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I think VLS SAM in game have some problem.

For example: the SA-N-6 VLS SAM in Slava class cruiser. If I fly under 500m, SA-10 will never home on me! The missiles will:

1. Go straight into the sky

2. Go in another direction, loft and crash into the sea

img00002.jpg

go into sky, not home on my aircraft

 

img00005.jpg

img00008.jpg

go into another direction and loft...into the sea.

 

I think this problem may relate to the seeker FOV and seeker gimble limit.blink.gif

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Try to see if the Seeker slave is checked. This means that the seeker of the missile follow where the engagement radar is looking.

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This is the data file i use for the SA-N-6 you can defeat it, but if you do something not to bright ur guuna get the old banana in the tail pipe i have sit and watched the A.I. birds try to defeat it, most times its like a stand off but the Slava usually wins because the A.I. cant really advance or retreat as long as they circle the ship they are for the most part ok useless there is another surface vessel because then they get you in a cross fire

 

[WeaponData001]

TypeName=SA-N-6

FullName=SA-N-6 Grumble

ModelName=5V55K

Mass=1480.000000

Diameter=0.450000

Length=7.000000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.400000

AttachmentType=

SpecificStationCode=

NationName=SOVIET

StartYear=1980

EndYear=2050

Availability=2

BaseQuantity=4

Exported=TRUE

ExportStartYear=1988

ExportEndYear=2050

ExportAvailability=2

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=LargeMissileEffects

ReleaseDelay=2.000000

WarheadType=0

Explosives=133.000000

FusingDistance=5.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=3

Accuracy=90

MaxTurnRate=40.000000

MaxLaunchG=1.000000

LockonChance=100

LaunchReliability=95

ArmingTime=0.100000

SeekerFOV=50.000000

SeekerGimbleLimit=125.000000

SeekerTrackRate=30.000000

SeekerRange=150000.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

MinLaunchRange=1000.000000

MaxLaunchRange=150000.000000

Duration=180.000000

CounterCountermeasure=90.000000

NoiseRejection=85.000000

CapabilityFlags=0x10000000

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

BoosterStart=0.000000

BoosterDuration=0.200000

BoosterAccel=100.000000

BoosterEffectName=LargeMissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-2.650000,0.000000

SustainerDuration=60.000000

SustainerAccel=12.500000

SustainerEffectName=SAMFlightEffect

SustainerSoundName=Missile

SustainerPosition=0.000000,-2.650000,0.000000

InFlightEffectName=LargeMissileFireEffect

InFlightSoundName=SAMinFlight

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

yep she got me she ain't no push over

post-2710-0-00021900-1314287442.jpg

Edited by colmack

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Try to see if the Seeker slave is checked. This means that the seeker of the missile follow where the engagement radar is looking.

 

I'm 99% sure that "seeker slave" and "seeker uncage" only matter for heat seekers. At least, in my extensive testing of SAMs for my Aegis ships, it's had no noticeable effect.

 

The problem the OP described is a combination of seeker parameters and missile motor parameters. If the target is too low and/or too close, the missile either won't be able to keep it in its field of view, or it just won't be able to turn hard enough. Anyway, the stats colmack posted should be good.

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I'm 99% sure that "seeker slave" and "seeker uncage" only matter for heat seekers. At least, in my extensive testing of SAMs for my Aegis ships, it's had no noticeable effect.

 

The problem the OP described is a combination of seeker parameters and missile motor parameters. If the target is too low and/or too close, the missile either won't be able to keep it in its field of view, or it just won't be able to turn hard enough. Anyway, the stats colmack posted should be good.

 

I agree with you. To solve this problem, I have set my SA-10 missile:

FOV: 180

Booster duration: 3s - booster accel: 5g

Sustainer duration: 60s - sustainer accel: 30g

With very low booster accel, the missiles will can home on and manuaver despite of lossing the target out of FOV

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SA-10s have no booster.....the .2 sec "booster" entry is there to emulate the launcher's "cold launch" ejection sequence of the missile, which cannot otherwise be modeled in SF1 or SF2.

 

The launch acceleration in RL is about 10Gs, but that's the initial acceleration load, and not a constant value. The missile (again, in RL) is ejected to an altitude of 15-30 meters before ignition. It also has a thrust vectoring nozzle, which is something that cannot be directly modeled in SF

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I have to set that because the sustainer accel does not take the missile enough time to turn to target and then loss lock. The missile go straight into sky because of this problemdntknw.gif

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Use these values...they are closer to reality. Sustainer burnout occurs 30 km downrange, at Mach 4-5 (depending on manuevers).

 

[WeaponData001]

TypeName=SA-10

FullName=SA-10 Grumble

ModelName=5V55K

Mass=1480.000000

Diameter=0.450000

Length=7.000000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.222000

AttachmentType=

SpecificStationCode=

NationName=SOVIET

StartYear=1979

EndYear=2011

Availability=2

BaseQuantity=4

Exported=TRUE

ExportStartYear=1979

ExportEndYear=2008

ExportAvailability=2

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=FALSE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=LargeMissileEffects

ReleaseDelay=2.000000

WarheadType=0

Explosives=85.000000

FusingDistance=15.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=12

Accuracy=95

MaxTurnRate=40.000000

MaxLaunchG=1.000000

LockonChance=95

LaunchReliability=95

ArmingTime=2.000000

SeekerFOV=4.000000

SeekerGimbleLimit=180.000000

SeekerTrackRate=180.000000

SeekerRange=150000.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

MinLaunchRange=1000.000000

MaxLaunchRange=150000.000000

Duration=180.000000

CounterCountermeasure=95.000000

NoiseRejection=85.000000

CapabilityFlags=0x1000002f

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

BoosterStart=0.000000

BoosterDuration=0.200000

BoosterAccel=10.000000

BoosterEffectName=ColdLaunch

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-2.650000,0.000000

SustainerDuration=30.000000

SustainerAccel=8.000000

SustainerEffectName=LargeMissileFireEffect

SustainerSoundName=Afterburner

SustainerPosition=0.000000,-2.650000,0.000000

InFlightEffectName=LargeMissileFireEffect

InFlightSoundName=SAMinFlight

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

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