flameout513 Posted March 20, 2012 Posted March 20, 2012 I have a PTO install for SF2 and am using some SF1 aircraft. I separate the TGA files from the Decals and rename the decals to reflect where the TGA files sit in the Decfal Folder. The problem I have been wrestling with is that the skins for Wolfs P-51D-30 Little Butch and Shomo worked out fine but I can't get the upper wing and lower wing Star.tga to show. The fuselage Star is fine it only impacts the wings. I appreciate any help or if you need more info please let me know. Semper Fi Quote
+Wrench Posted March 20, 2012 Posted March 20, 2012 yes, we need more info (like I wasn't gonna ask???? ) screenie please, and can you post the decals ini. I honestly don't recall those skins for Wolf's Mustang.... Quote
flameout513 Posted March 20, 2012 Author Posted March 20, 2012 ok I figured u might need more info but I always hesitate with adding more the server. I not allowed to attached the decal.ini so I posted the enitre decal [Decal001] MeshName=Fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat=P-51D-30/Shomo/D/StarBar Position=-2.78,-0.017 Rotation=0.0 Scale=1.65 DecalMaxLOD=3 [Decal002] MeshName=Fuselage DecalLevel=0 DecalFacing=LEFT FilenameFormat=P-51D-30/Shomo/D/StarBar Position=-2.78,-0.017 Rotation=0.0 Scale=1.65 DecalMaxLOD=3 [Decal003] MeshName=Vert_Tail DecalLevel=2 DecalFacing=LEFT FilenameFormat=P-51D-30/Shomo/D/TailNum2 Position=-5.58,0.6 Rotation=0.0 Scale=1.05 DecalMaxLOD=3 [Decal004] MeshName=Vert_Tail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=P-51D-30/Shomo/D/TailNum2 Position=-5.58,0.6 Rotation=0.0 Scale=1.05 DecalMaxLOD=3 [Decal005] MeshName=Rudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=P-51D-30/Shomo/D/TailNum2 Position=-5.58,0.6 Rotation=0.0 Scale=1.05 DecalMaxLOD=3 [Decal006] MeshName=Rudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=P-51D-30/Shomo/D/TailNum2 Position=-5.58,0.6 Rotation=0.0 Scale=1.05 DecalMaxLOD=3 [Decal007] MeshName=Right_Wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=P-51D-30/Shomo/D/StarBar Position=3.67,-0.017 Rotation=0.0 Scale=1.80 DecalMaxLOD=3 [Decal008] MeshName=Left_Wing DecalLevel=0 DecalFacing=TOP FilenameFormat=P-51D-30/Shomo/D/StarBar Position=-3.67,-0.017 Rotation=0.0 Scale=1.80 DecalMaxLOD=3 [Decal009] MeshName=Vert_Tail DecalLevel=2 DecalFacing=LEFT FilenameFormat=P-51D-30/Shomo/D/TailNum Position=-5.58,1.23 Rotation=0.0 Scale=0.50 DecalMaxLOD=3 [Decal010] MeshName=Vert_Tail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=P-51D-30/Shomo/D/TailNum Position=-5.58,1.23 Rotation=0.0 Scale=0.50 DecalMaxLOD=3 [Decal011] MeshName=Rudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=P-51D-30/Shomo/D/TailNum Position=-5.58,1.23 Rotation=0.0 Scale=0.50 DecalMaxLOD=3 [Decal012] MeshName=Rudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=P-51D-30/Shomo/D/TailNum Position=-5.58,1.23 Rotation=0.0 Scale=0.50 DecalMaxLOD=3 [Decal013] MeshName=Nose DecalLevel=0 DecalFacing=LEFT FilenameFormat=P-51D-30/Shomo/D/NoseName Position=1.69,-0.160 Rotation=0.0 Scale=2.00 DecalMaxLOD=3 [Decal014] MeshName=Nose DecalLevel=0 DecalFacing=RIGHT FilenameFormat=P-51D-30/Shomo/D/NoseName2 Position=2.05,-0.160 Rotation=0.0 Scale=1.35 DecalMaxLOD=3 [Decal015] MeshName=Fuselage DecalLevel=0 DecalFacing=LEFT FilenameFormat=P-51D-30/Shomo/D/Shomo Position=0.00,0.000 Rotation=0.0 Scale=1.0 DecalMaxLOD=3 [Decal01X] MeshName=Canopy_Frame DecalLevel=0 DecalFacing=LEFT FilenameFormat= Position=-2.68,-0.017 Rotation=0.0 Scale=8.00 DecalMaxLOD=3 [Decal01X] MeshName=Canopy_Frame DecalLevel=0 DecalFacing=RIGHT FilenameFormat= Position=-2.68,-0.017 Rotation=0.0 Scale=8.00 DecalMaxLOD=3 Quote
+Wrench Posted March 20, 2012 Posted March 20, 2012 yeah, sorry, that what I meant .. 'copy/paste' the ini into a post here ok, now we need to know WHICH version of the P-51D-30 lod you've got ... wolf created 3 versions, the later one is P-51D30_v3.LOD and is dated 10/14/2004 I know there were some changed implemented from the _V2 lod try these positions: [Decal009] MeshName=Left_Wing DecalLevel=0 DecalFacing=TOP FilenameFormat=P-51d-30/462/D/STAR Position=-4.10,0.0 Scale=1.65 DecalMaxLOD=3 [Decal010] MeshName=Right_Wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=P-51d-30/462/D/STAR Position=4.10,0.0 Scale=1.65 DecalMaxLOD=3 the bold numbers. Quote
+Wrench Posted March 20, 2012 Posted March 20, 2012 that could be why all my 'stangs are using the V2lod ... i vaguely remember somehing being 'off' in the v3. And why I painted on the wing stars! Quote
flameout513 Posted March 20, 2012 Author Posted March 20, 2012 do you think that I could find a copy of the v2 lod or do I need permission from the originator? Semper Fi Quote
+Wrench Posted March 20, 2012 Posted March 20, 2012 I don't think i't abandonware, and Wolf dosn't answer PMs either here or SIMHQ, so .... I'll take the chance and here it is: don't forget to change the pointer in the main ini. let me know if worked! Quote
flameout513 Posted March 21, 2012 Author Posted March 21, 2012 The new lod worked added the stars as written but I wierd quirk in the tire occured. I will show you. I have to save the time spent to correct problems is enormous. I don't know how you have the patience creating excellent models and helping people like me. Thank you sounds like it should be a lot more. Semper Fi Quote
