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plague

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About plague

  1. Thanks for all your help guys. I finally got it the way I want it but I did so much editing I kind of lost myself for a minute so it would be hard to explain. What I wound up with though on a strike mission is 4 agm-65d and 4 gbu10d and 1 centerline tank.
  2. I am able to manually put GBU 12 or 10 on RCFT or LCFT in single mission but it is the dummy version. Myself and wingmen all show it as default in the load out screen. The problem is when I play the Campaign the dummy version is not available in "item" list only the LGB version. I can manually install on my bird but my wingmen have nothing but sidewinders I have tried entering it in many different ways GBU-12B_AI is the dummy version (which will work in single mission player as default loadout but like I said it's not an available "item" in campaign play) I have tried GBU-12B_LGB and other variations but to no avail
  3. I am playing desert storm and using the f-15e. The load out for a strike campaign only has 4 sidewinders and 2 wing tanks. I changed to centerline tank and 4 agm-65d. I find it hard to believe I can't change sidewinders to sparrows either but when I play campaign not all weapons available in single mission are available in campaign mode. Also is there a way to make more "items" available? Only have a few sidewinders and I think I will need more over the course of the campaign LGB is already there. What I am looking for is the acronym (if you can call it that) to get it there Loadout[04].WeaponType=? Is what I am looking for. Currently it says GBU-12D_AI and that is not it. I am looking for the LGB version and how to enter it
  4. I am trying to change one of the weapons to use CBU-10 or 12 LGB, how do I enter it in load out? Example=mk82se is a 500lb snakeye bomb
  5. I think I may have figured this thing out, I believe that the weapons in the campaign data.ini [AirUnit001] AircraftType=F-15C Squadron=44th FS StartDate= ForceID=1 Nation=USAF DefaultTexture=ZZ StartNumber=1 BaseArea=T13 Ching Chuan Kang AB RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=70 MissionChance[CAP]=70 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=70 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=AIM-9P-5 Supply[001].Quantity=450 Supply[002].WeaponType=AIM-7P Supply[002].Quantity=300 Supply[003].WeaponType=Tank600_F15 Supply[003].Quantity=600 Supply[004].WeaponType=AIM-7P Supply[004].Quantity=100 Supply[005].WeaponType=AIM-9P-5 Supply[005].Quantity=100 Supply[006].WeaponType=Mk84 Supply[006].Quantity=100 must match the aircraft loadout.
  6. Ok seems I fixed the MIM-23K Hawk Launcher problem, apparently the Hawk missle needed to be called HawkK.
  7. It happens with all, usually I give the order as soon as they are within radar contact but I will give the order a bunch of times during the actual battle..I tell the wingman "Attack my target" and with no sidewinders but 4 sparrows he is trying to use his cannons. Like I said wingman ALWAYS comes home with all Sparrows and AMRAAM. I have been playing this game for a few years now and every now and then I will dust it off and play it for a couple of weeks. Dont understand the whole nodes thing which sucks cause I would like to make my own campaign but for now I have just been modifying already made campaigns (for my own personal use of course) and usually change out some aircraft and/or loadouts but always compatable with the originals. Some ground units that appear in user made campaigns dont show on the campaign_data.ini....so my question is where can I find these units so I can swap them out with another unit? For instance the MIM-23K Hawk Launcher that appears in game is not on the data .ini
  8. First off I would like to say hello to all and thanks to all those that have put so much time and effort into making this a great game My first question is why wont my wingman or members of the other formations use their say for instance AIM 120C AMRAAM but will use the Sidewinders and cannons? Wingman always comes back with as many as he left with. I have to him to attack my target but never uses those missles. Second question is I am playing the "Dragon" campaign for WOE and one of the ground objects is a MIM-23K Hawk Launcher. Now I have that file (with .lod and .jpg?) and it loads up nicely but NEVER has the Hawk missle that is supposed to be on it. I checked the weapondata.ini and it doesnt appear that I have the Hawk, or should it not be in the weapon.ini? So I tried changing the Hawk to a SA-3 in the Hawk.ini and Hawk_data.ini but still nothing? Is what I am doing even possible? I have searched for the Hawk file but have found nothing. Any help would be greatly appreciated.
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