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snake36bravo

UH-1C release pending

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About a month shy of release pending my finish of some textures, the photo-realistic VC and pilot/gunner animations. I'm cutting my teeth on this one before the UH-1D/H release. UH-1B is still in progress. The Mike model here representing FAS 323 was just for grins.

 

7005434176_43fdf31174_c.jpg

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Looks great !

 

:clapping:

 

Thanks for the compliment! Despite the lack of any real feedback on multiple forums it's a really just a labor of love I wanted to share. I dearly want to learn XML programming to step this up to what it needs to be. While the cockpit is photo-realistic I want to be able to do the gauges with the same quality I see in the payware Hueys out there. This works in FSX-FS9-FS2002. Tested out in all three.

post-76995-0-14413700-1336405230.jpg

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This Huey is for what sim?

 

SF2 Series lack of a better UH-1 mod i think you could join us, i think it would have a lot of feedback! good.gif

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This Huey is for what sim?

 

SF2 Series lack of a better UH-1 mod i think you could join us, i think it would have a lot of feedback! good.gif

 

I'd be more than happy to work on porting it over from FS9 - FSX if the .dxt and .dds textures will work.

 

The Charlie doesn't have the toilet bowl anti-strella mod or the rooftop whip antenna.

 

Here's my laundry list of left to do's:

door pull handles

tail UHF antenna

even out particle separator

fix troop seat - needs bow

add mount points to M21 - add wires for electric attachment points

fix cyclic grip

fix collective shape & add detail

add wiper boots

add Grimes cabin lights

add overhead console hand holds

add reflex sight

add rooftop details

add clutter

replace crew

 

 

Diego, glad to see your still around. Nice job on the Snake. After the RAH-66 I'll be putting an AH-1G out there myself.

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Somehow, this all looks vaguely familiar.

 

Does this look familiar too?

 

7155180010_136da03236_z.jpg

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This Huey is for what sim?

 

SF2 Series lack of a better UH-1 mod i think you could join us, i think it would have a lot of feedback! good.gif

 

Unfortunately SF2 appears to be coded with 3D Studio Max and even with GMAX there is no way for me to port it otherwise I would love to for the Vietnam add-on. Bummer. I've got the following units fully textured:

174th Sharks (Easy Rider, Ace of Spades, Surfer, Mexican Express, Grim Reaper, Battlin Bitch, Woodstock, Cobra, Checkmate)

118th Bandits

120 Razorbacks

114th Knights of the Air

HAL-3 Seawolves

101st Soc Trang Thunderbirds

121st Vikings

68th Mustangs

 

I completed the entire overhead panel last night. :salute:

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Given that I cant port this to SF2 what I've always wanted to do anyway was develop these as addons for CFS3 in the same vein as OFF did. That will also give me the option of creating more AC, rotorcraft and bases not to mention the ability to build out squadrons or flights. Into the A Shau would be a hell of a mission.

 

I already have the desire but I'm a one man shop.

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