+SkateZilla Posted August 27, 2012 Posted August 27, 2012 I'm Guessing somewhere on this section: http://forums.eagle.ru/forumdisplay.php?f=202 And http://forums.eagle.ru/forumdisplay.php?f=90 Also, the Plugins only support Max 2010 and 2011 Quote
+FastCargo Posted August 27, 2012 Posted August 27, 2012 Also, the Plugins only support Max 2010 and 2011 Of course they do. So much for that then. FC Quote
+SkateZilla Posted August 27, 2012 Posted August 27, 2012 i have max 2011, i just havent gotten around to transfering the license to my new system, but i can still boot my old system and use 2011. there is a guide some where on the forums that explain the 3d modeling requirements for the EDM format. Quote
+SkateZilla Posted August 27, 2012 Posted August 27, 2012 (edited) http://forums.eagle....ead.php?t=86205 the best thing so far is the model viewer, it will render the model using the game's engine without having to leave MAX. Also, http://forums.eagle.ru/showthread.php?t=89164 basically you'll have to learn an entirely new syntax, (.LUA) w/ similar value structure as TW's INI Container System. Edited August 27, 2012 by SkateZilla Quote
+SkateZilla Posted September 24, 2012 Posted September 24, 2012 (edited) Anyone else experiment with this yet? I can export models into the Engine Fine, still reviewing the Syntax for the LUA files, which I think I i need a complete LUA, as the AI Plane LUA Files only have coordinates for Pylons, weight and a few other things, nothing for engine thrust, engine type, engine thrust location, etc etc. Unless they are in another file. Edited September 24, 2012 by SkateZilla Quote
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