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ChampionsVA56

McDonnell F3H-2M Demon Ultimate for SF2

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McDonnell F3H-2M Demon Ultimate for SF2


This is the second of four projects I have been working on for the last 6 months. It will be followed shortly by Ultimate Packages for the F3H-2 variant, along with a F7U Cutlass Ultimate Package.

 

The F3H-2M (M for "Missile") was a version of the F3H Demon that was equipped to carry and launch the early AAM-N-2 Sparrow I radar beam-riding air-to-air missile. Two of the four 20mm cannons were often removed to same weight. Sometimes all were removed and it operated pure-missile!!

The F3H-2M was produced in parallel with the F3H-2N, but only 80 examples of the F3H-2M were built. It was modified to carry the AN/APG-51B radar set that was used to guide the Sparrow I missile. Four of these Sparrow missiles could be carried underneath the wings. This model of the Demon was NOT operationally upgraded to operate the new and improved Sparrow III missile. After 1962...the designation was changed to MF-3B Demon.

 

Being underpowered was its major flaw. The original Westinghouse J-40 never materialized and the J-71 was fitted instead. Pilots called the Demon the "Lead Sled" or just "Sled".

 

This is a major rework of the existing F3H-2M demon file into the 3 variants. Almost everything has been tweeked to make it more accurate in appearance and performance. The skins have been painstakingly researched and re-created. Every squadron which flew

this M model Demon is represented here including changes in their scheme over time. The flight model has been adjusted to fly like the Demon and give you performance worthy of its nickname. There are new Hangar and Loading Screens as well. All Bureau Numbers are

accurate for this variant.

 

A new weapon model has been created for the early Sparrow I. It is TRUE in appearance and performance (at least as much was possible).

 

ONLY A FEW DEMON SQUADRONS OPERATED THE F3H-2M...they are represented in this package.

 

 

SQUADRONS REPRESENTED:

 

VF-24 "Corsairs" (2 skins)

VF-61 "Jolly Rogers" (4 skins!)

VF-112 (2 skins)

VF-121 "Pacemakers" the West Coast RAG (Replacement Air Group)

VX-4 "Evaluators"

Point Mugu (Pacific Missile Test Center)

NATC (Naval Air Test Center)

 

 

A read-me file is enclosed which contains installation instructions and credits.


 

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I wait for all Your works but these Demons are little old gems, Champ!

 

Let me offer to You and share the loadout.tgas I made with the only pic I found Loadouts.rar

 

Something I made for personal use that maybe You will like.

 

Always 5 stars for me.

 

Paul :drinks:

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HEY...those are AWESOME!! Would you allow me to add those into the package with full credit????...Dennis

I wait for all Your works but these Demons are little old gems, Champ!

 

Let me offer to You and share the loadout.tgas I made with the only pic I found Loadouts.rar

 

Something I made for personal use that maybe You will like.

 

Always 5 stars for me.

 

Paul :drinks:

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HEY...those are AWESOME!! Would you allow me to add those into the package with full credit????...Dennis

 

They are made for You. :good:

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Hey Champ, nice package! Good work....Does it work for the first gen sims?

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Should work.....I think there is a "reverse engineering" thread in the SF2 knowledge base.

Hey Champ, nice package! Good work....Does it work for the first gen sims?

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Finally got around to downloading this. (cause I needed a 'working' drop tank!)

 

Great job on this Champ!!

 

one small "fix it" for the wing position lights:

 

copy/paste the statements below directly OVER the existing position light statements:

 

[LeftPositionLight]

SystemType=LIGHT

Color=0.88,0.25,0.25

Brightness=0.03

Position=-5.1127,-3.3142,-0.3166

LightSrcOffset=-0.2,0.0,0.0

LightSrcRange=0.5

CanFlash=FALSE

MovingLight=TRUE

AttachedNodeName=Left_Outer_Wing

 

[RightPositionLight]

SystemType=LIGHT

Color=0.25,0.88,0.25

Brightness=0.03

Position=5.1127,-3.3142,-0.3166

LightSrcOffset=0.2,0.0,0.0

LightSrcRange=0.5

CanFlash=FALSE

MovingLight=TRUE

AttachedNodeName=Right_Outer_Wing

 

they'll now move along with the wing when folding.

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..... and to use on flatops decks as SF-2NA needs:

 

A) Add these lines in your F3H-2M_Data.ini

 

[MissionData]

NationName=USN

ServiceStartYear=1956

ServiceEndYear=1964

AircraftRole=FIGHTER

AircraftCapability=DAY_AND_NIGHT

Availability=COMMON

Exported=FALSE

PrimaryRoles=SWEEP,INTERCEPT

SecondaryRoles=ESCORT,CAP

NormalMissionRadius=800

MaxMissionRadius=950

Ceiling=13000

MinBaseSize=MEDIUM

CarrierBased=TRUE

CarrierParkSpan=7.97 <----------------------------

CarrierParkAnimationID=6 <----------------------

 

 

B) Change these parmeters in your F3H-2M.ini to show shadows on the carrier deck

 

 

[shadow]

CastShadow=TRUE

ShadowCastDist=10000

MaxVisibleDistance=800

 

 

Happy navy!

 

:drinks:

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