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Posted (edited)

Salutations all.

 

Just bought a new machine and now going through the motions of installing all my material for the Strike Fighters 2 series.

The issue I am having is that the afterburners plumes (flames) are not appearing, when they are active, on any of the planes I have used so far.

The whole ass end of the plane lights up, as if to suggest they are active, but no flamage.

This is what I have installed so far, and in order:

SF2

SF2V

SF2E

SF2I

Patch SF2I_update_Jun2010 (note: the game would not let me install "SF2_update_Jun2010", it insisted on the Israel patch)

Patch SF2_update_May2011

Patch SF2_update_Nov2011

NATO Fighters 4+, minus the Campaigns and Menus directories, so I have the basic SF2 menus system.

200+ other airplane packs.

 

System specs, below.

 

How do I get this to make the afterburners appear in the game?

Thanks for your time...

 

Brian "MiG Hound" Smith

Edited by MigHound
Posted

Not entirely sure what I am looking for in the knowledge base.

 

With a more detailed examination of the graphic elements during gameplay, I am now finding that not all aircraft are without afterburner effects. F-16s, Floggers, show the burner plume, and a few others. It seems completely random, both stock and third party models are affected.

 

Check the SF2 knowledge base regarding adding material shader statements.

Posted (edited)

Open up any and every .ini in your effects folder that has an *afterburner* in it's name, scroll down to the material statement, and make sure that the first line under the material header is:

 

EffectShaderName=effectFire.fx

 

And that's all that's required

Edited by Fubar512

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