+Stary Posted May 22, 2011 Posted May 22, 2011 View File Unified Effects pack update 1 This is small mandatory update to my Unified Effects Pack available at Combatace here: http://combatace.com/files/file/11802-unified-effects-pack-10/ updated or new effect files: Effects\MediumBombEffect.ini Effects\TracerSmokeEmitter.ini Effects\LmgObjectHitEffect.ini Effects\AircraftSmokeEffect.ini Effects\AircraftEngineFireEffect.ini Effects\AircraftFuelFireEffect.ini Effects\AircraftFireEffect.ini Effects\SmallBombEffect.ini Effects\UP_bombdirtspike.tga Effects\UP_vapurwave.tga Effects\WW2_GraySMOKE2.tga Effects\ArtilleryGroundHitEffect.ini Effects\37MMGroundHitEffect.ini Effects\LargeBombAirExplosion.ini Effects\MediumBombAirExplosion.ini Effects\SmallBombAirExplosion.ini Effects\LmgGroundHitEffect.ini Effects\HmgGroundHitEffect.ini Effects\30mmGroundHitEffect.ini Effects\MissileFireEffect.ini Effects\23mmGroundHitEffect.ini Effects\23mmObjectHitEffect.ini Effects\30mmObjectHitEffect.ini Effects\20mmObjectHitEffect.ini Effects\HmgObjectHitEffect.ini Effects\ClusterBombletExplosionEffect.ini Effects\LargeBombEffect.ini Effects\blast0.tga Effects\TankGunFireEffect.ini Effects\ArtilleryFireEffect.ini Effects\VeryLargeBombAirExplosion.ini Effects\VeryLargeBombEffect.ini Effects\WW2_GraySMOKE.tga includes "muzzleflash fix" released at CA forum. Installation of this pack assumes you have installed and working Unified Effects Pack 1.0 in your desired mod install of Strike Fighters 2 Extract to your "mods" folder, overwrite files when asked. Submitter Stary Submitted 05/22/2011 Category Effect Mods Quote
tiopilotos Posted January 30, 2012 Posted January 30, 2012 Nice effect pack! Is there any way to increase or decrease the booster effect of the missiles? For example AIM-9/AA-8/R.550 Magic should have smaller booster. AIM-7/AA-7/Super 530 should have bigger and AIM-54/AA-6/AA-9 should have even bigger. Quote
+Stary Posted February 5, 2012 Author Posted February 5, 2012 the booster is shared by all missiles so I had to make is somehow between, one would have to rework data for types of missiles and then create/tune effects for every of the types Quote
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