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Posted

i have max 2011, i just havent gotten around to transfering the license to my new system, but i can still boot my old system and use 2011.

 

there is a guide some where on the forums that explain the 3d modeling requirements for the EDM format.

Posted (edited)

http://forums.eagle....ead.php?t=86205

 

the best thing so far is the model viewer, it will render the model using the game's engine without having to leave MAX.

 

Also, http://forums.eagle.ru/showthread.php?t=89164

 

 

basically you'll have to learn an entirely new syntax, (.LUA) w/ similar value structure as TW's INI Container System.

Edited by SkateZilla
  • 4 weeks later...
Posted (edited)

Anyone else experiment with this yet?

 

I can export models into the Engine Fine, still reviewing the Syntax for the LUA files, which I think I i need a complete LUA, as the AI Plane LUA Files only have coordinates for Pylons, weight and a few other things, nothing for engine thrust, engine type, engine thrust location, etc etc. Unless they are in another file.

Edited by SkateZilla

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