Bossco82 Posted August 31, 2011 Posted August 31, 2011 HI, Is there any better way to alter a terrains height field other than the "level airfield" in TW's terrain editor? Cheers Quote
Wrench Posted August 31, 2011 Posted August 31, 2011 that only works for 'airbase zones'. Also, don't forget 'adjust sea level' (which can also cause some 'interestering' effects (read: sinkholes/cenotes) you can export the HeightMap as Bitmap, and then VERRRRRRRRRRRRRRRRRRRRRRRRRRYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY carefully paint the parts you want using the same color map (for lack of a better name). There's a tutorial/post/whatever in teh 1stGen KB about doing that mind you .. a 1 pixel brush WILL create a change in heightfiel approx 5km in diameter, when the HM.bmp is reimported back into the TE Quote
Bossco82 Posted August 31, 2011 Author Posted August 31, 2011 Mmmm, I figured a much, i've made some more targets for the south in Vietnam. Firebases, dirtstrip FAC airfields, VC Camps with more detail. The only problem is the way objects sit on the terrain they don't look that great, due to being so detailed. I was hoping for a way to level 1sqkm. I did go through using the level airfield but it was only effective at 3x3km and this makes the terrain look a bit boxy. I was hoping for a way to random it up a bit around the edges I levelled. Is there any way to increase the resolution of the bitmap the terrain editor exports? Thanks for the quick response Wrench. Quote
+Baltika Posted September 1, 2011 Posted September 1, 2011 (edited) See post #9 http://combatace.com/topic/66537-terrain-editor-is-seriously-irritating-me/ Then you can edit your HFD in gimp on a pixel by pixel basis, using all the brushes, smoothing tools etc you like. Cheers, Baltika Edited September 1, 2011 by Baltika Quote
+PureBlue Posted September 1, 2011 Posted September 1, 2011 (edited) mind you .. a 1 pixel brush WILL create a change in heightfiel approx 5km in diameter, when the HM.bmp is reimported back into the TE I'm going to have to disagree there, master HeightMap export creates a bitmap double the size of the terrain. So 2 pixels are 1km there. As a tile is 2x2 km, editing the hm.bmp in gimp gives a pretty good playing ground. Of course I wish the resolution was much greater.. @bootsjunky: While working on this, watch out for the height scale settings for TerrainEditor.ini. (Height of your highest peak) / 256 = HeightScale. Because the bitmap is 256 bits... Example: [bitmapExport] HeightScale=14 [bitmapImport] HeightScale=14 MinLandHeight=0 Edited September 1, 2011 by PureBlue Quote
Bossco82 Posted September 1, 2011 Author Posted September 1, 2011 (edited) Thanks for all the help. Between the level airfield tool carefully used along with a zillion backups and the export/import tool edited in photoshop i'm finally getting somewhere. However I really wish the resolution of the bitmap was much much larger. Thanks again. Edited September 1, 2011 by Boostjunky Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.