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SidDogg

FuelTankNodeName for TMF F-14?

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.....just asking. :wink:

 

 

 

 

 

SidDogg

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it's a seperate tank, not part of the aircraft lod (so, you'll need to hex edit and create a squadron specific drop tank)

 

wrench

kevin stein

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...how do you do that?

 

 

 

 

SidDogg

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very carefully???? :dntknw:

 

-------

No, really, this is how just like we used to do, back in 1stGens

 

1)create the new tank skin bmp

2)save with a 'squadron specific name'* - NOT TO EXCEED THE NUMBER OF DIGIT COUNT OF THE ORIGINAL BMP!!!!

3)create new weapon folder for the new squadron specific drop tank with a unique name (ie: VF-999 or whatever)

4)move the lod, ini, dataini and new skin INTO the new folder.

5)with a hexeditor, OPEN the tank's LOD, find the name of the bmp, and REPLACE SAID NAME WITH THE NEW TANK BMPS NAME --NOT TO EXCEED THE DIGIT COUNT OF THE ORIGINAL BMP!!!!! (can't emphasize that enough)

6)rename lod to match the squadron name

7)edit dataini and main ins for the new tank, to reflect the squadon affiliation

 

HOWEVER -- you cannot make the reskinned, squadron-specific tank appear automatically via the loadout ini. The End User ™ will have to select them for themselves from the Loadout Screen in-game.

 

*=if, given the tank bmps name is "Tank_F14.bmp" means you have 8 digits to left of the file name extension (.bmp), which gives you 8 "places" to use. For example, if it's for VF-151 say, you can use "tnkvf151" for the bmp's name, and that'll fit within the required spacing inside the lod. You MUST use all the available 'spaces', and NEVER exceed them, as it'll cause CTDs.

This is the same way we've been creating 'new' pilot skins for like, forever!

 

If you can't do it, Sid, send me the files; it's a 2 second job (well, once a name has been chosen)

 

wrench

kevin stein

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