DoctorQuest Posted September 6, 2011 Posted September 6, 2011 Just as a exercise in modding I am trying to bring the AT-6D from the SF1 Korean War Mod over to SF2. I've had excellent luck porting other SF1 aircraft but I cannot for the life of me figure out why I cannot get the textures to display correctly or the decals to show up. It should be using stock decals as there is no D folder in the original aircraft config structure. Here is the decal.ini [Decal001] MeshName=Fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat= Position=-0.0,-0.0 Rotation=0.0 Scale=1 [Decal002] MeshName=Fuselage DecalLevel=0 DecalFacing=LEFT FilenameFormat= Position=-0.0,-0.0 Rotation=0.0 Scale=1 [Decal003] MeshName=Tail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Insignia Position=-3.0,-0.0 Rotation=0.0 Scale=1.5 [Decal004] MeshName=Tail DecalLevel=0 DecalFacing=LEFT FilenameFormat=Insignia Position=-3.0,-0.0 Rotation=0.0 Scale=1.5 [Decal005] MeshName=LeftWing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=-4,-0.0 Rotation=8.0 Scale=1.4 [Decal006] MeshName=RightWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=4,-0.0 Rotation=8.0 Scale=1.4 [Decal007] MeshName=LeftWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=NationName Position=-4,0.0 Rotation=-8.0 Scale=2.0 [Decal008] MeshName=RightWing DecalLevel=0 DecalFacing=TOP FilenameFormat=NationName Position=4,0.0 Rotation=-8.0 Scale=2.0 I know the fuselage decal statement specifies a null file but the fuselage insignia is actually attached to the tail mesh. Seems to work fine in SF1. Quote
Wrench Posted September 6, 2011 Posted September 6, 2011 (edited) missing the MaxDecalLod= statement from each of the decal entries. A very common problem on reallllllllllllllllllllyyyyy old 1stGen mods ported over. OTH.... why not just download this one: http://combatace.com/files/file/9082-at-6g-texan-mosquito-fac/ where all the work has been done (with 100% historical serials -albeit no paticular unit) the 'at6g' fakepilot-antenna pak will need updating to SF2 /Pilots spec, but that's a no brainer (and ifyou get stuck, I'll shoot you mine) Edited September 6, 2011 by Wrench Quote
DoctorQuest Posted September 6, 2011 Author Posted September 6, 2011 Sheesh. Ok. I'll try that (and the new one.) Thanks, Wrench. Quote
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