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Skyviper

I can load them, see them, but I can't use them

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I have several mods that I can use some but not all of that aircraft's weapons. i.e I have the SA gazelle attack chopper. I can use all of the weapons except for the HOT launchers.

 

When I fly C-130 missions I have go alone because the AI C-130s can't drop their paratroopers they say they have no ammo.

 

I'm wondering, even though I have the latest version of SF2 over Europe do I still need the weapons update?

 

Thank you for taking the time to read this.

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I did a fix for the HOT missiles in my install, let me dig it out (it was something simple).

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Here's the HOT_M data.ini from my install. Whoever made it used USMC as the Nationname and gave it to the Americans too but it works from either the Gazelle Single/Dual launcher (HOTL & HOTL-DR) or it will attach to any ATR rack you have (the Single/Duel Launcher are classed as Rocket pods ingame)

 

[WeaponData001]

TypeName=HOT

FullName=Euromissile HOT 1

ModelName=HOT_M.LOD

Mass=24.000000

Diameter=0.150000

Length=1.270000

AttachmentType=NATO,USAF,USN,FRANCE,W_GERMANY

NationName=USMC

StartYear=1975

EndYear=2020

Availability=2

BaseQuantity=40

Exported=TRUE

ExportStartYear=1975

ExportEndYear=2020

ExportAvailability=2

WeaponDataType=1

RailLaunched=TRUE

RocketPod=FALSE

Retarded=FALSE

Streamlined=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=SmallMissileEffects

ReleaseDelay=1.000000

WarheadType=2

Explosives=5.000000

FusingDistance=1.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=1

Accuracy=80

MaxTurnRate=20.000000

MaxLaunchG=3.000000

LockonChance=95

LaunchReliability=80

ArmingTime=0.000000

SeekerFOV=15.000000

SeekerGimbleLimit=35.000000

SeekerTrackRa0te=20.000000

SeekerRange=4000.000000

MinLaunchRange=500.000000

MaxLaunchRange=40000.000000

Duration=100.000000

CounterCountermeasure=0.000000

NoiseRejection=0.000000

CapabilityFlags=0x10200012

BoosterStart=0.000000

BoosterDuration=2.000000

BoosterAccel=20.612000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-0.577000,0.000000

SustainerDuration=15.000000

SustainerAccel=10.000000

SustainerEffectName=MissileFireEffect

SustainerSoundName=Missile

SustainerPosition=0.000000,-0.577000,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=1

ReleaseAnimationTime=1.000000

ReleaseAnimationDelay=0.250000

EODisplayFlags=0

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So I will also need to edit the .ini files for the weapons for other craft too correct? AH-64 appache rockets do the same thing.

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