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1962 the germans at Red Thunder

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1962 the germans at Red Thunder


This campaign is made for a tutorial with the title:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

What i must do to to bring a new Air Force in a stock campaign?

===========================================

 

Lets say i want to mod the WOE stock campaign Red Thunder 1962 and want to include the westgerman and the east german airforces.

 

First we need the files

 

woeCamp1.ini

and

WOECAMP1_DATA.ini

 

both files you find in the folder Campaigns/woeCamp1

if not, then you must extract them with an extraction tool like SFP1E extractor

 

 

Make following steps:

 

1.) open files woeCamp1.ini with windows notepad editor

 

2.) look for the lines

 

[CampaignData]

CampaignName=1962

DataFile=1962_data.ini

CampaignMap=GermanyCE

Service001=USAF

Service002=RAF

Service003=France

 

3.) add now

 

Service004=EGermany

Service005=WGermany

 

4.) save the file.

 

 

Now we have included the Luftwaffe and the LSK/LV as new airforces which can deploy units in the campaign.

Our next step is to bring 2 east german and 3 west german units in the campaign. The east germans we place at Holzdorf AB and Peenemünde while the west germans we place at Wittmundhafen, Neuburg and Büchel.

 

5.) open file WOECAMP1_DATA.ini with notepad editor

scroll to the last airunit entry which is

 

[AirUnit078]

AircraftType=IL-28

UnitName=305 BFAP

ForceID=2

Nation=SOVIET

StartDate=11/15/1962

DefaultTexture=SovietSilver1

BaseArea=Parchim Airbase

......................

 

6.) after this entry we will place the 2 east german units

 

// ----------------------------------LSK

[AirUnit079]

AircraftType=MiG-17F

UnitName=JG-8

ForceID=2

Nation=EGermany

DefaultTexture=SovietSilver1

BaseArea=Holzdorf Airbase

BaseMoveChance=10

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=50

Morale=80

Supply=50

MissionChance[sWEEP]=40

MissionChance[CAP]=40

MissionChance[iNTERCEPT]=40

MissionChance[ESCORT]=0

MissionChance=25

MissionChance[CAS]=25

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=0

UpgradeType=NEVER

Supply[001].WeaponType=FAB250

Supply[001].Quantity=880

Supply[002].WeaponType=UV16

Supply[002].Quantity=440

Supply[003].WeaponType=Tank400_MiG17

Supply[003].Quantity=240

 

[AirUnit080]

AircraftType=MiG-21F

UnitName=JG-2

ForceID=2

Nation=EGermany

DefaultTexture=LSK

BaseArea=Peenemünde Airbase

BaseMoveChance=10

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=50

Morale=80

Supply=50

MissionChance[sWEEP]=40

MissionChance[CAP]=40

MissionChance[iNTERCEPT]=40

MissionChance[ESCORT]=20

MissionChance=25

MissionChance[CAS]=25

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=0

UpgradeType=NEVER

Supply[001].WeaponType=FAB100

Supply[001].Quantity=480

Supply[002].WeaponType=FAB250

Supply[002].Quantity=880

Supply[003].WeaponType=FAB500

Supply[003].Quantity=300

Supply[004].WeaponType=UV16

Supply[004].Quantity=440

Supply[005].WeaponType=Tank490_MiG21

Supply[005].Quantity=240

Supply[006].WeaponType=AA-2

Supply[006].Quantity=240

 

7.) and now the 3 west german units

 

//------------------------Bundesluftwaffe

[AirUnit081]

AircraftType=F-104G

Squadron=JG 71

ForceID=1

Nation=WGermany

DefaultTexture=GermanSilver1

BaseArea=Wittmundhafen Airbase

BaseMoveChance=10

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=25

MissionChance[CAP]=50

MissionChance[iNTERCEPT]=50

MissionChance[ESCORT]=25

MissionChance=25

MissionChance[CAS]=50

MissionChance[sEAD]=25

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=10

UpgradeType=NEVER

Supply[001].WeaponType=M117

Supply[001].Quantity=880

Supply[002].WeaponType=Mk82

Supply[002].Quantity=440

Supply[003].WeaponType=Mk84

Supply[003].Quantity=240

Supply[004].WeaponType=LAU-3A

Supply[004].Quantity=240

Supply[005].WeaponType=Tank195_F104

Supply[005].Quantity=240

Supply[006].WeaponType=Tank170_F104

Supply[006].Quantity=240

Supply[007].WeaponType=AIM-9B

Supply[007].Quantity=240

Supply[008].WeaponType=BLU-1

Supply[008].Quantity=480

Supply[009].WeaponType=CBU-24B

Supply[009].Quantity=80

 

[AirUnit082]

