plague Posted February 2, 2012 Posted February 2, 2012 First off I would like to say hello to all and thanks to all those that have put so much time and effort into making this a great game My first question is why wont my wingman or members of the other formations use their say for instance AIM 120C AMRAAM but will use the Sidewinders and cannons? Wingman always comes back with as many as he left with. I have to him to attack my target but never uses those missles. Second question is I am playing the "Dragon" campaign for WOE and one of the ground objects is a MIM-23K Hawk Launcher. Now I have that file (with .lod and .jpg?) and it loads up nicely but NEVER has the Hawk missle that is supposed to be on it. I checked the weapondata.ini and it doesnt appear that I have the Hawk, or should it not be in the weapon.ini? So I tried changing the Hawk to a SA-3 in the Hawk.ini and Hawk_data.ini but still nothing? Is what I am doing even possible? I have searched for the Hawk file but have found nothing. Any help would be greatly appreciated. Quote
Lt. James Cater Posted February 2, 2012 Posted February 2, 2012 As for why wingmen sometimes don't use certain weapons? That one has always bugged me as well. Though it's not unusual for flight and element leaders to use up everything in a prolonged fight. A thing i do to organize things a bit is to put everyone in flights and make sure to have the more experienced pilots as leads. All things being equal, the more skilled get the benefit of the doubt. Here's something that might help a bit. http://combatace.com/topic/64208-woe-advice/page__p__490602__fromsearch__1#entry490602 Quote
Icarus999 Posted February 2, 2012 Posted February 2, 2012 What aircraft are you flying? how far out are you when you give the order to attack? Quote
plague Posted February 2, 2012 Author Posted February 2, 2012 What aircraft are you flying? how far out are you when you give the order to attack? It happens with all, usually I give the order as soon as they are within radar contact but I will give the order a bunch of times during the actual battle..I tell the wingman "Attack my target" and with no sidewinders but 4 sparrows he is trying to use his cannons. Like I said wingman ALWAYS comes home with all Sparrows and AMRAAM. I have been playing this game for a few years now and every now and then I will dust it off and play it for a couple of weeks. Dont understand the whole nodes thing which sucks cause I would like to make my own campaign but for now I have just been modifying already made campaigns (for my own personal use of course) and usually change out some aircraft and/or loadouts but always compatable with the originals. Some ground units that appear in user made campaigns dont show on the campaign_data.ini....so my question is where can I find these units so I can swap them out with another unit? For instance the MIM-23K Hawk Launcher that appears in game is not on the data .ini Quote
plague Posted February 3, 2012 Author Posted February 3, 2012 Ok seems I fixed the MIM-23K Hawk Launcher problem, apparently the Hawk missle needed to be called HawkK. Quote
Lt. James Cater Posted February 3, 2012 Posted February 3, 2012 Your wingman always coming back with all Sparrows and Amraams is not at all normal. If i had it available i'd go lookin through data, inis (sic) and such to see if i could find something to help you. There has to be something that could be reset to make a change. Quote
plague Posted February 7, 2012 Author Posted February 7, 2012 I think I may have figured this thing out, I believe that the weapons in the campaign data.ini [AirUnit001] AircraftType=F-15C Squadron=44th FS StartDate= ForceID=1 Nation=USAF DefaultTexture=ZZ StartNumber=1 BaseArea=T13 Ching Chuan Kang AB RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=70 MissionChance[CAP]=70 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=70 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=AIM-9P-5 Supply[001].Quantity=450 Supply[002].WeaponType=AIM-7P Supply[002].Quantity=300 Supply[003].WeaponType=Tank600_F15 Supply[003].Quantity=600 Supply[004].WeaponType=AIM-7P Supply[004].Quantity=100 Supply[005].WeaponType=AIM-9P-5 Supply[005].Quantity=100 Supply[006].WeaponType=Mk84 Supply[006].Quantity=100 must match the aircraft loadout. Quote
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