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Posted

I've been trying out firing Bullpup missiles in the campaign but I can't get them to hit anything, I've got the target selected In the red box but the missile goes dumb off the rail, I think in rl they're guided visually and moved to the target with a joystick but I'm not sure how they operate in sf2, can anyone help

Posted

Shallow dive from around 10000ft 6nm out from the target normally work for me but the missile was not super accurate and I normally get a failure rate of around 50%...

Posted (edited)

I get the stock Bullpups to work about 90% of the time by pointing the missile as close to exactly at the target as I possibly can and fireing from between 4 to 5 nautical miles out in a shallow dive. Anything outside those parameters has a much higher failure percentage.

Edited by Vampyre
Posted

I get the stock Bullpups to work about 90% of the time by pointing the missile as close to exactly at the target as I possibly can and fireing from between 4 to 5 nautical miles out in a shallow dive. Anything outside those parameters has a much higher failure percentage.

 

- are those parameters somehow even metaphoricaly correspond maybe to its RL performance behavior / limitations ?

- is there maybe some ini editing that can increase its accuracy ?

Posted

Real Life accuracy?

 

AFAIK - the pilot fired the Bullpup then manually steered it to the target with a joystick - whilst flying the same route behind it! - nice target for gunners.

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