AircraftType=F-104G

Squadron=JG 74

ForceID=1

Nation=WGermany

DefaultTexture=GermanSilver1

BaseArea=Neuburg Airbase

BaseMoveChance=10

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=25

MissionChance[CAP]=50

MissionChance[iNTERCEPT]=50

MissionChance[ESCORT]=25

MissionChance=25

MissionChance[CAS]=50

MissionChance[sEAD]=25

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=10

UpgradeType=NEVER

Supply[001].WeaponType=M117

Supply[001].Quantity=880

Supply[002].WeaponType=Mk82

Supply[002].Quantity=440

Supply[003].WeaponType=Mk84

Supply[003].Quantity=240

Supply[004].WeaponType=LAU-3A

Supply[004].Quantity=240

Supply[005].WeaponType=Tank195_F104

Supply[005].Quantity=240

Supply[006].WeaponType=Tank170_F104

Supply[006].Quantity=240

Supply[007].WeaponType=AIM-9B

Supply[007].Quantity=240

Supply[008].WeaponType=BLU-1

Supply[008].Quantity=480

Supply[009].WeaponType=CBU-24B

Supply[009].Quantity=80

 

[AirUnit083]

AircraftType=F-104G

Squadron=JBG 33

ForceID=1

Nation=WGermany

DefaultTexture=GermanCamo1

BaseArea=Büchel Airbase

BaseMoveChance=10

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=5

MissionChance[CAP]=20

MissionChance[iNTERCEPT]=20

MissionChance[ESCORT]=25

MissionChance=55

MissionChance[CAS]=50

MissionChance[sEAD]=55

MissionChance[ARMED_RECON]=55

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=10

UpgradeType=NEVER

Supply[001].WeaponType=M117

Supply[001].Quantity=880

Supply[002].WeaponType=Mk82

Supply[002].Quantity=440

Supply[003].WeaponType=Mk84

Supply[003].Quantity=240

Supply[004].WeaponType=LAU-3A

Supply[004].Quantity=240

Supply[005].WeaponType=Tank195_F104

Supply[005].Quantity=240

Supply[006].WeaponType=Tank170_F104

Supply[006].Quantity=240

Supply[007].WeaponType=AIM-9B

Supply[007].Quantity=240

Supply[008].WeaponType=BLU-1

Supply[008].Quantity=480

Supply[009].WeaponType=CBU-24B

Supply[009].Quantity=80

 

 

 

8.) save the file.

 

 

BE CAREFULL: you must place the units at existing airfields. Which AB are existant you find in the GermanyCE_targets.ini.

Make sure that the names of the baseses are the same in Targets.ini and campaign_data.ini.

 

For instance if you write

 

BaseArea=Wittmundhaven Airbase

 

instead

 

BaseArea=Wittmundhafen Airbase

 

the unit will not exist in game.

 

 

 

After this we must include the new created air units into the woeCamp1.ini file, if we want to fly the birds of this units. If not, then we have nothing to do anymore. But i want to fly the MiG's for the LSK and the Starfighters for the Luftwaffe, so we continue:

 

9.) open file woeCamp1.ini

 

10.) scroll to the end and include following lines:

 

//LSK units

 

[EGermanyUnit001]

UnitName=JG-8

ForceID=2

UnitID=34

StartDate=1962

DescFile=woe1Start.txt

StartText=woe1Start1.txt

AircraftType=MiG-17F

 

[EGermanyUnit002]

UnitName=JG-2

ForceID=2

UnitID=35

StartDate=1962

DescFile=woe1Start.txt

StartText=woe1Start1.txt

AircraftType=MiG-21F

 

 

//Bundesluftwaffe units

 

[WGermanyUnit001]

UnitName=JG 71

ForceID=1

UnitID=46

StartDate=1962

DescFile=woe1Start.txt

StartText=woe1Start1.txt

AircraftType=F-104G

 

[WGermanyUnit002]

UnitName=JG 74

ForceID=1

UnitID=47

StartDate=1962

DescFile=woe1Start.txt

StartText=woe1Start1.txt

AircraftType=F-104G

 

[WGermanyUnit003]

UnitName=JBG 33

ForceID=1

UnitID=48

StartDate=1962

DescFile=woe1Start.txt

StartText=woe1Start1.txt

AircraftType=F-104G

 

 

 

The most problematic part is the UnitID= number

 

you must count which number the single unit has. For the blue side and for the red side.

For instance, the JG-71 is the 46th blue unit. To get this number is relativly simple. You must look in the WOECAMP_DATA.ini and look for the last "blue" air unit. If you look right it is the 42nd TRS which has in the campaign the air unit number 045 [AirUnit045].

Thatywhy the next blue air unit has the UnitID=46, then comes 47 and so on.

 

With the red air units it is a little bit mor difficult, because the first red air unit has in the data.ini the number [AirUnit046]. But in the woecamp.ini it is not designated as UnitID=46, because it is the first "red" air unit and thatswhy would get the designation UnitID=1 (only if the unit would be flyable)

To get the correct UnitID= number of the 2 east german units we must count all red air units. If you do it you will see that we have in the stock campaign 33 soviet (red) air units. Thatswhy the first east german unit get the number UnitID=34 and the other UnitID=35

 

 

11.) Save the file.

 

 

 

12.) Finally comes the testing of the campaign.

 

Thats it.


 

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