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That's fairly simple to do, though in most cases, aircraft models that don't have them are simply paying lip-service to accuracy; chances are that their real life counterparts do not carry them, either.

 

First, you need to add the necessary entries as subsystems of the fuselage (or wings, as may be the case in some instances).

 

In the data.ini for the aircraft in question, locate the Fuselage section, and scroll down to the system entries. We'll add our ECM and Counter Measure Dispensers as systems, in numerical order, like so:

 

SystemName[001]=FuselageFuelCell1

SystemName[002]=FuselageFuelCell2

SystemName[003]=FuselageFuelCell3

SystemName[004]=LeftAirBrake

SystemName[005]=RightAirBrake

SystemName[006]=Tailhook

SystemName[007]=UpperAntiCollisonLight

SystemName[008]=LeftEngine

SystemName[009]=RightEngine

SystemName[010]=DecoyDispenser

SystemName[011]=ECM

 

Next, we'll need to add the following declarations somewhere in the data.ini (you can add them after the weapons entries). These determine the ECM's type (Deceptive, Noise, or Dual-mode), its signal strength, and its frequency range, and additional capabilities, such as the ability to jam continuous wave radars. Research is key here...

 

The CM ejectors or dispensers can be added as a single unit, or (as in the case of, say a MiG-29) as multiple ejectors. As the CM ejectors are linked to a visual effect, it obviously behooves one to locate the ejector(s) in a believable location on the airframe. That usually requires a bit of trial and error. Note that all coordinates are in meters and fractions of meters, radiating out in X,Y, and Z coordinates from the center of the model.

 

 

[ECM]

ReferenceName=

SystemType=ECM_JAMMER

JammerType=DECEPTIVE_JAMMER

JammerStrength=40.0

MinFreq=

MaxFreq=

CanJamCW=

MinExtentPosition=-0.30, 1.60, 0.10<---location in x,y,z coords

MaxExtentPosition= 0.30, 0.60, 1.00<---location in x,y,z coords

 

 

[DecoyDispenser]

SystemType=DECOY_DISPENSER

EjectPosition=-0.158,-7.932,-0.4<---location in x,y,z coords

EjectVelocity=0.0,0.0,-30.0<-----eject velocity in x,y,z coords

NumFlare=30

NumChaff=30

MinExtentPosition=-0.25,-5.00,0.30<---location in x,y,z coords

MaxExtentPosition= 0.25,-4.60,-0.10<---location in x,y,z coords

Edited by Fubar512

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