GodsLt Posted August 14, 2011 Posted August 14, 2011 Hey guys! I would like to know how to add counter measures (Chaff, Flares, ECM's) to some planes! Any help? thanks! Quote
+Fubar512 Posted August 14, 2011 Posted August 14, 2011 (edited) That's fairly simple to do, though in most cases, aircraft models that don't have them are simply paying lip-service to accuracy; chances are that their real life counterparts do not carry them, either. First, you need to add the necessary entries as subsystems of the fuselage (or wings, as may be the case in some instances). In the data.ini for the aircraft in question, locate the Fuselage section, and scroll down to the system entries. We'll add our ECM and Counter Measure Dispensers as systems, in numerical order, like so: SystemName[001]=FuselageFuelCell1 SystemName[002]=FuselageFuelCell2 SystemName[003]=FuselageFuelCell3 SystemName[004]=LeftAirBrake SystemName[005]=RightAirBrake SystemName[006]=Tailhook SystemName[007]=UpperAntiCollisonLight SystemName[008]=LeftEngine SystemName[009]=RightEngine SystemName[010]=DecoyDispenser SystemName[011]=ECM Next, we'll need to add the following declarations somewhere in the data.ini (you can add them after the weapons entries). These determine the ECM's type (Deceptive, Noise, or Dual-mode), its signal strength, and its frequency range, and additional capabilities, such as the ability to jam continuous wave radars. Research is key here... The CM ejectors or dispensers can be added as a single unit, or (as in the case of, say a MiG-29) as multiple ejectors. As the CM ejectors are linked to a visual effect, it obviously behooves one to locate the ejector(s) in a believable location on the airframe. That usually requires a bit of trial and error. Note that all coordinates are in meters and fractions of meters, radiating out in X,Y, and Z coordinates from the center of the model. [ECM] ReferenceName= SystemType=ECM_JAMMER JammerType=DECEPTIVE_JAMMER JammerStrength=40.0 MinFreq= MaxFreq= CanJamCW= MinExtentPosition=-0.30, 1.60, 0.10<---location in x,y,z coords MaxExtentPosition= 0.30, 0.60, 1.00<---location in x,y,z coords [DecoyDispenser] SystemType=DECOY_DISPENSER EjectPosition=-0.158,-7.932,-0.4<---location in x,y,z coords EjectVelocity=0.0,0.0,-30.0<-----eject velocity in x,y,z coords NumFlare=30 NumChaff=30 MinExtentPosition=-0.25,-5.00,0.30<---location in x,y,z coords MaxExtentPosition= 0.25,-4.60,-0.10<---location in x,y,z coords Edited August 14, 2011 by Fubar512 Quote
GodsLt Posted August 14, 2011 Author Posted August 14, 2011 Ahhh....so It was easier than I thought! Thanks man! Quote
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