+Stary Posted June 3, 2011 Posted June 3, 2011 WoA has one particular nice feature -the use of engine damage effect, which by default isn't used. By adding the effect file pointer in AircraftObject.ini, DAT aliased the AircraftSmokeEffect to EngineDamageEffect= BUT, some of you might be using one of my effects packs in their install -if that's the casse, then AircraftSmokeEffect starts with big plume of smoke scattering in all directions -nice but not as this effect of damaged engine... So I created new simple "AircraftEngineSmokeEffect" to be used as, well, you guessed right, EngineDamageEffect= entry To use it, you must open the AircraftObject.ini included in WoA install, and change this line to point the effect call to new effect file: [Effects] AircraftSmokeEffect=AircraftSmokeEffect FuelFireEffect=AircraftFuelFireEffect EngineDamageEffect=AircraftEngineSmokeEffect EngineFireEffect=AircraftEngineFireEffect FuelLeakEmitter=FuelLeakEmitter ContrailEmitter=ContrailEmitter AfterburnerMaterial=AfterburnerMaterial WaterSplashEffect=ShipDamageEffect So, as I use my Unified Effects pack in my test, unstable WW2 install (that WoA is integrated part of) here's small new engine damage effect: extract to your Effects folder, IF asked, overwrite here's the effect ingame, visible on the damaged right engine of SM.79 on the left: it's darker, more grey/blue-ish tint to it, but also more transparent than standard aircraft smoke Quote
ndicki Posted June 4, 2011 Posted June 4, 2011 (edited) Oh lovely stuff! Looks great! Edited June 4, 2011 by ndicki Quote
+Stary Posted June 4, 2011 Author Posted June 4, 2011 try this with updated Unified Effects (update available as separate download) Quote
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