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macelena

ve Naval warfare issues

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I've been lately playing along with a full-5 merged install, and trying out the potential of naval combat brought by SF2NA, but i have encountered a couple of issues wich spoil part of the fun

 

While using non US carriers, their decks get populated by exported USN aircraft, not too bad with crusader in the clemenceau (tmf one) or phantoms aboard the ark royal, but skyhawks and intruders are too much what if for me. I got both the french sader and rn phantom dlcs, and RCs bucc, but only the latter appears on deck usually, along with exported typed, i would make them non exported if it wasn,t for the marines.

 

Another trouble is the damage model of many 3rd party ships, most times taking a rocket shot to sink. I tried with some ini cut and paste but no joy. I would like to fix at least some of those, if that doesnt take to the3D srena, in wich i'm not proficient. Any hints on anything?

 

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