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PureBlue

Sundowner's Airfield Objects & Collision Meshes

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I've used these on some of the airfields in the Anatolia Project. But the collision models wouldn't allow to pass between the Earth Mounds.

So here's a workaround. It's just 1x1x1 sized box, to use for the Collision Mesh. I know it doesn't give the actual model and you can pass through the object but it works to taxi in between..

 

1x1x1_Col.rar

 

Copy the LOD to your respective Terrain Folder and Use this entry in the *_types.ini definitions:

 

CollisionMesh=1x1x1_Col.LOD

 

For example, I use this for the EWall100m, E_Blast150m, E_Blast75m objects

 

Note: I've tried similar similar sized simple models, such as a 100x2x2 box for the CollisionMesh, but I still couldn't pass the middle point of the Wall.. So, if anybody got a clue to a better solution please post.. :good:

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