accepted thing or could there be something wrong on my end? Quote
+PureBlue Posted May 21, 2011 Posted May 21, 2011 (edited) I haven't tested this extensively, but it seems like ships added in the targets.ini (i.e. as fixed objects) don't emit radar signals. They'll still shoot guns, and I'm pretty sure I've seen some of them launch (supposedly radar-guided) missiles. Is this an accepted thing or could there be something wrong on my end? Nothing wrong on your end, unfortunately it's been like this quite a while.. Any object inserted using targets.ini, that has radar, (eg. specifically defined sam objects and ships), won't emit radar signals (at least they won't be registered on your RWR) On the other hand, inserting these into the mission using the Mission Editor, they will work as expected.. Which is not a solution but at least they work in custom missions... Edited May 21, 2011 by PureBlue Quote
Wrench Posted May 21, 2011 Posted May 21, 2011 yes, they do emit ... take something with a TEWS*, and fly over some of ports with ships in it. You may see a "U", as some of them aren't in the RWR lists; OTH, the modified stock cargoship and tanker ini that come with many of my terrain mods use the Barlocks radar data , so you may sea "S" for search. Fubar's mod of the SumnerFRAMs have working seach, track and fire control radars (they also show up!) wrench kevin stein *actually, even a vector rwr will show them Quote
+PureBlue Posted May 22, 2011 Posted May 22, 2011 (edited) I'd be glad to be wrong on this Wrench.. I've tried it many times, a ship via the targets.ini will not register on my RWR. Just now, i put in the new Ticonderoga class and flew on top with a TEWS capable aircraft... Got shotdown with a missile from the cruiser, no search radar or lock warning even came up on my RWR. Are you definitely positive on this? Edited May 22, 2011 by PureBlue Quote
Wrench Posted May 22, 2011 Posted May 22, 2011 No, I must amend my prervious statement. with the 1/11 patch, they were working (i remember this from testing the Iran/Irag terrain -- especially around the ports of Umm Qasar and Basra, Khoramshar and Busher) -even the vector on my IIRAF Phantoms showed the paint by the cargo ships. However, post 5/11 patch, in testing an upgrade for Darwin, the docked ships -including the new TICO- no longer register. Even though they're pumping out SAMs like crazy (at least that works!!) So, something got definately got broked. OTH, the landbased SAMs and radars and radar-equiped AAAs are still working! (even the specified HAWKs, AAA all use the generic term) wrench kevin stein Quote
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