arthur666 65 Posted December 18, 2011 View File Operation Blue Scimitar Operation Blue Scimitar: May 30, 1975. After 3 border skirmishes between the pro-west Kingdom of Dhimar, and the Soviet backed Paran, 3 Allied carriers, the HMS Ark Royal, HMAS Melbourne, and the Clemenceau, are moved to the Straits of Dhimar. Paran has been mobilizing reserve units for the past 2 weeks and it appears an invasion of Dhimar is eminent. France, Australia and Britain have pledged limited defensive support if Dhimar is attacked. Required: Strike Fighters2 + Europe DLC: MirageIIIC , Hunter(Oman), F-4K, F-8E(FN), A-4G Add-ons: Super Etendard Buccaneer FAA Recommended: Europe Addon Pack, Flyable F-104G, Hi-Res Tileset A carrier campaign for some DLC. The Clem, The Melbourne and The Ark Royal are in name only, not accurately modeled. The default SF2 carrier is standing in until I have some addons to plug in, which may never happen. But don't let that stop you from enjoying this little campaign. Submitter arthur666 Submitted 12/18/2011 Category User Made Campaigns Share this post Link to post Share on other sites
+paulopanz 2,876 Posted December 18, 2011 As I don't like so much Dhimari/Paran fantasy histories, I love carrier operations. So I think this is avery good idea! BTW a good working Ark Royal is here http://combatace.com/files/file/1365-hms-ark-royal/ and a very nice Clemenceau is around here (I can't find it ...) And last a good Melbourne is in Wing over Timor pack by A-TEAM (so not directly available) I just added all 3. Share this post Link to post Share on other sites
+hgbn 91 Posted December 18, 2011 (edited) You mean this one? ------------------------------------------------------------------------------------ Edited December 18, 2011 by hgbn Share this post Link to post Share on other sites
JRP1973 5 Posted December 18, 2011 You mean this one? Available here http://combatace.com...-pack-01252009/ Did not see it in there. Share this post Link to post Share on other sites
+hgbn 91 Posted December 18, 2011 http://combatace.com/files/file/5956-mirage-factory-weapons-pack-janurary-2008/ Ops Share this post Link to post Share on other sites
JRP1973 5 Posted December 18, 2011 http://combatace.com...-janurary-2008/ Ops Got it thanks Share this post Link to post Share on other sites
SUICIDAL 401 Posted December 18, 2011 i Download the first pack and the carrier was not.. Share this post Link to post Share on other sites
JRP1973 5 Posted December 18, 2011 i Download the first pack and the carrier was not.. The Clem is in the 2008 WP in Hgbn post obove mine. Share this post Link to post Share on other sites
SUICIDAL 401 Posted December 18, 2011 ROGER !!! Thanks Share this post Link to post Share on other sites
JRP1973 5 Posted December 18, 2011 (edited) All the carriers work perfectly make sure you update the Desert Target Types, And Campaign Data, for the newer players Desert Types additions: [TargetType072] Name=ArkRoyal FullName=HMS ArkRoyal TargetType=WARSHIP ActiveYear=1955 TargetValue=1000 UseGroundObject=TRUE GroundObjectType=ArkRoyal RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=18000.0 DestroyedEffect=MediumFire SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 [TargetType073] Name=Clem-65 FullName=PA CLEMENCEAU (R98) TargetType=WARSHIP ActiveYear=1961 TargetValue=1000 UseGroundObject=TRUE GroundObjectType=Clem-65 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=18000.0 DestroyedEffect=MediumFire SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 [TargetType074] Name=Melbourne FullName=HMAS Melbourne TargetType=WARSHIP ActiveYear=1954 TargetValue=1000 UseGroundObject=TRUE GroundObjectType=Melbourne RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=18000.0 DestroyedEffect=MediumFire SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 CampaignDD75-DATA changes; [CarrierUnit001] CarrierType=ArkRoyal CarrierNumber=1 UnitName=HMS Ark Royal ForceID=1 Nation=RoyalNavy BaseArea=Echo Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 [CarrierUnit002] CarrierType=Clem-65 CarrierNumber=2 UnitName=Clemenceau ForceID=1 Nation=FrenchNavy BaseArea=Marine Station NumSquadron=3 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 [CarrierUnit003] CarrierType=Melbourne CarrierNumber=3 UnitName=HMAS Melbourne ForceID=1 Nation=AustralianNavy BaseArea=Marine Station NumSquadron=3 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 Edited December 18, 2011 by porterjr Share this post Link to post Share on other sites
arthur666 65 Posted December 21, 2011 (edited) Awesome! Thanks yall! In response to this post over at Thirdwire forums... Thanks guys, but "take a break" and "leave a many features as you can" are mutually exclusive, we can only have one or the other and not both Codes don't write themselves, 3d models don't build themselves, and textures don't paint themselves, unfortunately , so taking a break means less features get put in. Even a tiny company like ours burns through huge pile of cash every day, and it's the same amount regardless of how hard we're working, so the date we have to release the game is fixed and stays the same either way - it all depends on the sales of the existing/current games. Unless we have a sudden and unexpected surge in sales the next week, we're looking at a couple weeks of delay at most, with whatever features we have in at that time. Anything we don't have done before that date will be left out, hence the long hours (we're pretty used to it by now As much as we want to put everything in, we can never have a release with "no cuts" and "everything we want", such game will take forever and will never be finished, and we'll go out of business long before that So it'll have to be the usual "whatever we can afford" TK ...I made this campaign to give a tiny boost to TK in the way of DLC sales. Maybe, just maybe, someone will want to download and will say "Ya know, I really should go ahead and pick up that F-4K and A-4G" etc... Edited December 21, 2011 by arthur666 Share this post Link to post Share on other sites
JRP1973 5 Posted December 21, 2011 Awesome! Thanks yall! In response to this post over at Thirdwire forums... Thanks guys, but "take a break" and "leave a many features as you can" are mutually exclusive, we can only have one or the other and not both Codes don't write themselves, 3d models don't build themselves, and textures don't paint themselves, unfortunately , so taking a break means less features get put in. Even a tiny company like ours burns through huge pile of cash every day, and it's the same amount regardless of how hard we're working, so the date we have to release the game is fixed and stays the same either way - it all depends on the sales of the existing/current games. Unless we have a sudden and unexpected surge in sales the next week, we're looking at a couple weeks of delay at most, with whatever features we have in at that time. Anything we don't have done before that date will be left out, hence the long hours (we're pretty used to it by now As much as we want to put everything in, we can never have a release with "no cuts" and "everything we want", such game will take forever and will never be finished, and we'll go out of business long before that So it'll have to be the usual "whatever we can afford" TK ...I made this campaign to give a tiny boost to TK in the way of DLC sales. Maybe, just maybe, someone will want to download and will say "Ya know, I really should go ahead and pick up that F-4K and A-4G" etc... I did Share this post Link to post Share on other sites