+SidDogg Posted December 31, 2011 Posted December 31, 2011 Hello, Folks. Quick Question. In _DATA.INI's... How DO lift devices measure AUTOMATIC_AERODYNAMIC_LOAD? Just curious. SidDogg
+SidDogg Posted December 31, 2011 Author Posted December 31, 2011 so, you mean meters of airflow? or is it somehow related to wing loading? SidDogg
+Fubar512 Posted December 31, 2011 Posted December 31, 2011 (edited) Sorry, apparent (indicated) airspeed in meters per second. Edited December 31, 2011 by Fubar512
+SidDogg Posted December 31, 2011 Author Posted December 31, 2011 ...hmmm. that's funny. is there any way in SF to make this so that the flaps don't pop ALL THE WAY out when you are in a dogfight maneuvering and you're doing about 0.8 Mach? IRL I KNOW combat flaps only go to about 10 degrees at those speeds... ...just saying SidDogg
+Fubar512 Posted December 31, 2011 Posted December 31, 2011 AFAIK, one can only apply one set of opening parameters per surface. The parameters are (off the top of my head), automatic_mach, automatic_aerodynamic_load, automatic_g_loading, and automatic_angle_of_attack. If this is for the MF 'bug, I can tell you that its FM is way out of date. I showed Brain32 a little halfassed fix for it, but it really deserves better.
+Fubar512 Posted December 31, 2011 Posted December 31, 2011 (edited) is there any way in SF to make this so that the flaps don't pop ALL THE WAY out when you are in a dogfight maneuvering and you're doing about 0.8 Mach? IRL I KNOW combat flaps only go to about 10 degrees at those speeds... SidDogg Duh! That's what happens when you get up in the middle of the night and start answering questions....part (if not most) of one's brain behaves as if it's still asleep.. Easy solution , add another step to the table, so the flaps are only open 10 degrees, if using one of the airspeed load tables. If using a G-driven table, either max it out at 10 degrees, or write up a cldc mach-table reducing the lift (or in this case, downforce) generated by the offending surfaces above mach 0.7 Edited December 31, 2011 by Fubar512 partially awake!
+SidDogg Posted December 31, 2011 Author Posted December 31, 2011 well! i certainly apologize for waking you, sir. i am without manners at the moment SidDogg
ArturR Posted December 31, 2011 Posted December 31, 2011 (edited) I think there is also AUTOMATIC_SPEED. I playing around with Bug and made working flaps in double mode - automatic and manual. thanks God for OUT file Im still not sure about values, in automatic mode work only inner flaps and they move to the max 20 degrees. This mode is used in normal flight. In manual mode inner and outer (flaperons) move to the max 45 degrees. 45 deegrees set is used to the landing, 30 degrees to the take off. Edited December 31, 2011 by ArturR
+SidDogg Posted December 31, 2011 Author Posted December 31, 2011 I think there is also AUTOMATIC_SPEED. I playing around with Bug and made working flaps in double mode - automatic and manual. thanks God for OUT file Im still not sure about values, in automatic mode work only inner flaps and they move to the max 20 degrees. This mode is used in normal flight. In manual mode inner and outer (flaperons) move to the max 45 degrees. 45 deegrees set is used to the landing, 30 degrees to the take off. ...That, sir, is what I have been looking to do for the LONGEST time!!!!! I have played with it also in the past, but to no avail. How is that accomplished? SidDogg
+Fubar512 Posted December 31, 2011 Posted December 31, 2011 Automatic_speed deploys them irregardless of AoA or Load...so you'll have flaps and slats deployed in level flight for no reason at all. In RL, the 'bugs flap settings are determined by the FCC, in this order (and please feel free to correct me, Sid) AoA, roll rate, G-load, air speed, and finally, gear deployment. The closest we have is to that automatic_aerodynamic_load.
ArturR Posted December 31, 2011 Posted December 31, 2011 How is that accomplished? SidDogg Dancing with 'NODE's' model or whatever these things are called Fubar you're right about automatic_speed I mentioned this because TK used this deployment method in F-16.
+SidDogg Posted December 31, 2011 Author Posted December 31, 2011 ...That does sound correct. I guess I just wish it wasn't so intense I'll work with it some... Ya'll have a great new year! SidDogg
ArturR Posted December 31, 2011 Posted December 31, 2011 Well FM in general is some kind black magic for me not to mention how this all crazy things like flaps works in RL bug I need to do some more reaserch.
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