+Wrench Posted March 21, 2012 Posted March 21, 2012 (edited) that skin is NOT for that lod, as V2 & V3 were remapped... probably for the original P-51D-30.lod. We sure that skin is even FOR Wolf's mustang, and not the even older one? best to not use that skin. edit: check the main folder for the "Main_Tire.bmp" Edited March 21, 2012 by Wrench Quote
+Wrench Posted March 21, 2012 Posted March 21, 2012 ok ...reworked the thing. throw out what you've got (the skin/decals), and use this pak below. All set up for SF2. I rewrote the decals ini, added the "shroud" decal for the exhausts; everything works for me. It's set for the _V2.lod looking closer at the model, it's really showing it's age badly... Quote
flameout513 Posted March 21, 2012 Author Posted March 21, 2012 OMG thank you so much. I been trying work arounds and learing as I go but there is so much to know. Wrench you take care of yourself Semper Fi Quote
+Wrench Posted March 21, 2012 Posted March 21, 2012 (edited) now....if you want to use the V3.lod, you'll need this pak: http://combatace.com/files/file/5502-f-51d-mustang-generic-natural-metal-skin-ini-pak/ it's got tweeked inis, so some of the v3 issuse were fixed. However ... for some reason none of the wing markings show (during my testing). That's an easy fix, and I can just add them through the template, and shoot you the new skin. (in fact, it's already done, as I tested that too!) The main problem is, it's just one dudes plane ... the game engine needs to see at least 18 different serials/ID numbers, i believe, for things to work properly. One of the reasons I do most things at squadron level (18-24 aircraft) Edited March 21, 2012 by Wrench Quote
flameout513 Posted March 21, 2012 Author Posted March 21, 2012 You have been busy - again. The WW2 models don't always get the attention they need so the establishment of a WW2 section for SF2 models is a great start. However, I can appreciate more now what it takes to upgrade some aircraft from SF1 to SF2. A lot of the SF1 aircraft and skin work fine have some quirks but itis workable. I really think TW should contract with you and some others to create a WW2 expansion set or a separate (my choice) WW2 simulation as they did with First Eagles. The market is out there we just need a product and all the contracted personnel get a salary during construction and royalties for products sold. Everyone talks about creating jobs well here is one that would work. I have email TW never heard back from them. Semper Fi Quote
+Wrench Posted March 21, 2012 Posted March 21, 2012 (edited) well, I can sure use a job!! if you want to use the shomo skin on the V3 lod, yous the zip attached. mind you, there is a small mis-map on the aft section of the stripe ... due to very slight mapping changes from the original first reales lod, to the V3. (you can see it on the pic ... aft of the canopy, the leading edge of the back stripe.) Personally, that stripe and star could easily be done as a decal ... but that's just me. you'lll not the tire mismaping is also gone (although the rolling radi are way off...) Wing stars are painted on if I ever get the templates finished for TK ... and figure out some of mapping ... that would be the way to go Edited March 21, 2012 by Wrench Quote
flameout513 Posted March 22, 2012 Author Posted March 22, 2012 Thanks again Wrench Would you consider selling the copyrights of some of your models that you feel are finished to your standards instead of giving them away free. I understand in this economy a lot of people are hurting and losing jobs. You have an amazing talent and could creat individual or packs like TW sells at it DLC store. Somebody must be making their models why not you for WW2 models which you have a enormous amount of material and knowledge. A lot of us here on Combat Ace probably would be willing to pay as fair price for your work????? just a thought I mean the demad for SF2 compliant WW2 aircraft and terrains is out there just need a talented person or persons to fill the void. OMG I sound like an Accountant whoops I am can't help thinking like one!!! Good thing I am retired! Semper Fi 1 1 Quote
flameout513 Posted March 22, 2012 Author Posted March 22, 2012 Hi Wrench I just want to let you know that by using what you have taught me and making comparisons between the Undertaker and lil Butch aircraft I somehow managed to get lil butch to work using what you gave and shown me with the undertaker. I realy feel good about this guess u can teach an old deog new tricks. My many thanks to you sir. Semper Fi Quote
+Wrench Posted March 22, 2012 Posted March 22, 2012 that's great news!! now here's better ... the skin below will be uploaded over the next day or so for TK's Mustang (so make sure you have SF2I Expansion 1 for that one). Sorry, no nose arts -- I didn't feel like researching 50 airplanes and making more decals than I needed. Although I'm quite sure, with the knows positions from the plane in group numbers, the distance forward could be sussed out Quote
flameout513 Posted March 23, 2012 Author Posted March 23, 2012 got all the expansions but North Atlantic not sure I am interested right now. lil butch looks great Wrench what can I say you are one the best You take care and hope things get better. Semper Fi Quote
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