+hi ho silver Posted November 1, 2011 Posted November 1, 2011 (edited) Hi all ive now updated to oct-11 beta and all is fine except for citys they look awfull .Is there any way to get the buildings to show up at a longer distance so im not looking at dull gray patches .If a river runs through the city the texture along the edge shows all the time .... Edited November 1, 2011 by hi ho silver Quote
+Stary Posted November 1, 2011 Posted November 1, 2011 hmmm your bitmaps do mipmap in distance but TGA do not, must be shimmering too... Dunno why. higher number DetailMeshSize= in flightengine.ini trick could help and try forcing anisotropy filtering to x8 in your graphics card's control panel Quote
+hi ho silver Posted November 1, 2011 Author Posted November 1, 2011 Hi Stary Just tried that no luck ..could put up a copy of your flightEngine for comparision :) Quote
+PureBlue Posted November 1, 2011 Posted November 1, 2011 Did you disable this in your Options.INI: ObjectsFade=FALSE And like Stary said, force AA/AF for crisper visuals. Quote
+Stary Posted November 1, 2011 Posted November 1, 2011 be warned, my flightengine.ini ALLWAYS have some uncommon tweaks in them: here's SF2V one: [Debug] SkipFlight=FALSE [FlightEngine] HUDDLL=HUD.dll HUDDataFilename=HUDData.ini CommDLL=Comm.dll CommDataFilename=CommData.ini ObjectList=ObjectList.ini SoundList=SoundList.ini ViewList=ViewList.ini ParticleSystem=ParticleSystem.ini EnvironmentSystem=EnvironmentSystem.ini MessageSystem=MessageSystem.ini SpeechSystem=SpeechSystem.ini DeltaT=0.016667 MaxDeltaT=0.100 RefreshTime=0.016667 ChangeTimeAmount=15 MaxTimeCompression=16.0 StartTimeCompression=1 StartPaused=TRUE ShowCockpit=TRUE TextFilename=FlightText.str EjectView=EjectView [ForceFeedback] ForceFeedback=FlightFFBEffect.ini ForceFeedbackControl=PITCH_CONTROL FadeStartTime=0.2 FadeTime=1.0 [LoadingScreen] BackgroundImage=LoadingScreen1.JPG BackgroundImageSize=1024,768 TextFontName=Arial TextSize=20 TextFontColor=250,250,250 TextFile=LoadingText.str LoadingTextStringID=TXT_FLT_LOADING PercentTextStringID=TXT_FLT_LOADING_PERCENT ProgressBarRange=100 ProgressBarRect=204,733,820,753 StreamAudio=loading.wav FadeTime=0.2 [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=4096 MaxModelType=2024 MaxMeshPerScene=4096 MaxModelPerScene=2024 MaxLightPerScene=256 AspectRatio=1.333333 MinPixelSize=1.0 [backgroundSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [ForegroundSceneClip] FarClipDistance=14000.0 NearClipDistance=0.45 [insideSceneClip] FarClipDistance=250.0 NearClipDistance=0.01 [LowDetailOption] HorizonDistance=30000.0 DetailMeshSize=2 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=42000.0 DetailMeshSize=6 //2 DetailLevel=1 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=50000.0 DetailMeshSize=8 //8 //3 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [unlimitedDetailOption] HorizonDistance=62000.0 DetailMeshSize=10 //16 ok //4 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=1024 //-1 [soundSettings] SampleFrequency=44100 BitsPerSample=16 DopplerFactor=1.0 [WorldSettings] SectorWidth=20 SectorHeight=20 SectorMaxObject=256 Border=1000.0 //80000.0 MinHeight=1.0 MaxHeight=35000.0 [MapSettings] MapMaxSize=200000 MapMinSize=20000 MapInitSize=100000 MapScaleRate=5.0 ZoomControl=CAMERA_ZOOM_CONTROL [screenShot] FilenameFormat=img%05d.JPG MaxScreenShot=99999 SoundEffect=shutter.wav [TextStrings] GamePaused=TXT_FLT_GAME_PAUSED GameUnpaused=TXT_FLT_GAME_UNPAUSED TimeCompress=TXT_FLT_TIME_COMPRESS NormalTime=TXT_FLT_NORMAL_TIME TimeSet=TXT_FLT_TIME_SET StartFlight=TXT_FLT_START_FLIGHT WaitJoin=TXT_FLT_WAIT_JOIN [skipToNext] Timer=3.0 FadeTimer=1.0 SkipToNextView=FlybyView AutoPilotCommand=AUTO_PILOT [startView] StartView000=ShoulderView StartView001=CockpitFront [EndGame] EndGameTimer=5.0 EndGameView=DeathView AutoEndGame=FALSE [inFlightChat] TargetText=ChatTarget.str RepeatDelay=0.5 RepeatRate=0.1 CursorFlashTime=0.4 CursorString=| Quote
+hi ho silver Posted November 1, 2011 Author Posted November 1, 2011 Well you were both right :) all sorted now thanks chap's Quote
+Stary Posted November 1, 2011 Posted November 1, 2011 good it was the control panel setting, wasn't it? Quote
+hi ho silver Posted November 1, 2011 Author Posted November 1, 2011 forcing anisotropy filtering fixed the river proplem out and the ObjectsFade=FALSE sorted the rest so now im upto date and looking good..... 1 Quote
+Stary Posted November 1, 2011 Posted November 1, 2011 don't be too jumpy with the detailmeshsize= value as it depends somehow on general intensity of mission and map, for me 16 used to be good, but had to lower it to 10 or 12 because in heavy mod install with lots of hires planes and detailed, hires, target-heavy terrain it simply causes CTD, experiment... on stock SF2E with my terrain enchancement I could set it to 24 without crash, but framerate dropped to twenties (system dependent of course) Quote
+hi ho silver Posted November 1, 2011 Author Posted November 1, 2011 Im running at 10 ....frame rates good ...gona put some screenshots up soon :) Quote
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