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Posted

Just as a exercise in modding I am trying to bring the AT-6D from the SF1 Korean War Mod over to SF2.

 

I've had excellent luck porting other SF1 aircraft but I cannot for the life of me figure out why I cannot get the textures to display correctly or the decals to show up.

 

It should be using stock decals as there is no D folder in the original aircraft config structure.

 

Here is the decal.ini

 

[Decal001]

MeshName=Fuselage

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=

Position=-0.0,-0.0

Rotation=0.0

Scale=1

 

[Decal002]

MeshName=Fuselage

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=

Position=-0.0,-0.0

Rotation=0.0

Scale=1

 

[Decal003]

MeshName=Tail

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=Insignia

Position=-3.0,-0.0

Rotation=0.0

Scale=1.5

 

[Decal004]

MeshName=Tail

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=Insignia

Position=-3.0,-0.0

Rotation=0.0

Scale=1.5

 

[Decal005]

MeshName=LeftWing

DecalLevel=0

DecalFacing=TOP

FilenameFormat=Insignia

Position=-4,-0.0

Rotation=8.0

Scale=1.4

 

[Decal006]

MeshName=RightWing

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=Insignia

Position=4,-0.0

Rotation=8.0

Scale=1.4

 

[Decal007]

MeshName=LeftWing

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=NationName

Position=-4,0.0

Rotation=-8.0

Scale=2.0

 

[Decal008]

MeshName=RightWing

DecalLevel=0

DecalFacing=TOP

FilenameFormat=NationName

Position=4,0.0

Rotation=-8.0

Scale=2.0

 

 

I know the fuselage decal statement specifies a null file but the fuselage insignia is actually attached to the tail mesh. Seems to work fine in SF1.

Posted (edited)

missing the MaxDecalLod= statement from each of the decal entries. A very common problem on reallllllllllllllllllllyyyyy old 1stGen mods ported over.

 

OTH....

why not just download this one:

 

http://combatace.com/files/file/9082-at-6g-texan-mosquito-fac/

 

where all the work has been done (with 100% historical serials -albeit no paticular unit)

 

the 'at6g' fakepilot-antenna pak will need updating to SF2 /Pilots spec, but that's a no brainer (and ifyou get stuck, I'll shoot you mine)

Edited by Wrench

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