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Sundowner's Airfield Objects & Collision Meshes

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I've used these on some of the airfields in the Anatolia Project. But the collision models wouldn't allow to pass between the Earth Mounds.

So here's a workaround. It's just 1x1x1 sized box, to use for the Collision Mesh. I know it doesn't give the actual model and you can pass through the object but it works to taxi in between..




Copy the LOD to your respective Terrain Folder and Use this entry in the *_types.ini definitions:




For example, I use this for the EWall100m, E_Blast150m, E_Blast75m objects


Note: I've tried similar similar sized simple models, such as a 100x2x2 box for the CollisionMesh, but I still couldn't pass the middle point of the Wall.. So, if anybody got a clue to a better solution please post.. :good:

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