ignacioc91 Posted February 13, 2012 Posted February 13, 2012 Hi!!!! Is there a maximum of ground objects a terrain can have. If there is one, is it possible to increase it??? Thanks!!!! Quote
Wrench Posted February 13, 2012 Posted February 13, 2012 on the physical map, or listed in the _types ini??. There IS a difference.................... Quote
ignacioc91 Posted February 13, 2012 Author Posted February 13, 2012 on the physical map, or listed in the _types ini??. There IS a difference.................... On the physical map. Can I put as many objects I want, or is there a limit ?(10000 objects? 10000 objects? etc.). Quote
Wrench Posted February 13, 2012 Posted February 13, 2012 (edited) per target area, in theory, the max number is 999 objects listed. The game only recognizes 3-digits - XXX. Remember, too, that's 3 lines/entries for each target area object ... so if one creates a 999 object target area, that's 2997 individual lines/entries. Total target areas, also in theory, is 999. The most I've ever built has run into the 400s. As to populating, see my other post about the spawn/de-spawn of GroundObjects. Terrain objects (those from the terrain cats) are a completly different animal; they seem to be permanent fixtures well beyond the 50km Bubble . Hence, the reason I keep them to the minimum amount necessary (prefering to use custom TODs for cities), to hold processing cycles down, and (hopefully) keep framerates in mid-20s or above (you do know the human eye can only see 25 FPS?) Edited February 13, 2012 by Wrench Quote
ignacioc91 Posted February 14, 2012 Author Posted February 14, 2012 per target area, in theory, the max number is 999 objects listed. The game only recognizes 3-digits - XXX. Remember, too, that's 3 lines/entries for each target area object ... so if one creates a 999 object target area, that's 2997 individual lines/entries. Total target areas, also in theory, is 999. The most I've ever built has run into the 400s. As to populating, see my other post about the spawn/de-spawn of GroundObjects. Terrain objects (those from the terrain cats) are a completly different animal; they seem to be permanent fixtures well beyond the 50km Bubble ™. Hence, the reason I keep them to the minimum amount necessary (prefering to use custom TODs for cities), to hold processing cycles down, and (hopefully) keep framerates in mid-20s or above (you do know the human eye can only see 25 FPS?) Thanks for your help!!!!! That's the info I needed Quote
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