MigHound Posted November 29, 2011 Posted November 29, 2011 (edited) Salutations all. Just bought a new machine and now going through the motions of installing all my material for the Strike Fighters 2 series. The issue I am having is that the afterburners plumes (flames) are not appearing, when they are active, on any of the planes I have used so far. The whole ass end of the plane lights up, as if to suggest they are active, but no flamage. This is what I have installed so far, and in order: SF2 SF2V SF2E SF2I Patch SF2I_update_Jun2010 (note: the game would not let me install "SF2_update_Jun2010", it insisted on the Israel patch) Patch SF2_update_May2011 Patch SF2_update_Nov2011 NATO Fighters 4+, minus the Campaigns and Menus directories, so I have the basic SF2 menus system. 200+ other airplane packs. System specs, below. How do I get this to make the afterburners appear in the game? Thanks for your time... Brian "MiG Hound" Smith Edited November 29, 2011 by MigHound Quote
Fubar512 Posted November 29, 2011 Posted November 29, 2011 Check the SF2 knowledge base regarding adding material shader statements. Quote
MigHound Posted November 30, 2011 Author Posted November 30, 2011 Not entirely sure what I am looking for in the knowledge base. With a more detailed examination of the graphic elements during gameplay, I am now finding that not all aircraft are without afterburner effects. F-16s, Floggers, show the burner plume, and a few others. It seems completely random, both stock and third party models are affected. Check the SF2 knowledge base regarding adding material shader statements. Quote
Fubar512 Posted November 30, 2011 Posted November 30, 2011 (edited) Open up any and every .ini in your effects folder that has an *afterburner* in it's name, scroll down to the material statement, and make sure that the first line under the material header is: EffectShaderName=effectFire.fx And that's all that's required Edited November 30, 2011 by Fubar512 Quote
MigHound Posted December 5, 2011 Author Posted December 5, 2011 Sorry for the late reply... That's got it, thanks for the assist. Quote
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